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B2.4 & B19. GULLIES & SHELLHOLES: Shellholes occur only IN a depression--not at
its Crest level. The MF cost to enter a gully-shellhole location is as per B19.4. {O.3A}
{96]
B3.4 If a MMC enters a shellhole hex through a road hexside, can it retain the extra MF
for crossing only road hexsides if it enters the shellhole hex by expending 2MF (in order
to gain the shellhole's terrain benefits)? By expending only 1MF?
A. No. Yes. Note too that the extra MF is also negated if the unit enters
SMOKE/Deep-Snow/woods as it moves on the road. {96}
B3.4 & A4.132 SEE PRIOR ENTRY
B3.4 & B24.121 ROAD NEGATING TERRAIN: Infantry may not claim the extra-MF road
bonus during a MPh in which they expend extra MF to derive protection of
shellholes/woods--nor may they claim it if they choose the non-Open Ground cover of an
orchard in preference to the Open Ground of a road. A road covered by rubble/debris is
treated as non-existent [EXC: for Street Fighting (A11.8) purposes; if Cleared (B24.71 )].
Therefore, Dash (A4.63 ), road bonus (B3.4) and the 1/2-MP road rate are not allowed in a
road hex covered by rubble or debris except via TB. {O.1}
B6.2 How is a non-pontoon Bridge counter treated for LOS purposes?
A. As per B6.2, but each such counter is also Inherent Terrain (B.6) [EXC: a LOS
into/through its hex does not incur the bridge Hindrance/TEM if it crosses only the road
hexside(s) (exclusive of vertices) of that hex]. In addition, all non-pontoon Bridge
counters and printed bridges are one-and-a-half level LOS Hindrances rising from one level
<that of the bridge Location [EXC: no bridge Hinders LOS drawn either along the
bridge's road depiction or from and to Locations that are lower than the bridge's
Location; no LOS exists from a bridge Location to any other Location beneath that bridge,
even if that bridge is multi-hex in length]. {96}
B6.3 Is the -1 TEM for a bridge shown on the Chapter B divider in addition to FFMO?
A. No, it represents the possibility of FFMO; there is no additional minus DRM for
being on a bridge. {J1}
B6.33 & B6.45 Is an underwater pontoon bridge's +2 TEM (for purposes of bridge
destruction) in addition to its having a +1 TEM for being a pontoon bridge--a cumulative
+3 TEM?
A. No, +2 cumulative. {96}
B6.44 Can a bicycle be ridden onto/across a foot bridge?
A. No. {96}
B6.45 & B6.33 SEE PRIOR ENTRY
B7.4 & A4.63 SEE PRIOR ENTRY
B8.3 Does the -2 TEM of a sewer Location (per Chapter B Terrain Chart) incorporate
Hazardous Movement?
A. Yes. {97}
B8.4 Can a dummy enter the sewer although not being Good Order?
A. Yes. See Errata. {97}
B8.4 & A11.41 SEE PRIOR ENTRY
B8.41 The rule states that a unit in a Sewer hex must move during its MPh. But
if the unit is completely surrounded and thus unable to move, is it eliminated?
A. Yes. {96}
B8.41 & A11.15 SEE PRIOR ENTRY
B8.42 Does the drm for enemy units in "adjacent sewer hex" mean
"adjacent sewer Location" or "adjacent Manhole Location"?
A. The units must be IN an adjacent sewer Location. See Errata. {97}
B8.44 & B23.922 SEWERS & FORTIFIED BUILDINGS: A unit may not exit a sewer to
enter a Fortified Building Location if it could not enter that Location from outside the
sewer. A sewer Location may never be Overstacked. {O.2}
B8.44 If a unit in a sewer Location attacks an enemy unit in an ADJACENT sewer
Location, is the PBF also halved for Area Fire?
A. Only during AFPh--not Final Fire. {96}
B8.6 If a SSR lists one Fortified Building Location by hex coordinate (as opposed to
merely specifying the capability of Fortifying one building Location), may that Location's
Fortified status be traded for a tunnel?
A. No. {96}
B8.61 & B23.922 TUNNELS & FORTIFIED BUILDINGS: Only a unit of the side that
constructed the tunnel may use that tunnel to enter a Fortified Building Location and may
do so even if that Location is enemy-occupied. {O.2A}
B9.21 & A12.33 SEE PRIOR ENTRY
B9.31 If a unit claims the in-hex TEM as per B9.31 in his opponents PFPh when no
enemy unit is adjacent, can that same unit then claim Wall Advantage in his opponents MPh
if an enemy unit moves adjacent?
A. No. {97}
B9.31 & B9.32 A unit is in a ground-level building Location (that also has a wall
hexside over which it has wall advantage) claims the building TEM vs incoming fire. Can
this unit choose to use the wall TEM vs other shots later in that same Player turn? Would
the unit have to wait till the next Player Turn before being able to once again choose the
wall TEM (assuming that no enemy Infantry has moved ADJACENT)? Would this mean that
receiving the wall TEM is synonymous with claiming WA?
A. No. Yes. No; a unit not choosing in-hex TEM (e.g. one in Open Ground) would still
receive wall TEM vs a non-adjacent firer despite not having WA. {97}
B9.31 & B9.521 Can an in-hex TEM of zero (e.g., Open Ground, Brush, etc.) be
claimed as "applicable TEM to use against incoming fire" instead of hexside TEM?
A. No. {96}
B9.32 May a unit on a bridge claim Wall Advantage?
A. No. {96}
B9.32 Must there be an adjacent enemy unit to allow Wall Advantage? Can a unit that is
not claiming in-hex TEM (e.g. one in Open Ground) voluntarily forfeit Wall Advantage when
an enemy unit becomes/is ADJACENT?
A. No. Only if it chooses a non-zero in-hex TEM (B9.31) {97}
B9.32 Is a Good Order unit without adjacent enemy units considered to have Wall
Advantage unless it has chosen in-hex TEM (B9.31) that Player turn?
A. Yes, even over Bocage (B9.521) {97}
B9.32 If a Player Turn starts with two adjacent Good order enemy units sharing a
wall/hedge hexside, but none of the units are marked with Wall Advantage, who gets to
declare Wall Advantage first?
A. At setup, the side setting up first does; thereafter, the ATTACKER does. {97}
B9.32 & B9.31 SEE PRIOR ENTRY
B9.32 & B23.93 WALL ADVANTAGE & FORTIFIED BUILDINGS: A Gun in a Fortified
Building (or Pillbox) Location may never claim Wall Advantage. Its manning Infantry could
claim it by first dropping possession of the Gun. Such a Gun can, however, have a LOS to
non-adjacent same-level Locations over the wall hexside(s). {O.2B}
B9.32 & C8.31 May a unit with Wall Advantage use HEAT against an ADJACENT unit
behind that wall?
A. No. {97}
B9.32 & C13.8 If a unit claiming Wall Advantage in a building hex fires a
BAZ/PF/PSK, is it subject to the backblast penalty?
A. Yes, unless it uses the Case C3 TH DRM or Opportunity Fire. {96}
B9.34 Versus Indirect Fire, is moving Infantry claiming a +0 hedge TEM in a hex that is
otherwise Open Ground subject to FFMO?
A. Yes [EXC: a mortar whose LOF enters the target hex via that hedge hexside]. {96}
B9.34 Versus a mortar attack, is moving Infantry claiming a +1 wall TEM in a hex that
is otherwise Open Ground subject to FFMO?
A. No (nor would it be subject to RtPh Interdiction in that hex by that mortar), even
if the mortar's LOF does not cross the wall hexside; however, FFMO would still apply for
"?"-loss purposes vis a vis the mortar firer's LOS (as well as for an
Interdiction attempt by that unit possessing the mortar, but not by the mortar itself).
{96}
B9.35 HILLSIDE WALLS & HEDGES: (See F10.-10.3 pp.F11-F12). {96}
B9.4 If a halftrack or armored car bogs due to crossing a hedge, is it left in the hex
it was exiting or the one it was entering?
A. In the hex it was exiting. {96}
B9.521 & B9.31 SEE PRIOR ENTRY
B9.521 Must a ground-level unit behind Bocage have Wall Advantage to see past that
Bocage hexside to (and be seen from) a non-adjacent hex?
A. Yes {97}
B9.55 Since Bocage is not listed as Concealment Terrain on the Chapter B divider, how
does a unit in an Open Ground hex behind Bocage gain concealment?
A. If all enemy LOS crosses (without benefit of Wall Advantage) Bocage hexsides of a
unit's hex, that unit is considered out of LOS and in Concealment Terrain, thus
automatically gaining concealment at the end of the CCPh (if in Good Order). {96}
B11.21 Given a unit at Level 2 and a Level 1 cliff 5-9 hexes away, does the cliff
hexside create one or two Blind Hexes along that unit's LOS to a Level 0 Location?
A. Two. {96}
B13.3, C3.71 & G2.2 What is the DRM for resolution of a CH by OBA or indirect fire
on an unarmored unit in a woods hex? Similarly, what is the DRM of a CH vs an unarmored
unit in a dense jungle hex?
A. In a woods, a -1 DRM applies. In Dense Jungle, the DRM is -2 for Direct Fire, -1 for
Indirect Fire. See Errata for C3.71. {97}
B13.31, A12.12-.121, A12.2 & B14.6 SEE PRIOR ENTRY
B13.41 When a fully-tracked AFV on a woods-road moves into the woods portion of the
hex, where is the partial-TB placed?
A. From the center dot to either hexside in its current VCA (or "rear" VCA if
using Reverse movement). {96}
B13.41 May a fully tracked vehicle expend "all" of its MP to enter woods,
thereby obviating use of the extra +3 Bog DRM, even if it ascends across a Crest Line to
enter that hex?
A. Only if it declares a Minimum Move. {96}
B13.421 If a fully-tracked AFV sets up in woods, may it place a TB? If the answer is
"No ", then if it exits that hex without changing its VCA, must it undergo a Bog
DR for "exiting the woods without using a TB"?
A. No to both questions. {96}
B13.4211 If a vehicle in a woods-road hex bogs while attempting to move from the road
to the woods portion of that hex, is a partial TB counter placed? Is the bogged vehicle
considered to be in the woods or still on the road?
A. No. On the road. {96}
B13.4212 & B13.43 May Infantry/Cavalry enter woods by using an existing TB in that
hex?
A. Yes. The cost for Infantry to do so is 1 1/2 MF, while that for Cavalry is 3 MF.
{96}
B13.6 Is a path depiction in an otherwise Open Ground portion of a hex considered woods
or Open Ground?
A. The path depiction within the woods contour is woods; outside the woods contour in
otherwise Open Ground portions of the hex it is Open Ground [EXC: inherent terrain, e.g.,
Dense Jungle and Bamboo]. {J1}
B14.2 Assuming that orchards are in season (or are palm trees), would an LOS from 36CC1
to CC3 or vice-versa be Hindered by the CC2 orchard, as per the first sentence of B14.2 --
or, as per the second sentence of B14.2, would it be blocked by the orchard obstacle in
CC2?
A. The orchard would be a LOS Hindrance along the Continuous Slope. {96}
B14.6, B13.31, A12.12-.121, & A12.2 SEE PRIOR ENTRY
B18.43 The rule says that ordnance in the form of a 5/8" counter can enter a
graveyard only via a graveyard road hexside. If such ordnance wishes to leave a graveyard
hex, must it do so through a graveyard road hexside?
A. No--unless of course it is also entering another graveyard hex. {96}
B19. & B2.4 SEE PRIOR ENTRY
B19. & B24.2 GULLIES & RUBBLE: A combination gully-rubble hex is a LOS obstacle
at both its Crest and Depression levels [EXC: rubbled bridge; B6.331]. A unit IN such a
hex must expend four MF to enter Crest status in that hex (B20.91). A Crest unit in such a
hex always receives rubble TEM -- not entrenchment benefits. All other Crest rules apple
unchanged. {O.3}
B19.1 GULLIES: Whenever brush or woods are depicted on both sides of a gully depiction
in a gully hex, they are considered part of that gully depiction (thus for example,
hindering or blocking LOS along the level -1 gully depiction). (p. K10) (This does not
apply in streams; P4.1 & B33.11) {96}
B20.43 If Cavalry enters a deep stream, does its horse become CX too?
A. No. {96}
B20.8 & D4.3 Is an AFV vulnerable to Underbelly Hits as it exits a ford via a
non-Depression hexside?
A. Yes. {96}
B20.92 Does a unit in Crest status receive entrenchment benefits from fire that enters
its hex through the vertex of a protected Crest hexside and a non-Crest hexside?
A. Yes. {96}
B20.93-.94 & A24.1 SEE PRIOR ENTRY
B21.6 Is a frozen Water Obstacle treated as Open Ground land? If it is, may
Fortifications by placed in it?
A. Yes. Yes, except for entrenchments, pillboxes and hidden mines. {96}
B23.424 & A7.72 SEE PRIOR ENTRY
B23.71 & A12.14 SEE PRIOR ENTRY
B23.71 & A26.12 SEE PRIOR ENTRY
B23.711 When a wall is Breached by a DC, any units in the corresponding adjacent
Location are attacked as Area Fire. Is the DC attack halved again since they are not Known
to the attacker?
A. Only if the enemy units were actually Concealed. {97}
B23.74 & B23.86 If a rooftop can never be rubbled, is there any way an Interior
Factory Location can be rubbled by Indirect Fire or by any attack made from a height >=
that of the roof?
A. For any such (including Aerial) HE attack versus any playable rooftop, check for
rubble as if the rooftop Location were a non-rooftop building Location. If rubble occurs,
the building level directly beneath that rooftop Location is considered rubbled (check for
falling rubble also). Note that OBA can cause rubble only during the PFPh/DFPh (C1.51).
{96}
B23.741 FACTORY TEM/HINDRANCES: Normal building TEM (usually +3) applies to Indirect
Fire vs. a non-Rooftop Factory Location (unless Roofless; O5.45). The extra +1 TEM for a
Fortified Factory Location does not apply vs. Indirect Fire. For Sniper Target Selection
(A14.21) a unit in a stone Factory is considered to have a +3 TEM (+2 if wooden). Factory
Hindrance is a half-level LOS Hindrance. See also O5.41. {O.4A}
B23.741 & A8.2 SEE PRIOR ENTRY
B23.742 The rule states that a fully-tracked AFV within a non-stairwell Factory
Location may exit the building at normal building entrance costs. Are the MPs considered
to be expended in the Factory Location it is attempting to exit? Must it also expend MPs
to pay for the cost of the hex being entered? Must it also pass a Bog check to exit the
hex?
A. Yes. Yes, as per B23.41. Yes. {96}
B23.742 FACTORY MOVEMENT: A vehicle that changes its VCA in any Factory Location is
subject to Bog. A vehicle that becomes Immobile in a Vehicular-Sized Entrance (O5.2;
B23.742) does not negate Entrance benefits. Any unit may use the Open Ground entrance
benefits of a Vehicular-Sized Entrance -- but only when entering it from outside that
Factory and not if that Entrance is Roofless (see O5.42). Such use of OG entrance benefits
does not negate that hex's factory TEM. {O.4}
B23.742 & B23.8 FACTORY ROOFTOP ACCESS POINTS: Aside from Scaling (B23.424), a
Factory Rooftop can be reached from ground level only via a non-rubbled, non-roofless
(O5.4) Factory Rooftop Access Point; i.e., a printed stairwell or a Location of the
factory that contains a road hexside. A Factory that contains neither of these Rooftop
Access points must have at least one such Point designated by SSR if its Rooftop is to be
usable. The ground and Rooftop levels of a Factory Rooftop hex are ADJACENT (see entry for
"Squad K" in the EX at the top of page O4); intermediate vertical levels do not
exist [EXC: for MF-expenditure, LOF, and Residual-FP purposes; see O.4C]. Infantry expend
two MF (for a 1-1/2-level Factory) or three MF (for a 2-1/2-level Factory) to ascend to
the Rooftop or vice-versa. {O.4B}
B23.8 FACTORY ROOFTOP ACCESS POINTS ATTACK EFFECTS: Infantry changing levels via a
Factory Rooftop Access Point may be attacked at ground level (if descending) and/or
Rooftop level (if ascending) in the normal manner. However, they may also be attacked at
the first-level (and/or second-level if a 2-1/2-level Factory) "quasi-Location"
of that hex by a unit that has LOS to that quasi-Location. Such a quasi-Location is not
considered Open Ground, but such an attack vs. it receives no TEM [EXC: non-Fortified
building TEM applies if firing from outside the Factory] and neither Factory nor debris
Hindrance DRM. The target is assumed to expend one MF per level changed; if pinned or
broken while at that quasi-Location it reverts to the level it was attempting to leave
(and may be attacked by any Residual FP counter on the appropriate level as it re-enters
it). The Residual FP left by an attack vs. such a quasi-Location remains at that level
(place the Residual FP counter on the appropriate Level counter) to attack each unit
subsequently entering that level in that hex during the same MPh a unit at rooftop level
in a Factory Rooftop Access Point being attacked by a same-hex ground-level unit receives
the Height Advantage +1 TEM (B23.81), while the ground-level unit receives Factory TEM
(and no additional TEM for a Fortified Building Location) if attacked by that Rooftop
unit. Both units may use PBF (since they are ADJACENT; A7.21). {O.4C}}
B23.82 ROOFTOPS: A Rooftop Location is Concealment Terrain only for setup purposes.
Once the first RPh has been completed B23.82 comes into effect. A Rooftop Location is not
considered a building Location for rout and Victory Condition purposes. A Gun may never be
Emplaced (C11.2) on a Rooftop. {O.5}
B23.86 & B23.74 SEE PRIOR ENTRY
B23.922 Are adjacent, unpinned, Good Order opposing squads inside and outside a
Fortified building Location considered ADJACENT?
A. Yes, despite the fact that the outside unit could not normally advance into that
building Location. {96}
B23.922 If a Good Order squad in a Fortified Building Location declares Wall Advantage,
may an enemy unit then advance into that building Location?
A. Yes, if the squad is still marked with a Wall Advantage counter. {96}
B23.922 & A12.151 SEE PRIOR ENTRY
B23.922 & B8.61 SEE PRIOR ENTRY
B23.922 & B8.44 SEE PRIOR ENTRY
B23.9221 What is the MF cost to Place (A23.3) a DC against a Fortified Building? Does
it differ if that building Location cannot be entered by the placing unit?
A. The normal two MF for building entry. No. {96}
B23.9221 & O5.33 Does the extra +1 TEM of a Fortified building Location apply vs a
DC Breach attempt?
A. Yes--even if that hexside is a Factory Interior Wall. {96}
B23.93 & B9.32 SEE PRIOR ENTRY
B24.11 & B25.13 If an Area-Target-Type/OBA attack versus a multi-level building
rolls an Original KIA, is each building level checked separately for Rubble/Flame
purposes?
A. No--use Random Selection. However, only those levels in the LOS of the firer can be
eligible for Random Selection if that attack was made by non-mortar ordnance. {96}
B24.11 & B25.13 For Rubble/Flame determination, does a Gun using the Area Target
Type (or OBA using Barrage or Harassing Fire) use the IFT column corresponding to the
normal (i.e., reduced) FP for that type of attack
A. Yes--even if a CH occurs. {96}
B24.121 & B3.4 SEE PRIOR ENTRY
B24.2 If Rubble is in a hex with a wall or hedge hexside, is the wall/hedge movement
cost still applicable?
A. Yes. {96}
B24.2 If a building with >= one wall/hedge hexside is rubbled, do those wall/hedges
still exist?
A. Yes. {96}
B24.2 & B19 SEE PRIOR ENTRY
B24.4 RUBBLE & SEWERS: Entrance/exit of a sewer through a rubbled Manhole Location
is allowed if the Manhole is in a road hex that can be crossed (not just entered) along
the road via a full TB. {O.6}
B24.72 The rule states that Flames can be extinguished in the MPh/DFPh. The Advanced
Sequence of Play Chart states that Flames can be extinguished in Phase 2.26A of the PFPh.
Can Flames be extinguished during a unit's Movement Phase? Prep Fire Phase?
A. Yes. No, this listing is in error. {96}
B24.74 If a unit begins its MPh in a known minefield Location, must it expend MFs
(making it vulnerable to Residual FP/Defensive First Fire) in order to declare a minefield
Clearance attempt in that Location?
A. No. {96}
B24.74 If an Infantry unit creates a partial TB to attempt minefield Clearance, may
other units freely use that TB?
A. No! The second half of the rule clearly states that only the unit(s) that placed the
TB can receive its special benefits. Consider the TB non-existent for all other units.
{96}
B24.74 & B28.44 Can Infantry which has declared a Clearance attempt and
entered a Minefield via a partial TB, but which fail to clear the Minefield, later leave
the Minefield hex via a non-TB building hexside without being attacked by the Minefield?
A. No. {96}
B24.8 Suppose a squad fails an attempt to accomplish a Task and, as a result, is placed
beneath a Labor (-1 DRM) counter. If the next time it attempts the Task it is joined by a
new squad that tries to help it, does the combined attempt still get a -1 DRM? If they
fail the combined attempt, are both squads now placed under a Labor (-2 DRM)
counter?
A. Yes to both. {96}
B25.12 Does the EC DRM modify the DR used to determine if a FT attack has caused a
Flame in a building hex? In a Rubble hex?
A. No. Yes. {96}
B25.12 If a FT's FP is reduced (e.g., by Long Range Fire and/or concealment), is that
reduced FP also used for Flame determination purposes?
A. Yes. {96}
B25.13 & B24.11 SEE PRIOR ENTRY
B25.15 Can more than one Flame ever exist per Location?
A. Yes (see B24.72 and the B25.7 example). {96}
B25.2 If Heavy Winds are in effect, does a Burning Wreck remain a LOS Hindrance?
A. Yes, since the smoke "has no effect" (B25.63), it cannot replace the Wreck
Hindrance DRM. {96}
B25.4 Why must a berserk/heroic unit die in a Blaze if it is unable to exit the
Location prior to the RtPh?
A. If caught in a Blaze during the RtPh, a unit that cannot break voluntarily (A10.41)
may be moved at that time by its owner into an Accessible Location just as if it were
Withdrawing from Melee (A11.2-.21). A berserk unit may be moved thusly even though it is
not normally allowed to Withdraw from Melee, but any unit that is pinned or actually in
Melee may not (even if berserk). Since this occurs in the RtPh, such units are vulnerable
to Interdiction (as well as minefield/OBA attack) and ATTACKER units must still be moved
first. {96}
B27. ENTRENCHMENTS: A trench (including an A-T Ditch) may not occupy the same Location
as a foxhole. {O.8}
B27.11 If a squad makes a successful Entrenchment Attempt during its PFPh, can a leader
who applied his leadership modifier to the attempt DR be immediately placed under the
squad's Foxhole counter in that PFPh?
A. Yes. {96}
B27.5 May Infantry cross a Trench/A-T Ditch without actually entering the Trench/A-T
Ditch?
A. Yes {96}
B27.51 TRENCH: Infantry beneath a Trench or Sangar counter may
move/rout/advance/withdraw-from-CC directly to any Accessible, non-Crest-status lower
elevation Location without first having to exit above that trench/Sangar (and vice versa).
(See F8.6 for further information). {96}
B27.54 & A8.15 SEE PRIOR ENTRY
B27.54, B28.41, F8.6 & SSR RB6 If a trench hex contains mines, does movement
to/from an adjacent trench without first exiting the trench ignore the mines?
A. Yes. {96}
B28 MINEFIELDS: (see F.7-F.7C) {96}
B28.1 How are hidden mines treated for solitaire play?
A. Use double the factors originally provided, but set up all mines onboard revealed.
{96}
B28.41 Would Infantry changing Location within an A-P minefield hex undergo a minefield
attack in that hex?
A. No. {96}
B28.41 & A12.11 SEE PRIOR ENTRY
B28.41, B27.54, F8.6, & SSR RB6 SEE PRIOR ENTRY
B28.41 & B28.52 When resolving a minefield attack, is a partially armored vehicle
treated the same as an AFV whose lowest hull AF is zero?
A. Only if the vehicle has a "0" hull AF, or if both its sides and
rear are unarmored. {96}
B28.44 & B24.74 SEE PRIOR ENTRY
B28.5 May AT mines be traded for AP mines?
A. No. {96}
B28.52 & B28.41 SEE PRIOR ENTRY
B28.53 May the presence of A-T mines on a paved road be marked with a counter that does
not display the number of mine factors?
A. Yes. {97}
B28.53 When A-T mines in a paved road Location are cleared by Infantry expending an
additional MF, are they cleared at the end of the unit's MPh or at the end of the
MPh.
A. At the end of the MPh. {97}
B30.111 For the purposes of pillbox stacking capacity, how many squad-equivalents do
<=4 SMC represent?
A. None. See A5.1 and A5.6. {J1}
B30.2 May a pillbox occupant use FPF against a moving enemy unit in an adjacent
ground-level location within the pillbox's CA even though those two units are not
ADJACENT?
A. Yes--and the attack would be considered PBF (as would an attack from that adjacent
Location versus the pillbox occupant). In addition, if that enemy unit starts the RtPh
broken in that same hex, it would also be subject to DM and forced to rout (assuming the
pillbox occupant is Known, armed and unbroken). {96}
B30.6 Is a Pillbox Location ADJACENT to the adjacent ground level Locations in its CA?
Can a unit advance out of a pillbox to an adjacent hex or vice versa?
A. They are considered ADJACENT for firing/DC-placement purposes only. No [EXC:
Bunkers]. {97}
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