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O.3 Why does intervening rubble that rises from the Crest level of a gully-rubble hex
block LOS between units of that same (i.e., Crest) level but not LOS from that level INTO
the gully?
A. It should block the latter LOS also. Delete ", but only to same-level LOS"
in O.3. {96}
O5.41 In line 6 after "O4" add ")[EXC: if the firer's LOS enters the
target's Roofless Factory Hex within the building depiction (see the EX at the bottom of
this page)]". {96}
O11.4 SSR CG9 In line 19, add "non-East" before "edge". {96}
O11.6112 May a crew be Battle Hardened using this rule?
A. No. In lines 4 and 6 add "non-crew" before "MMC", and in line 7
delete "(as ... crew)". {96}
O11.6194 The last sentence of the rule should read: "The listed cost of
Infantry/AFV RG can be altered in up to three ways:" {96}
Reinforcement Group Charts, Footnote P (pp. O17 & 18) Last two lines should read
"...allows normal (only) Barrage (E12.11). Each Barrage must have a north-south Hex
Grain alignment (E12.11-.2). See also SSR CG6 (11.4)." {96}
Russian Reinforcement Group Chart (p. O18) For the MOL-P Pltn, change "x2" to
"x3", and the CPP Cost to "2". {96}
U.S. Reinforcement Group Chart (p. P17) Note "S" in the U.S. RG Chart is
incorrect. 80+mm OBA can fire only HE/WP. {96}
Page P21 In the blue box, change "TT29" to "TT28". {96}
Q6.1 Hex C9 should have square, white staircase symbol indicating it is a Tower. {97}
Q8.2 ILLUSTRATION Under Squad E add "A," between "except" and
"B". {97}
Q9.4 CGSSR4a Add "Treat the three German setup areas separately for purposes of
E1.2 and A2.9." {97}
Q9.605-.58 EXAMPLE Hex Y14 should be No Man's Land. {97}
Q9.6061 EXAMPLE In line 10 change "8" to "10"; in line 11 change
"+3" to "+1", delete "and" and after "Isolated"
add ", and -2 for being adjacent to a Friendly Setup Area"; in line 13 change
"+3" to "+5" and in line 14 before "and" add "+2 for
being Encircled", +1 for moving through an Enemy Setup Area, -1 for being two hexes
away from a Friendly Setup Area." The section should now read "The squad rolls
an Original 10 for its Escape DR; since it has a +1 Escape DRM (+1 per HS equivalent >
one HS using the same Escape DR, +2 for being Isolated, and -2 for being adjacent to a
Friendly Setup Area), the Final DR of 11 results in it being Replaced and then Casualty
Reduced (one 2-3-7). The Isolated British squad in the Z15 First-Level Location may
attempt to escape and would have a +5 Escape DRM (+1 per HS equivalent > one HS using
the same Escape DR, +2 for being Encircled, +1 for moving through an Enemy Setup Area, -1
for being two hexes away from a Friendly Setup Area, and +2 for being Isolated)."
{J1}
Q9.6152 The British receive a Sherman III(DD) not a Sherman V. {J1}
Q9.61741 CPP ENTRY COST TABLE Delete the entry for hex A15 and change hex A8 to A7.
{97}
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