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ASL GUADALCANAL HISTORICAL STUDY

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HS4 (High Water Mark) In the American setup instructions for C Company, replace "Hill 2" with "Hill 120" so that it reads "set up <= 2 hexes from any Level 4 Hill 120 hex".

HS6 (Just Fighting Through) In SSR2 replace "E1.1-1.6" with "E1.1-1.16".

HS10 (Government Property) Overlay Wd4 cannot be set up on Y7/Z8 as indicated since those hexes aren't adjacent. In SSR1 Replace "Y7/Z8" with "Y7/Y8".

HS13 (The Ravine) In the setup instructions, replace "board 35" with "board 36". The board configuration is correct as shown.

ER7 & ER8: The BPV shown on the counters for Raider squads (14) and for Raider and Paramarine halfsquads (6) supersede the values listed in G17.151 only for scenarios played on the Edson's Ridge mapsheet.

In Z1.11, replace "DRs" with drs".

Z1.42 In the Initial Scenario of the Campaign Game, the Americans get 8 Wire counters (four of which have their location predesignated) and enough foxholes to hold 8 squads (three foxholes of which have their location predesignated).

Z1.41 The duller green hexes (EX: 0018) are at Level 0, the brighter green hexes (EX: 0017) are at level higher (Level 1), and the light brown hexes (EX: 0016) are at Level 2. The brighter green Level 1 hexes are considered "hill hexes" for the purpose of footnote b in the CG Victory Conditions.



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