Advanced Squad Leader (2nd edition) Rules Errata
Official rules errata are published in issues of the ASL Journal and on the MMP website. This list is a collection of all current rules errata that have been published to date (up to and including ASL Journal 6 and the 2005 printing of the 2nd ed. rules). It also includes errata to counters from 1st edition modules and all official scenario errata.
Please note that some of this errata is available as PDF documents that can be downloaded from the MMP website: either as complete replacement rules pages (that can be printed out to replace in entirety the corresponding rules pages from the rulebook) or designed to allow you to print it out on adhesive-backed paper, cut it out, and "stick" it in your rulebook over the areas in question. The fonts and font size have been duplicated in each instance to allow the cut out corrections to be placed on top of the initial errors. A description of the errata is listed first, followed by the corrected area intended for cutting out (i.e., the rule section as it should now read). Because some of the errata threw off the existing formatting in some areas, some additional material has been reformatted and provided to make sure that all the material fits in the proper space (e.g., B8.61-.63). Please take care to cut as close to the text as possible before applying these in your ASLRB.
Replacement pages:
http://www.multimanpublishing.com/images/A-15-A16vB.pdf
http://www.multimanpublishing.com/images/A53-A54vB.pdf
http://www.multimanpublishing.com/images/B7-B8vB.pdf
http://www.multimanpublishing.com/images/D5-D8vB.pdf
Sticky errata:
http://www.multimanpublishing.com/images/ERRATAvB.pdf
INDEX
In the definition of ÒArmedÓ in line 2 after Ò(A20.54)Ó, add Ònot possessing a functioning Gun/SWÓ.
Under "Field Phone" replace "O6" with "OCG6".
In the definition of ÒUnarmedÓ in line 2 after ÒGun/SWÓ, add Òor inherent crewÓ.
CHARTS AND TABLES
All of the following errata to the Charts and Tables have already been incorporated into the corrected charts issued with the 2005 printing of the ASL rules.
ASOP (rev.): Pre-Game Sequence, 11th primary bullet after ÒRecord the Drop Point of each paratrooper Wing (E9.12)Ó add Òand the single hexgrain direction that will apply to all Wings.Ó
A7.37 IIFT TABLE: the ÒMOLÓ entry should be over the pink Ò4Ó column instead of over the white Ò4½Ó column.
Support Weapons Chart on the pink divider and on the
blue-and-gray QRDC:
Change note D to: ÒD. Hero fires by adding 1 to MG IFT DR (using full FP) or TH
DRÓ.
In the ÒPF, PFkÓ line, remove note ÒBÓ from the Ò1 IPC(2PP Max) SMCÓ column.
A11.11 Close Combat Table on blue/gray QRDC: DRM for
Gurkha/Japanese vs Infantry should be Ò-1Ó not Ò-2Ó.
[This table on the pink
divider correctly shows the DRM as Ò-1Ó.]
A11.11 Close Combat Table (under CC FP or DR Modifiers) on the
pink divider and on the blue-and-gray QRDC:
In the entry that begins Òby unpinned GurkhaÓ add Òarmed,Ó before ÒunpinnedÓ
and delete Ò(unless Ambushed)Ó.
In the entry that begins Òby Dare-Death MMCÓ add Òarmed, unpinnedÓ before
ÒDare-DeathÓ.
A12.121 CONCEALMENT LOSS/GAIN TABLE (pink chart): in Note A, line 2 after Òduring the MPh/RtPh,Ó add Òis forced back to its last Location via Detection (A12.15),Ó.
A12.21 Concealment LOSS/GAIN Table on the pink divider: in line 1 of Case A in the EXC, replace Òall defendersÓ with Òits targetÓ and in the next line replace ÒBypass (A15.42)Ó with ÒBypass (A12.42)Ó.
A15.1 Heat of Battle Table on the pink divider and on the
blue-and-gray QRDC:
Under *Treat as Battle Hardening add Ò or on a PierÓ after ÒBeach LocationÓ.
Under +Treat as Battle Hardening add ÒAssaulting/Evacuating side in a Beach
Location or on a Pier (G14.32)Ó.
A24 Smoke Summary chart on the green divider: in the WP row replace ÒU.S./BritishÓ with ÒU.S./British/Japanese/ChineseÓ; in the Mild Breeze column delete note ÒKÓ.
Chapter B Terrain Chart: in row Ò2. ShellholesÓ in the Notes section delete Òunless BUÓ.
Chapter B Terrain Chart: in row Ò3. RoadÓ in the ÒTruckÓ column after Ò½Ó add Ò[BU: 1]Ó.
Chapter B divider: B25.65 Wind Change chart line 4 of NOTE replace ÒMild BreezeÓ with ÒNo WindÓ.
C1 OFFBOARD ARTILLERY PLAYER AID (OBA Flowchart):
* first column of chart, yellow oval, at end after ÒnextÓ add ÒRPhÓ and change color to orange.
* the heading of the 2nd column replace ÒSSRÓ with ÒSRÓ.
* in Rocket OBA section, in the green oval at the bottom left replace ÒAccess Lost, Remove ARÓ with ÒResolve FFE:1, Replace with FFE:2Ó.
* in Rocket OBA section, the white rectangle at the top right should say ÒDo you desire to Cancel FFE:2?Ó
* in note e, line 2, replace ÒofÓ with ÒorÓ.
* in the FFE:2 section at the bottom, there should be an arrow going from the ÒMake Direction/Extent of Error DRÓ octagon to the Yellow ÒResolve FFE:2/Flip to FFE:CÓ oval.
* add footnote ÒzÓ to the first chit draw square under ÒContact and AccessÓ. After ÒBattery AccessÓ in the second line of the ÒFiring Illuminating Rounds (IR) with OBAÓ box add Òz. An IR Mission must be declared prior to drawing for Battery Access.Ó
OFFBOARD ARTILLERY FIREPOWER CHART (flipside of C1 Offboard Artillery Player Aid):
in the entry under the Barrage column for 100mm+ replace Ò12Ó with Ò16Ó.
C3 To Hit Table on the blue divider and on the blue-gray QRDC: change Ò* GunÓ, ÒL GunÓ and ÒLL GunÓ to Ò* weaponÓ, ÒL weaponÓ and ÒLL weaponÓ.
C5 Firer DRM Table on blue Chapter C divider and blue/gray QRDC: in Case I replace ÒMA onlyÓ with ÒMA/SA onlyÓ.
C5 Firer-Based Hit Determination DRM Table on the blue divider
and on the blue-gray QRDC:
In case A add note ÒSÓ.
In Case B add Ò(+3 if in woods/building/rubble)Ó.
In Cases C, C1, & C2 add note ÒLÓ.
C6 Target-Based Hit Determination DRM Table on the blue divider
and on the blue-gray QRDC:
In Case L after ÒtargetÓ add Ò/firerÓ.
In Case M delete note ÒGÓ.
C7.34 HE & Flame To Kill Table on the blue divider and on the
blue-gray QRDC:
Change Ò2, 3, 4: Only TK# Modifiers are:Ó to Ò2, 3, 4: Only TK# Modifiers are
+1 if Rear Target Facing & :Ó.
In note 3 add Ò+1/+2 Elevation adv. (C7.22); Ó.
In note 4 at end add Ò;double if CHÓ.
C7.7 AFV Destruction Table on the blue divider and on the blue-gray QRDC: in the ÒFT/MOLÓ column in the Ò= TK#Ó row add note ÒAÓ to the ÒElimÓ entry.
Shock/UK chart on the gray Chapter D divider: the rules reference C7.4 should be shown.
Shock/UK Table on the gray Chapter D divider: in the 3rd bullet under ÒResultsÓ in line 1: replace ÒCCPhÓ with ÒRPhÓ.
D2.5 Excessive Speed Breakdown DRM Table on the gray divider: in the +1 row after ÒRussian(r)Ó add Ò, all ChineseÓ.
D4.22 Hull Down Maneuver chart on the gray Chapter D divider: add Ò-1 attempt at setupÓ.
German Vehicle Rarity Factor Chart: the PzKpfw IVA is NA in 1941.
CHAPTER A
A1.4 the green MMC illustration does not represent an actual unit.
A4.12 replace entire section with ÒAny Good Order MMC which begins the MPh/APh and ends its MPh/APh stacked with a leader of the same nationality in the same Location, at the same level (2.8), and with the same Wire/entrenchment/panji/paddy status is eligible for a two MF bonus during that MPh/APh, provided it expends all its MF while moving in a combined stack with that leader, and does not expend any of its MF to mount, ride, or dismount any form of conveyance.Ó
A4.63 in line 2 after ÒDash moveÓ add Òto a particular LocationÓ. In the last line of the second Example delete ÒeitherÓ and Òor BB6Ó.
A7.212 line 4 replace Òunarmed/unarmoredÓ with Òunarmed, unarmoredÓ.
A7.3 second sentence lines 5-6, replace Òdue to the effect of terrain, Hindrances, target characteristics, and/or leadershipÓ with Òas listed on the IFT DRM chart or in the appropriate rules sectionÓ. After the second sentence add: ÒEach applicable entry on the IFT DRM chart is cumulative (A.17) and is applied only once per attack, unless indicated otherwise.Ó
A7.52 second
sentence line 3, delete Ò(/Cowering/CX penalty)Ó. After the second sentence
add: ÒShould any member of the FG incur a detrimental DRM, it applies to the
entire FG (cumulative as per A7.3).Ó
[Also applies to replacement
page PDF!]
A7.7 in
line 17 add after "enemy" add "/Melee" then in the next to
last line on page A15 after "enemy" add "/Melee".
[Available on replacement page
PDF]
A8.22 3rd bullet replace ÒSmall ArmsÓ with ÒSpraying FireÓ.
A8.3 add at the end ÒIf a unit, or any SW/Gun it possesses, uses Subsequent First Fire (or Intensive Fire) then that unit and all its SW/Guns are marked with a Final Fire counter.Ó
A8.41 EX second paragraph, lines 23-25 replace ÒÉ the 4-6-7 would then be marked with a First Fire counter while the LMGÕs First Fire counter would be flipped to its Final Fire side.Ó with Òthe 4-6-7 and LMG would then both be marked with a Final Fire counter.Ó
A9.52 replace the second sentence with ÒSpraying Fire can be used against a moving unit and against a Location without a moving unit (halved again for Area Fire), although its only effect in the second Location would be to leave Residual FP.Ó
A10.41 line 2 after ÒRangeÓ add Òper A10.532Ó.
A10.5 lines 15-16 delete Òto increase the distance between itself and ³ 1 nearest Known enemy unit(s)Ó.
A10.62 line 4 add ÒCC/Ó before ÒWPÓ.
A11.51 line 5, replace Òunbroken/unpinned, armedÓ with Òunbroken, unpinned, and armedÓ. Lines 7-8 delete Òin a halftrackÓ.
A12.15 line 9 after Òit willÓ add Òlose Concealment andÓ.
A19.131 line 10 replace Òall B#Ó with Òall SW Original B#/X# [EXC: DC]Ó.
A19.132 4th line change "4-3-6" to "4‑4‑7".
A20.21 line 5 add ÒunconcealedÓ after ÒpossibleÓ. At the end of the first sentence add Ò[EXC: if pinned; 10.53 & G5.5]Ó.
A24.31 line 4 in EXC replace Ònon-moving units in MPhÓ with Ònon-moving units in First FireÓ.
A25.235 EX in lines 21-22
[approximately] of the second paragraph, replace "but both pass the LLMC Ñ
the broken squad with a 7, the other with an 8." with "which then
passes its LLMC with a 7."
[Available on replacement page
PDF]
A25.3 the
broken side of the American 6‑6‑6 squad should not have its Morale
Level encased in a square and its BPV should be "11" not
"17".
[Available on replacement page
PDF]
A25.45 replace
"F.8" with "25.53".
[Available on replacement page
PDF]
CHAPTER B
B3.5 line 1 in the EXC: delete Òrubble/Ó.
B6.42 line 6 after ÒbridgeÓ add ÒLocationÓ.
B8.61 line
7 after "Fortified" add "but would instead be eliminated if the
opposite entrance were an enemy-occupied pillbox".
[Available on replacement page
PDF]
B9.321 first
EX: The 4-6-7 should be marked with a WA counter.
[Available on replacement page
PDF]
B9.5 line 3 after ÒwallsÓ add Ò[EXC: HEAT NA (C8.31)]Ó.
B13.421 line 14 between ÒwoodsÓ and ÒhexÓ delete ÒroadÓ.
B14.2 line 6 before ÒhigherÓ delete Òone levelÓ.
B16.71 at the end of the first sentence add Ò; 16.4 does not applyÓ.
B16.72 at the end add Òand pay double Open Ground COTÓ.
B23.211 line 5 after Ò(A10.61),Ó add ÒVictory Conditions (A26),Ó.
B23.25 at the end add ÒLOS to a unit in a building Location [EXC: rooftop Location] can exist only if drawn to an ADJACENT unit or (for LOS between different hexes) if the LOS as it enters the hex does not cross a hexside within the building depiction (e.g., in contrast to 1X3/1X4).Ó
B28.1 lines 6-7 delete ÒKnown Minefields (28.45-.47)Ó from the EXC.
B30.34 in line 2 delete ÒResidual FPÓ.
CHAPTER C
C.7 at the end (before the EX) add ÒThe Original DR for rubble creation (B24.) and pillbox elimination is determined after application of the bonus DRM [EXC: CH; 3.73].Ó
C1.7 at the end add Ò[EXC: IR Missions must be declared prior to the MissionÕs first Battery Access draw].Ó
C1.81 lines 1-2 delete Ò(inclusive of units set up offboard)Ó.
C4.2 penultimate line replace "Gun" with "weapon". [All weapons ² 40mm suffer this modification to their Basic To Hit #.]
C5.35 line 2 delete Òin its MPhÓ.
C6.8 line 3: after the "WP" in the EXC, insert "; HD (D4.2)"
C7.7 AFV Destruction Table: in the ÒFT/MOLÓ column in the Ò=TK#Ó row add note ÒAÓ to the ÒElimÓ entry.
C11.3 line 1 delete ÒisÓ.
C13.1 line 7 replace "red" with "green". [The "L" footnote on the To Hit table is in green.]
C13.31 lines 31-33 replace ÒsquadsÓ with Òsquad-equivalentsÓ.
C13.311 lines 3-4 replace ÒsquadsÓ with Òsquad-equivalentsÓ.
CHAPTER D
D2.3 line
16: add "/hexside" after "hex". [If a vehicle is trying to
VBM a second hexside of the same hex, and is prevented, then the MP are spent
in that hex, not in the previous hex.]
[Available on replacement page
PDF]
D2.5 ESB DRM Table: in the Ò+1Ó row after ÒRussian(r).Ó add Ò, all ChineseÓ.
D3.32 line
6: append the following at the end: "if not in Motion; or Case
C4/quartered FP, if in Motion." Delete the sentence: "(See Example
at the top of the next page.)"
[Available on replacement page
PDF]
D4.2 line 7: replace Òclaim aÓ with Òclaim an in-hexÓ before ÒCase Q TH DRMÓ.
D6.5 last line: add Ò/RecoveredÓ after ÒunloadedÓ.
CHAPTER E
E1.931 at the end add ÒIR Missions must be declared prior to the MissionÕs first Battery Access draw.Ó
E3.6 replace the third sentence with: ÒOn unpaved roads, the road bonus in B3.4-.41 is NA and Open Ground movement COT applies (as modified by 3.64) when using the road.Ó
E3.733 line 1 delete ÒGround/Ó
E3.7331 line 5, after Òper hexside.Ó add ÒAlong plowed roads, all non-tracked vehicles [EXC: sledges] must pay one extra MP/MF per hexside.Ó.
E7.25 line 19 after Òone hex,Ó add Òand to reduce any non-cliff Crest Line Blind hexes to zero if there is ² 1 level elevation difference (see B10.23).Ó
E7.3 line 7-8 between ÒeasiestÓ and ÒtargetÓ add Ònon-HIP [EXC: Observation Planes may target ÒemptyÓ hexes]Ó.
E7.4 line 2 at end of EXC: add Òand subsequent hexes of a Strafing RunÓ.
E7.5 in the antepenultimate sentence in the seventh line from the end after Òmarked with an AA counterÓ add Ò(and AAMG firing at Aerial targets)Ó.
E7.6 lines 5-6 delete Òis subject to malfunction/repair/disablement normally andÓ.
E9.12 at the end of the first sentence, add Òand the hexgrain direction they will all share.Ó
CHAPTER F
Note that Chapter F has not yet been updated to 2nd Edition format.
F.7B In line 5, delete "enemy".
F11.611 If an ATTACKER enters a DEFENDER's Location during the MPh across a hexside (or from a vertex) that lies within the latter's Sun Blindness Zone, the Sun Blindness DLV Hindrance does apply to each attack made during that MPh by the DEFENDER vs that ATTACKER.
CHAPTER G
Note that Chapter G has not yet been updated to 2nd Edition format.
G.7 Does this rule apply to the radio of an Observation Plane?
A. No.
G1.12 Add ", or 'breaks' due to a KIA result (A7.301)," after "Reduction)"
G1.13 Add "WP MC," after "landing,"
G1.3 Add ", or 'breaks' due to a KIA result (A7.301)," after "MC".
G1.4 line 9 at the beginning of the EXC add ÒMinimum Move (A4.134); Wounds (A17.2);Ó.
G1.41 There are no Japanese 8-1 leaders.
G1.422 Can a Hidden T-H Hero cause Searching/Mopping-Up casualties?
A. No.
G1.422 May a T-H Hero be set up HIP possessing a DC?
A. No, because he cannot set up possessing a SW (see G1.423).
G1.423 May a hidden T-H Hero be designated as a mortar Spotter?
A. No.
G1.423 May a T-H Hero detonate a Set DC?
A. Only an A-T Set DC (G1.6121).
G1.632 Since B8.6 says a tunnel's "exit must be in a É brush or woods hex" and G1.632 says all tunnel rules apply in the normal manner, may a pillbox tunnel exit into a woods or brush hex if all woods are jungle and all brush is bamboo as per G.1?
A. Yes Ñ and may also exit into kunai (since it is treated as brush).
G2.2 What is the DRM of a CH vs an unarmored unit in a dense jungle hex?
A. In Dense Jungle, the DRM is -2 for Direct Fire, -1 for Indirect Fire.
G3.2 Do the first two lines of this rule apply to entry from a tunnel-exit or pillbox in the hex? May a bunker (B30.8) exist in bamboo?
A. No to both.
G3.4 May a Gun set up in a Bamboo hex that does not contain a trailbreak?
A. Yes.
G4.1 At the end of the rule, add "AFV Riders are allowed in palm tree hexes."
G9.52 Can Infantry beneath a Panji counter recover a SW above the Panji counter?
A. Yes (but Infantry above a Panji counter could not).
G11.7 May a Gun set up in a cave that is not Accessible to a Cave Complex?
A. Yes; see G11.92.
G11.7 May Japanese Dummy units enter caves?
A. Yes.
G11.83 in line 3 in the EXC after ÒcaveÓ add Ò(but may not use Spotted Fire; C9.3)Ó
G11.84 How is the NOBA LOF (G14.6) traced for the purpose of attacking caves?
A. From its designated Ocean hex (G14.62).
G11.85 May a BAZ45 fire WP into a cave?
A. Yes, and G11.85 applies unchanged except that the BAZ uses its own TH table.
G12.13 & G12.671 Can a LC Inherent Crew be eliminated without eliminating the LC? Can it break?
A. No to both; LC Inherent Crews only suffer (cumulative) Stun results; see G12.111.
G12.2 In line 5, add "(even at night)" after "entered".
G12.211 MIRED: Change rule number to 12.2111.
G12.43 What happens if a Passenger vehicle aboard a fully loaded LC is destroyed but its PRC survive, thus causing the LC's PP capacity to be exceeded?
A. Nothing Ñ the ex-PRC remain aboard the LC at no penalty.
G12.5 Since a LC cannot use Prep Fire unless it is Fast Aground, may it, if Beached, (un)load its Passenger(s) and use that same MP expenditure to conduct Bounding First Fire?
A. Yes Ñ in fact any vehicle may (un)load and fire in this manner unless otherwise prohibited.
G13.15 In line 3, change "14.251" to "14.261".
G13.445 Change "unit" in line 6 to "target".
G14.32 Are Infantry/Cavalry of the Assaulting/Evacuating side considered Fanatic in this manner while on a pier?
A. Yes Ñ and the second paragraph of G14.32 applies to them too.
G14.6 &G14.65 The colors of the NOBA counter illustrations are wrong. The actual counters are correct.
G17.41 Can a Napalm Blaze possibly Spread (B25.6) before it becomes Ñ or even if it cannot become Ñ a Terrain Blaze?
A. No.
G17.41 Does a Napalm Blaze force units to exit the hex/Location as per B25.4?
A. Yes.
G17.41 Is the NCA TEM of a pillbox added to the TH DR of a Napalm attack using the Infantry Target Type? Is it added to the Effects DR?
A. Yes. No.
G18.62 Line 3 before ÒDare-DeathÓ add Òarmed, unpinnedÓ.
CHAPTER H
The only Chapter H pages that have so far been updated for 2nd Edition format are German, Russian, British, and Italian. Likewise, these nationalities have had their counters replaced in HOLLOW LEGIONS 2nd Edition, BEYOND VALOR 2nd Edition, and FOR KING AND COUNTRY. Additionally, there were a number of errors in the counters and Chapter H Notes for the original DOOMED BATTALIONS published by The Avalon Hill Game Company that MMP corrected when we reprinted DB. All these corrected 1st Edition errata are listed at the end of this compilation.
p.H21 [German Vehicle Note 93] (Goliath): Does a Goliath on a road pay MP as a BU or CE AFV?
A. BU.
p.H28H Russian Vehicle Listing: Multi-Applicable Ordnance Note A applies to the 107mm mortar (Note 3) not to the 120mm mortar (Note 4). The individual Notes themselves correctly show the appropriate Multi-Applicable Ordnance Note.
p.H33 [US Vehicle Note 7] (M3 Medium Tank): Either the MA or SA can claim armor leader direction, but only the one that fires first in a phase (treating Defensive First and Final Fire as one phase) can actually use it. See British Vehicle Note 11.
p.H34 [US Vehicle Note 18] (M4 Tankdozer): "+2 for HH" is NA vs mortar fire.
p.H36 [US Vehicle Note 30] (M3(MMG) & M3(HMG) Halftracks): After "VCA." in the next-to-last line of the final paragraph, add "In addition to Removal as per D6.631, the AFV's Passenger(s) may Remove its secondary AAMG as (a) dm MMG [for the M3(MMG)] or (b) dm HMG [for the M3(HMG)]. The MA of both AFV may be Removed (but only as per D6.631) as a dm .50-cal HMG."
p.H36 [US Vehicle Notes 31, 32 & 33] (M4 & M4A1 & M21 MC Halftrack): The U.S. M4, M4A1 and M21 MC ht should have "Inf Crew" on the counter; see British Vehicle Note H.
p.H37 [US Vehicle Note 39] (M3A1 Scout Car): This vehicle can retain any unpossessed SW aboard it (D6.4), and its Passengers' FP is not subject to halving for Mounted Fire (D6.1). See British Vehicle Note 69.
p.H37 [US Vehicle Note 39] (M3A1 Scout Car): The MA is Removed as a dm .50-cal HMG and the other MG is removed as a dm MMG. See Chinese Vehicle Note 8.
p.H37 [US Vehicle Note 39] (M3A1 Scout Car): On the AFV Data Card (from Hedgerow Hell), the movement-type symbol should be that for truck-type movement.
p.H37 [US Vehicle Note 39] (M3A1 Scout Car): In line 2 of the first ÒdaggerÓ section, change Ò3-3-6Ó to Ò3‑4‑6Ó.
p.H37 [US Vehicle Note 41] (T8 Reconnaissance Vehicle): The U.S. T8 "SC" should have 2FP BMG.
p.H38 [US Vehicle Note 46] (LVT(A)1): The illustration should show the LVT as CT, not OT. The actual counters are correct.
p.H39 [US Vehicle Notes 49, 50 & 51] (LVT2 & LVT(A)2 & LVT4): The fully-tracked-movement symbol is missing from the counter illustrations preceding each Note. The actual counters are correct.
p.H41 [US Multi-Applicable Note I]: Change "See" to "Each MG may be Removed as this given type (i.e., as a .50-cal. or MMG respectively). See also".
p.H41 [US Multi-Applicable Note L]: Change "subtract two (one per crew/HS) from its immediately subsequent unbogging DR" to "subtract two (one per crew/HS) from the colored dr of its immediately subsequent unbogging DR". See British Vehicle Note 84.
p.H41 [US Multi-Applicable Note V]: Can such a weapon (i.e., one that cannot fire in the VCA at the same level) attack in OVR?
A. No.
p.H51 British Vehicle Listing: [British Vehicle Note 51] (Humber IV AC): The Vehicle Listing indicates that this vehicle has truck-type movement, but the counters indicate AC-type movement. The counters are correct.
p.H93 [Japanese Vehicle Note 16] (Type 92 I-KE 5 ton Tractor): Add " Ammunition of ³ 100mm being carried by this vehicle reduces its Passenger capacity (C10.13) by 4 (not 8) PP." Add "Ammo: 4 PP" to the back of the vehicle counters.
p.H103 [Chinese Vehicle Note 13] (VCL Mk VI Carrier(b)): In line 2 of the second paragraph replace ÒorÓ with Òand/orÓ.
p.H111 [Landing Craft Note 6] (LCT(4)): The AFs are missing from the counter illustration. The actual counters are correct.
p.H112 [LC Rarity Factor Chart] The line for U.S. PTO use of the LCT(4) should show a RF of 1.5 Ñ not 1.4.
p.H113 [French
Vehicle Note 1] (FT-17 75BS): The counter (as well as its Chapter H
illustration) should not have a CMG.
[Counter replaced in General
28/6]
p.H120 [French
Vehicle Note 36] (Peugot 202): Neither version (nor the Chapter H illustration)
should have a Wreck depiction on the back.
[Counters replaced in General
28/6]
p.H120 [Lend-Lease Vehicle Chart] Dates for the Lend-Lease M4A3(76)W should be "8/44-5/45".
p.H135 [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): May the two crews of a Nimbus start a scenario dismounted?
A. Yes, but not with its weapons Removed.
p.H135 [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): If dismounted Infantry possess a Nimbus that is in Bypass of an obstacle, does the Infantry occupy the obstacle (per A4.3-.332)
A. No, in this particular instance, the Infantry would be considered to be at the CAFP along with the Nimbus.
p.H135 [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): Can broken dismounted Infantry possess a Nimbus that is in Bypass of an obstacle?
A. No, the broken Infantry must drop possession when it occupies the obstacle.
p.H141 Allied Minors Ordnance Listing The Polish Ur wz.35 ATR (Note 2) has no ROF.
p.H141 [Common
Allied Minor Ordnance Note 30] (75M 19S): The counters, the illustration in the
Note, and the Listing should not show the gun caliber as overscored, since its
AP5 (Limited Stowage Ð C8.8) is not date dependant.
[Counters replaced in ABTF]
CHAPTER J
There is no errata for 2nd edition Chapter J.
CHAPTER K
Chapter K, page K22:
column 2, item number Ò2Ó, line 1, add ÒarmedÓ between ÒKnownÓ and ÒenemyÓ and
in line 6 delete Ò/unarmedÓ.
Chapter K, page K25:
column 1, paragraph beginning "I rally, but you don't ÉÓ lines 7-8,
replace Òinstead being subject to the result of yours as if I were broken,
except thatÓ with Òinstead my life being subject to the result of your
NMCÑplusÓ.
Chapter K, page K44:
column 1, paragraph beginning ÒNo matter what ÉÓ, replace that first sentence
with ÒNo matter what, though, if you Hook Up a Gun both towing vehicle and Gun
crew (Gun crew only if Unhooking) are marked with a TI counter for the rest of
the Player Turn.Ó
CHAPTER O
There is no errata for 2nd edition Chapter O.
CHAPTER P
Note that Chapter P is not in 2nd Edition format.
Divider LG Hex R0, Kampfgruppe Peiper should have entry time of 19PM not 19AM.
Divider LG Hex E1, Kampfgruppe Peiper should have entry time of 19PM not 19AM.
P3.3 Is a SdKfz 2 Kettenkrad considered a motorcycle for the purposes of this rule?
A. Yes.
P4.11 Are Riders allowed IN a stream- woods/orchard hex?
A. Yes Ñ Riders are not affected by the woods/orchard while they are IN the stream.
P5.11 What is "half the normal Bypass MP expenditure"?
A. One MP if on a paved road (i.e., half of the normal two MP for Bypassing in Open Ground), or 1½ MP if on an unpaved road (i.e., half of the normal three MP for Bypassing in Soft [as per SSR KGP5] Open Ground).
P5.141 Where is LOS drawn to when attempting to cause HIP loss to a Narrow Street roadblock?
A. The LOS must be drawn to both vertices of the hexside straddled by the roadblock.
P8.4 CG8 When the U.S. player receives AFV with bow-mounted FT, may he secretly note it on a side record, or does he have to mark the AFV with a BMG disabled counter?
A. He may secretly record the status, but must reveal the existence of the FT as soon as the AFV is unconcealed and in LOS of and within 16 hexes of a Good Order enemy ground unit.
P8.53 In the ÒINITIAL-SCENARIO VICTORY CONDITIONS:Ó replace Òbridge Location R46Ó with Òhex R46Ó.
P8.61421 After Ò² 4, that SWÓ add Òor mounted FT of a manned, mobile AFVÓ.
P8.6198 Add Ôand ÒHWÓÕ after ÒIÓ in description of Objective Hex.
SSR KGP1 IMPORTANT: Note the existence of a Level 8 Crest Line in ÒStÓ hexrows TT28-OO31-MM30-JJ31-JJ32-II33-II34-HH34-HH37-GG38-GG40-HH40-HH47-II48-II54-JJ54-JJ56. Also, the Level 3 Crest Line in StM49 runs into hexes M50 and N50, and thence off-map along the south side of unpaved road N51-O57.
SSR KGP3 Unless all fire originates in-hex, all such Hindrance DRM are considered to be caused solely by conditions outside the target hex (A8.26).
Footnote P27 The US M4 18-Ton High
Speed Tractor provided in KGPII should have a 4FP AAMG using the 12.7mm To Kill
number with Ò2Ó ROF as per U.S. Multi-Applicable Vehicle Note O. Revised counters
for these and other counters from KGPII are
included in Doomed Battalions.
[Counters replaced in DB, and replacements replaced in ABTF]
Ch Map: Delete the slope in hex FF8 on the FF8/FF9 hexside.
Ch Map: Hex AA10 should contain a Steeple Location, making 14 LVP on the map.
Ch Map: Hex A10 arrow should be green, not blue.
Ch Map: Hex S29 arrow should be green, not blue.
Lg Map: SS29 is a Pine Woods hex.
Lg Map: Hex K57 Arrow, entry time should be Ò19PMÓ not Ò19AMÓ.
Lg Map: Hex R0 Arrow, blue half should be grey, should read 19PM with a German cross.
Lg Map: Hex R0 Arrow, the 23AM half of arrow should be brown (tan), not red.
Lg Map: Hex E1 Arrow, blue half should be grey, should read 19PM with a German Cross.
Lg Map: Hex E1 Arrow, the 23AM half of arrow should be brown (tan), not red and should contain a US star.
Lg Map: The M29-N28 hexside is a slope hexside on both map hexes.
CHAPTER Q
Note that Chapter Q is not in 2nd Edition format.
Q5.1 How is a gully / irrigation ditch hex (e.g., PB R22) treated?
A. Like a gully hex.
Q6.1 Hex C9 should have a square, white staircase symbol indicating it is a Tower.
Q8.2 Illustration Under Squad E, add ÒA,Ó between ÒexceptÓ and ÒB.Ó
Q8.2 Can squad E see squad A?
A. No. (See Errata.)
Q9.1 Does the German control all Strategic Locations at the start of CG1?
A. Yes.
Q9.4 CG SSR 4a Add ÒTreat the three German setup areas separately for purposes of E1.2 and A2.9.Ó
Q9.4 CG SSR 4b During the RePh following the completion of the Night I scenario, do units north of hexrow CC have Freedom of Movement and thus may be shifted to new starting positions when setting up for the Night II scenario?
A. Yes; see Q9.6058.
Q9.4 CG SSR 4c Can German units in Benouville which remain under a "No Move" counter at the conclusion of CG Night II set up in Night III with Freedom of Movement in any hex of the same Friendly Setup Area? Or must they set up in the same hexes they were in at the conclusion of CG Date Night II?
A. Yes. No. See Q9.6058.
Q9.4 CG SSR 17 If a HS remains in the Walking Wounded box at the end of the RePh, is it removed or does it remain there till the next RePh?
A. It is removed.
Q9.51 CG1 There are three German setup areas in the initial scenario of PB CG1. Can 25% of the total German at-start force set up HIP in any of the areas?
A. No; HIP, Dummies, and deployment should be calculated separately for each of the three setup areas. (See Errata for Q9.4 CGSSR4a.)
Q9.605-.58 Example Hex Y14 should be No ManÕs Land.
Q9.6061 Example In line 10 change "8" to "10"; in line 11 change "+3" to "+1", delete "and" and after "Isolated" add ", and -2 for being adjacent to a Friendly Setup Area"; in line 13 change "+3" to "+5" and in line 14 before "and" add "+2 for being Encircled, +1 for moving through an Enemy setup area, -1 for being two hexes away from a Friendly Setup Area,". The section should now read "The squad rolls an Original 10 for its Escape DR; since it has a +1 Escape DRM ("+1 per HS-equivalent > one HS using the same Escape DR", +2 for being Isolated, and -2 for being adjacent to a Friendly Setup Area), the Final DR of 11 results in it being Replaced and then Casualty Reduced (one 2-3-7). The Isolated British squad in the Z15 First-Level Location may attempt to Escape and would have a +5 Escape DRM (+1 per HS-equivalent > one HS using the same Escape DR, +2 for being Encircled, +1 for moving through an Enemy Setup Area, -1 for being two hexes away from a Friendly Setup Area, and +2 for being Isolated)."
Q9.6152 The British receive a Sherman III(DD), not a Sherman V.
Q9.61741 CPP ENTRY COST TABLE Delete the entry for hex A15 and change hex A8 to A7.
Q9.61741 Which is correct? The entry arrows on the PB map or the CPP Entry Cost Table?
A. The entry arrows on the PB map are correct. (See Errata.)
PB SSR 14 Do the Ox and Bucks suffer an automatic Sniper attack (E1.76) when using a captured MG at night?
A. No.
PB Map: Change the grid coordinate for the hex between KK10 and KK12 from ÒKK10Ó to ÒKK11Ó; change the second Ò10Ó to an Ò11Ó in hexrows II and MM also.
PB Map: At what level is hex Z8 at?
A. Level -1.
Player Aid: Add ÒPermission is granted to photocopy for personal use only.Ó
CHAPTER R
Note that Chapter R is not in 2nd Edition format.
Divider: All
references on the retained unit boxes that are listed as ÒR9.071Ó should be
ÒR9.6071Ó
[Sticky errata provided in J#2]
R1.22 Example,
Line 5: Change Ò(by 2.4)Ó to Ò(by 1.22)Ó.
[Sticky errata provided in J#2]
R9.51 CGI Initial German OB: the third group sets up less than or equal to 3 hexes from R22 not 3 hexes or more [Sticky errata provided in J#2] and the Turn 1 reinforcements enter on hex R0, not S1.
R9.613 SHIFT
TABLE DRM change Òdrm:Ó to ÒDRM:Ó
[Sticky errata provided in J#2]
R9.619 Add
note B to the 9.619 Fortification Purchase Table: ÒB Only the British may purchase
this type of Fortification.Ó
[Sticky errata provided in J#2]
Map, Turn Record Track: The
circled number in the Turn 8 block should be a circled 8, not a circled 6.
[Sticky errata provided in J#2]
Map Is hexside R20/R21 a rowhouse hexside (R1.12)?
A. No.
Map Does the pillar artwork (and the rowhouse hexsides) block LOS from units on the bridge to units below the bridge (e.g., does a unit on the bridge in hex R19 have clear LOS to unit at level 0 in hex Q18)?
A. Yes (no).
CHAPTER S
SASL Mission 15 (Pursuit): bullet two of the ÒS? Placement/ExitÓ instructions, replace ÒorÓ with ÒofÓ, so that it reads:
Òone in each road hex west of the Road Network bridge or, if the bridge is part of a predominantly east-west road (i.e., a non-Road Network road), on the EBE side of the non-Road Network sideÓ.
CHAPTER T
Note that Chapter T is not in 2nd Edition format.
T1.1 Delete
superscript 1 after ÒBetioÓ in the first sentence.
[Sticky errata provided in J#2]
T15.4 CG2.1 line 3 replace ÒduringÓ
with Òprior to initialÓ.
[Sticky errata provided in J#2]
T15.4 CG2.3 first sentence after
ÒassignÓ insert Òall of his At-Start BLT Formations (CG2.4) to Assault Waves,
assigningÓ and delete Òfor the current CG DateÓ.
[Sticky errata provided in J#2]
T15.4 CG2.3 first sentence of new
paragraph after third bullet replace ÒFormation Creation RecordÓ with ÒLanding
Schedule Record.Ó
[Sticky errata provided in J#2]
T15.4 CG18.13 Delete
CG18.13 entirely.
[Sticky errata provided in J#2]
Q. Is PTO Terrain (G.1) in effect?
A. No.
Q. When CG2.3 says that one or two Formations get assigned to each Assault Wave, does this mean one or two Formations from each BLT per Assault Wave, or one or two Formations total per Assault Wave?
A. One or two Formations total per Assault Wave. Note that there is one Assault Wave per Entry Area per turn of entry.
Q. Can Pillboxes set up in a beach hex?
A. No,
nor can trenches; add Òin Soft SandÓ in T3.2 line 1 after Ò(F7.4) are NAÓ.
[Sticky errata provided in J#2]
Q. Are there any Passage counters as mentioned in T6.4?
A. No.
Delete the word ÒcounterÓ in lines 1 & 3 of T6.4.
[Sticky errata provided in J#2]
Q. Does an LVT wreck in a BRT shallow reef hex (level -1) create a hindrance between a hinterland (level 0) and another shallow reef (level -1) hex?
A. Yes, per G13.21 all these LOS are treated as being at Level 0.
Q. Can a Passage connect Locations that are 2 hexes apart?
A. No, Passages only connect adjacent Locations.
Q. In CG II the Japanese get 31 CAPP for Black Beach Two, but only 3 hexes of this beach are in play. I can not figure out how to legally place this many pillboxes with only 3 hexes of beach available.
A. In
the Japanese OB for CGII for Black Beach Two change Ò315 CAPPÓ to
Ò135 CAPPÓ.
[Sticky errata provided in J#2]
Q. In CGIII the Marines get 40xLVT1(m) (and in CGII they get 20). But I donÕt have any LVT1(m) counters.
A. In
CGII and CGIII, change ÒLVT1(m)Ó to ÒLVT2(m)Ó.
[Sticky errata provided in J#2]
Q. Why does the SSR 6 in CGIII refer to LVT(A)2s being equipped with wire-grapnels when Vehicle Note 59 (to which the SSR refers) is about the LVT2(m)?
A. The
SSR should refer to the LVT2(m).
[Sticky errata provided in J#2]
Q. The last sentence of CG2.2 (and its EXC, along with the reference to CG2.3) seems to say that all non-Rifle-company formations may be attached to (i.e., transfer to) other Formations, since Rifle Companies are the only Formation not excepted. Is this correct?
A. No;
in the last sentence of CG2.2, change the two occurrences of ÒFormationÓ to ÒBLTÓ.
[Sticky errata provided in J#2]
Q. Is the Scout-Sniper Platoon available (per CG2.2 Formation Table, footnote k) for use in the Initial scenario of CG I?
A. No, it is not ÒavailableÓ at all in CGI (just as the 3/2 isnÕt ÒavailableÓ). Its components are part of the at-start Marine forces.
Q. CG I Japanese OB & T15.6141 Ñ Gun Purchase Points; is the Max Per Beach doubled for the ÔElements of 3rd SBFÕ?
A. No.
Q. CG I Japanese OB; only 6 MMG and 6 LMG total (in the Reserve Pool), is this correct?
A. Correct.
Q. When CG I ISSR2 says ÒOnly the 1st Bn, 6th Marines need to enter in Assault WavesÓ, is Òneed toÓ superfluous?
A. You donÕt need to have those words; there are no other Formations to assign to Assault Waves.
Q. When CG I ISSR4; says the Air Support arrives per E7.2 not per CG6, is it excepting all of CG6 or just the arrival mechanism?
A. Just the arrival mechanism is excepted. The rest of CG6 still applies.
Q. Per CG2.3; can > 1 Assault Wave enter on the same turn, in the same Entry Area?
A. No,
only one Assault Wave may enter per turn per Entry Area. In CG2.3, at the end
of the next to last sentence after Òany CG scenarioÓ add Òone per turn per
Entry Area.
[Sticky errata provided in
J#2]
Q. Per T8.1 & T15.6141 do the CG automatically begin with two 8-in. Guns? May the Japanese purchase an additional two 8-in. Guns?
A. Yes to both.
Q. So let me get this straight. All At-Start Formations (e.g., in CGIII, the 3/2, 2/2, & 2/8 BLTs) are assigned to Assault Waves prior to start but after Japanese setup. The base Formations (F1-F5) cannot switch between BLTs. At-Start auxiliary Formations (F6+) can switch between At-Start BLTs, but not between Reinforcement BLTs (i.e., Follow-On Battalion, Regimental Reserve, or Divisional Reserve) and vice versa. All Formations of a Reinforcement BLT are assigned to Assault Waves in the RePh preceding the CG Date in which the first element of that Reinforcement BLT will enter. No Reinforcement BLT may enter before all of the base At-Start Formations have entered. The Follow-On Battalion (but not the Regimental Reserve or Divisional Reserve) may enter before all of the At-Start auxiliary Formations have entered, but once the Follow-On Battalion has started to enter no more At-Start auxiliary Formations may enter until all of the Follow-On Battalion has entered. Since it is a Reinforcement BLT, the Follow-On Battalion does not have to be assigned to Assault Waves before start, but if you want to bring the Follow-On Battalion on before all of the At-Start auxiliary Formations enter, you are going to have to leave room for it on the Landing Record Table.
A. Yes.
CHAPTER Z
Kakazu Ridge (Journal #2)
No errata.
EdsonÕs Ridge (Operation Watchtower)
ER7 & ER8 The BPV shown on the counters for Raider squads (14) and for Raider and Paramarine HS (6) supersede the values listed in G17.151 only for scenarios played on the EdsonÕs Ridge mapsheet.
Z1.11 replace ÒDRsÓ with ÒdrsÓ.
Z1.41 The duller green hexes (EX: OO18) are at Level 0, the brighter green hexes (EX: OO17) are at level higher (Level 1), and the light brown hexes (EX: OO16) are at Level 2. The brighter green Level 1 hexes are considered Òhill hexesÓ for the purpose of footnote b in the CG Victory Conditions.
Z1.42 In the Initial Scenario of the Campaign Game, the Americans get 8 Wire counters (four of which have their location predesignated) and enough foxholes to hold 8 squads (three foxholes of which have their location predesignated).
RileyÕs Road (Operation Veritable)
Z. RR2 Add at end ÒAll on-map terrain that is not in play in a given scenario remains in effect for ÒoffboardÓ movement/entry purposes during that scenario.Ó
Z2.42 I.2 Canadian Creeping Barrages are potentially subject to commencing prior to Game Turn 1 per E12.72.
Primosole Bridge (Journal #6)
No errata.
SCENARIOS
Errata and Q&A for all official scenarios are included here, irrespective of which module edition they were found in.
Beyond Valor
ASL 2 (Mila 18) The Germans must perform the Mop-Up procedure in a building in order to claim it for Victory Condition purposes, even if they Control all its Locations.
ASL 3 (The Czerniakow Bridgehead) Each unit eliminated due to SSR 2 counts as Casualty VP.
ASL 4 (The CommissarÕs House) In SSR 3, the Russians should have Level A Booby Trap capability Ñ not Level C.
ASL 8 (The Fugitives) In SSR 1 change "pre-designate" to "secretly record".
ASL 8 (The Fugitives)
Q. Re SSRs 1 and 7, which one is resolved first?
A. The German secretly records his entry hex, the Russian then places his Rubble counters, and the German reveals his entry hex.
ASL 9 (To The Square) The Russian radio should have contact values of 6/7/8 Ñ not 5/6/7. In SSR 4, allow the German HMG (as well as the MMG) to use Bore Sighting.
Yanks
ASL 20 (Taking The Left Tit) The Victory Conditions should read: "The American win if at game end they have Exited ³ four Good Order squads (or their equivalent) off the north edge of board 2, and currently have more Good Order squads (or their equivalent) on level 2 hex(es) than the Germans."
ASL 21 (Among The Ruins) U.S. tanks do not count towards the Victory Conditions.
ASL 26 (Tanks In The Street) In the second line of the Victory Conditions, change "by" to "at".
Partisan!
ASL 33 (The Cossacks Are Coming) & ASL 54 (Bridge To Nowhere)
Q. For Victory Condition purposes, does the 50mm mortar have a FP value of "2", "3" or "6"? Does the Cossack LMG in ASL 33 have a FP value of "2" or "3"?
A. "3" in both cases.
West of Alamein
ASL 41 (A Bridgehead Too Wet) Change the British Balance Provision to read "In the Victory Conditions, change '³7' to '³8'." The Class on the German HS counter illustration should be "[E]", not "1".
The Last Hurrah
ASL 47 (Rude Awakening) "-1 0/2PP" and "-1 2/3PP" on the Motorcycle counter illustration should be "M10 0PP -1" and M9 3PP -1" respectively.
ASL 48 (Toujours LÕAudace) In SSR 6, change "German É hostile" to "Germans are in a hostile, and the Belgians in a friendly,".
ASL 49 (Piercing The Peel) In the Victory Conditions, change "by" to "at".
ASL 50 (Age-Old Foes) The Russian radio should have contact values of 6/7/8, not 5/6/7.
ASL 50 (Age-Old Foes) On the Wagon counter illustration, "M³6 1S/5PP" should be "T6 15PP" and there should be two stars (not one).
Hollow Legions
ASL 52 (Too Little, Too Late) "-1
0/2PP" on the Cycle counter illustration should be "M10 0PP -1".
[Corrected in subsequent printings of HOLLOW LEGIONS.]
ASL 53 (A High Price To Pay) The
LMG counter shown in the British OB should be British Ñ not Axis Minor. The
British light mortar shown should be the standard (range 2-11) Ñ not the
Airborne version.
[Corrected in subsequent printings of HOLLOW LEGIONS.]
ASL 54 (Bridge To Nowhere) The Class on both Russian HS counter illustration should be
"[1]" not "1".
[Corrected in subsequent printings of HOLLOW LEGIONS.]
ASL 54 See ASL 33.
ASL 56 (Half A Chance) The DVP
values (F.3) are missing from the British gun and vehicle counter illustrations.
Rules D13.3 and D13.32 of the 1989 Errata supersede SSR 5.
[Corrected in subsequent printings of HOLLOW LEGIONS.]
ASL 58 (Ci Arrendiamo) The DVP
values (F.3) are missing from the British gun and vehicle counter
illustrations. "-1 2/3PP" on the Sidecar counter illustration should
be "M9 3PP -1".
[Corrected in subsequent printings of HOLLOW LEGIONS.]
Croix de Guerre
ASL 76 (End Of The Ninth) The French armored cars should not have AAMGs.
ASL 79 (Bridge Of The Seven Planets) In SSR 1, change "Hill 486" to "Hill 520". Regarding SSR 3, if the leader in building 40oD1 undergoes Heat of Battle, the result is always treated as Battle Hardening.
Doomed Battalions
ASL 86 (Fighting Back) The contact number shown on the scenario card for the Polish radio should be 7, as is shown on the actual radio counter.
ASL 89 (Rescue Attempt) In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays). [Consider overlapping a hex of the two GLRR overlays (RR1 & RR2) which will keep all of overlay RR1 on board.]
Red Barricades
HASL RB2 (Blood & Guts) In Victory Condition "b)", change "initially É Russians" to "within the Russian setup area".
HASL RB5 (The Last Bid) In the German OB set up instructions after ÒrubbleÓ add Òand/or Trench adjacent to building/rubbleÓ.
HASL RB6 (Turned Away) German Dummy counters set up IN gully hexes despite the fact that the latter are not Concealment Terrain.
HASL RB CGIV (Bled White) In Table 1, change the German CG Maximum Purchase for the G2 RG from Ò7Ó to Ò1Ó.
Kampfgruppe Peiper I
HASL KGP 2 (Festung St. Edouard) In SSR 4, add "(HE/WP)" after "OBA" in line 1, add "(HE/SMOKE)" after "OBA" in line 2, and delete "and may fire HE/SMOKE".
Kampfgruppe Peiper II
HASL KGP5 (MarechalÕs Mill) The Jeep with the 4FP AAMG should have a ROF of 2 on the scenario card.
HASL KGP6 (Probing The Villas) Replace one US dm MMG with a US dm HMG in the US OB.
HASL KGP10 (PeiperÕs Last Gasp) The German SAN for KGP10 should be 2.
Pegasus Bridge
HASL PB5 (Taylor Made Defense) For purposes of PB SSR 14, the forces in the British OB that belong to No. 1 Platoon, Company D, 2nd Oxfordshire and Buckinghamshire Light Infantry consist of a 6-4-8, the 4-5-8, the 2-4-8, and the 8-1.
Blood Reef: Tarawa
HASL BRT4 (Rikusentai) In the Japanese set up perimeter ÒP23-M22-F23-K25-N26-N30-P31-P23Ó change ÒF23Ó to ÒK23Ó. In SSR2 add ÒIgnore the T15.6142 restriction on purchasing pillboxes.Ó
A Bridge Too Far
HASL ABTF1 (The Prize) In
the British OB under the Headquarters Defence Platoon and Troop B, Royal
Engineers, add Òon/east of hexrow GÓ after Òset upÓ and before Ò£ 3 hexes from
hex I6Ó.
[Sticky errata provided in J#2]
HASL ABTF 8 (God Save The King!) The
first four Ò?Ó in the British OB and the first two Ò?Ó in the German OB should
be DC, i.e., the British should get four DC and twelve Ò?Ó, and the German
Group 1 should get two DC and zero Ò?Ó.
[Sticky errata provided in J#2]
HASL ABTF 8 (God Save The King!) SSR 1: Hex F20 starts ablaze, not hex F21.
[Sticky errata provided in J#2]
HASL ABTF8 (God Save The King!) SSR2: There should be no rubble in hex M15. Hex M15 should contain
Shellholes.
[Sticky errata provided in J#2]
Streets of Fire
DASL 5 (Little Stalingrad) The Russian radio should have contact values of 6/7/8 Ñ not 5/6/7.
[Corrected in PDF version.]
Hedgerow Hell
DASL 15 (BarkmannÕs Corner) All U.S. units must enter in one Convoy and one Column.
DASL 17 (TheyÕre Coming!) At the end of the American set-up instructions, "board f or g" should read "board f or h".
DASL 17 (TheyÕre Coming!) In line 3 of SSR 1, change "dr" to "DR".
Action Pak #1
ASL AP1 (The Ring) In line 2 of the Victory Conditions change Ò3 CVPÓ to Ò5 CVPÓ.
[Corrected in PDF version.]