ASLRB 2nd EDITION ERRATA
A4.63: in line 2 after "Dash move" add "to a particular Location". In the last line of the second Example delete "either" and "or BB6".
A7.212: line 4 replace "unarmed/unarmored" with "unarmed, unarmored".
A8.22: 3rd bullet replace "Small Arms" with "Spraying Fire".
A12.15: line 9 after "it will" add "lose Concealment and".
B13.421: line 14 between "woods" and "hex" delete "road".
B30.34: in line 2 delete "Residual FP".
C.7: The Original DR for rubble creation (B24.) and pillbox elimination is determined after application of the bonus DRM [EXC: CH; 3.73].
C13.3111: lines 3-4 replace "squads" with squad-equivalents".
D6.5: last line: add "/Recovered" after "unloaded".
E3.733: line 1 delete "Ground/".
E7.25: line 19 after "one hex," add "and to reduce any non-cliff Crest Line Blind hexes to zero if there is <= 1 level elevation difference (see B10.23),".
E7.3: line 7-8 between "easiest" and "target" add "non-HIP [EXC: Observation Planes may target "empty" hexes]".
E7.4: line 1 at end of EXC: add "and subsequent hexes of a Strafing Run".
E7.6: lines 5-6 delete "is subject to malfunction/repair/disablement normally and".
A7.37 IIFT TABLE The "MOL" entry should be over the pink "4" column instead of over the white "4 1/2" column.
A12.121 CONCEALMENT LOSS/GAIN TABLE (pink chart): in Note A, line 2 after "during the MPh/RtPh," add "is forced back to its last Location via Detection (A12.15),".
C1 OFFBOARD ARTILLERY PLAYER AID: in the FFE:2 section at the bottom, there should be an arrow going from the "Make Direction/Extent of Error DR" octagon to the Yellow "Resolve FFE:2/Flip to FFE:C" oval.
OFFBOARD ARTILLERY FIREPOWER CHART (flipside of C1 Offboard Artillery Player Aid) In the entry under the Barrage column for 100m+ replace "12" with "16".
CHAPTER Q KAMPFGRUPPE PEIPER SSR KGP3 CHART: Unless all fire originates in-hex, all such Hindrance DRM are considered to be caused solely by conditions outside the target hex (A8.26).
Chapter Z Clarifications/Errata
ER7 & ER8: The BPV shown on the counters for Raider squads (14) and for Raider and Paramarine HS (6) supersede the values listed in G17.151 only for scenarios played on the Edson's Ridge mapsheet.
Z1.11: replace "DRs" with "drs".
Z1.41: The duller green hexes (EX: OO18) are at Level 0, the brighter green hexes (EX: OO17) are at level higher (Level 1), and the light brown hexes (EX: OO16) are at Level 2. The brighter green Level 1 hexes are considered "hill hexes" for the purpose of footnote b in the CG Victory Conditions.
Z1.42: In the Initial Scenario of the Campaign Game, the Americans get 8 Wire counters (four of which have their location predesignated) and enough foxholes to hold 8 squads (three foxholes of which have their location predesignated).
SCENARIO ERRATA
AD12 (Tussle at Thomashof) The British get a total of three Churchill VIIs. (This scenario has been updated and re-released in Operation: Veritable as HS23.)
AP11 (Swamp Cats) The scenario mapboard configuration incorrectly shows overlay X21. The SSR correctly identifies overlay X27.
U6 (Action at Kommerscheidt) In SSR 2 change overlay "OG1" to "OW1".
HS4 (High Water Mark) In the American setup instructions for C Company, replace "Hill 2" with "Hill 120" so that it reads "set up <= 2 hexes from any Level 4 Hill 120 hex".
HS6 (Just Fighting Through) In SSR2 replace "E1.1-1.6" with "E1.1-1.16".
HS10 (Government Property) overlay Wd4 cannot be set up on Y7/Z8 as indicated since those hexes aren't adjacent. In SSR1 Replace "Y7/Z8" with "Y7/Y8".
HS13 (The Ravine) in the setup instructions, replace "board 35" with "board 36". The board configuration is correct as shown.
J1 (Urban Guerrillas) SSR5 should read: "Partisan units have PF capability as if they were German, and Captured Use Penalties (A21.12) apply; only a maximum of 3 PF may be fired by Partisans during the scenario.".
J3 (A Sunday Stroll) The '45 Bazooka in the American OB should be a '44 Bazooka.
J6 (St. Barthelemy Bash) The '45 Bazookas in the American OB should be '44 Bazookas.
J14 (On The Hoss' Side) The playing area extends through hexrow L, not K.
J28 (Inhumaine) SSRs 1, 2, & 3 should refer to building M6, not building P6 (P6 is open ground).
J29 (The Capture of Balta) Add SSR 5: "5. The German 8-3-8s/3-3-8s are considered Assault Engineers (H1.22). The StuG IIIB has AP 10.".
J34 (Men of the Mountains) In Italian set up, change "and/or" to "and".
J35 (Siam Sambal) The contact number shown on the scenario card for the French radio should be 7, as is shown on the actual radio counter.
J38 (Bitter Defense at Otta) Ice rules do not apply.
J39 (Indeed!) In SSR 2, replace "[EXC: H4-I4]" with "[EX: H4-I4]".
J52 (Dress Rehearsal) BPSSRs apply (see page 60 of Journal 3).
J53 (Setting the Stage) BPSSRs apply (see page 60 of Journal 3); in Victory Conditions replace "33G6" with "33GG6".
J57 (Guards Artillery) In British setup, replace "any whole hex of board g" with "on board g". (i.e., not on board f or hexes shared with board f, but half hexes of board g not shared with board f are OK).
J60 (Bad Luck) In the Victory Conditions, replace the second instance of "Germans" with "Americans". Also, scenario design should be credited to Mike Licari.
"Broadway to Prokhorovka" mini-CG BPSSRs: The HS passenger of any SPW 250/sMG and/or SPW 251/sMG is a 3-4-8; in table 2, chit #4 reinforcements enter on turn 1, not turn 2; in Example of CG Play, column 2, line 7, replace "2 fatigue chits" with "1 fatigue chit".
RB CG IV In Table 1, change the German CG Maximum Purchase for the G2 RG from "7" to "1".
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