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E.5 An Aerial Range of "zero" is unchanged by doubling it. Read
"PBF/TPBF is NA" as "PBF/TPBF (including TH Cases E and L) is NA". {p.
E26}
E1.1 For the effects of NVR on LOS within a Factory, See O5.311. {p. E26}
E1.11 A dr result of "Overcast" on the NVR Table does not itself invoke
Overcast weather (E3.5). {p. E26}
E1.16 A pillbox is also revealed if a non-Dummy enemy ground unit enters its hex.
A roadblock is also revealed if it affects (as per B29.4) the Bypass movement of a
non-Dummy enemy ground unit. {p. E26}
E1.16 What happens if a vehicle declares MP expenditure to enter a Location containing
a HIP Fortification and:
a) The Vehicle is not allowed to enter the Location due to the Fortification (e.g. A-T
Ditch)?
A. The Fortification is revealed, and the vehicle expends the declared MP in its
current Location and must expend one extra MP (if available) to Stop.
b) Additional MP are required to enter (e.g. Wire)?
A. The Fortification is revealed and the vehicle expends, if available, the
Additional MP to enter. If the sufficient MP are not available, the vehicle must expend
its remaining MP to Stop.
c) A Bog Check is required?
A. The Fortification is revealed and the Bog Check is taken. {J1}
E1.2 If a Scenario Defender's HIP/concealed MMC has SMC/SW recorded on a side record
with it, and the unit moves with the recorded SMC/SW, are the SMC/SW still noted on a side
record? If a Scenario Defender's HIP/concealed MMC loses concealment, are those recorded
SMC/SW placed on board unconcealed?
A. Yes. Yes. {J1}
E1.2 SMC/SW whose setup Locations are recorded are otherwise treated as having used
HIP, even though they are not restricted to being set up in Concealment Terrain. {p. E26}
E1.2 & E1.31 Units [EXC: non-entrenched vehicles (B27.52)], SW and Guns [EXC:
non-Emplaced Guns] setting up hidden at night may do so in non-concealment terrain, and
are then considered to be in Concealment Terrain for HIP-loss purposes. {p. E26}
E1.2 & E1.41 The HIP and Dummy allotments given in this rule are in addition
to any purchases as per H1.6, and are based on the number of squad-equivalents (using
squads and HS only [EXC: Japanese include crew MMC too]) in the Scenario Defender's
onboard-setup OB. The number of Cloaking counters allotted by E1.411 is determined by the
squad-equivalency of all MMC in the Scenario Attacker's at-start OB. In both cases, if the
Scenario Attacker/Defender receives reinforcements he may determine their
squad-equivalency and allot Dummy/Dummy-Cloaking counters to them in the same (i.e., his
respectively applicable) manner. {p. E26}
E1.21 Making a Freedom-of-Movement dr is not a concealment-loss activity. A No Move
counter cannot be removed due to being fired on by a friendly unit/FFE; however, a unit
marked with a No Move counter may make a free LOS check to determine if it can see a Known
enemy unit. {p. E26}
E1.21 Is making a Freedom of Movement dr a concealment-loss activity as per A12.141?
A. No. {96}
E1.21 If a side's two best leaders are, for instance, a 9-0 and an 8-1, which would be
considered "best" for purposes of this rule?
A. For all such determinations, the "best" or "highest quality"
leader is the one having the currently highest morale (ignoring all berserk leaders). If
more than one leader has the same morale, the one among these which has the best
leadership modifier counts as the "best" one. The one exception to all this is
that Commissars are always considered superior to non-Commissar leaders (A25.221). {96}
E1.21 Do armed but unarmored vehicles gain Freedom of Movement as if they were AFV?
A. No. {96}
E1.31 & E1.2 SEE PRIOR ENTRY
E1.41 At night, if a side is designated by SSR as the Scenario Attacker but sets up all
his forces onboard, does he still get to use Cloaking?
A. Yes. {97}
E1.41 & E1.2 SEE PRIOR ENTRY
E1.42 May a Cloaked SMC portage a 1 PP SW? May a Cloaked MMC portage two 2 PP dm 50mm
mortars totaling 4 PP?
A. Yes. No; except as specified for 4 PP and 5 PP SW that cannot be dm, a unit cannot
portage greater than its individual non-CX IPC while Cloaked. {J1}
E1.51 Bocage is not considered Concealment Terrain for purposes of this rule.
{p. E26}
E1.53, A11.18, & A15.4 SEE PRIOR ENTRY
E1.53 A Straying unit/stack also becomes TI if the next Location it must enter is part
of a HE/WP FFE Blast Area and/or it contains an ADJACENT Known minefield (F.7C), or if it
would be subject to a Known minefield attack for exiting its present Location. {p. E26}
E1.531 A unit/stack that wishes to move within/ADJACENT-to connecting trenches/bunkers
or along a TB is exempt from making a Movement DR in the same manner as if on/ADJACENT-to
a road, path, etc. A unit/stack entering from offboard in the MPh need not make a Movement
DR until it actually enters the board, at which time it becomes subject to all Straying
rules (E1.53-.533). If the first AFV to move in a radioless AFV platoon Strays, the
remainder of the platoon simply follows it using normal Platoon Movement. {p. E26}
E1.54 A DM broken unit/stack wishing to rout at night may do so only by using Low Crawl
[EXC: an Inherent crew abandoning its vehicle; See E1.54]. If marked with a No Move
counter it may still Low Crawl (if otherwise able to), but must take its No Move counter
with it. A unit/stack routing (i.e., using Low Crawl) at night may do so ADJACENT to a
Known enemy unit (provided it is not moving closer to that unit). {p. E26}
E1.55 Any FFE resolution permits the occurrence of Jitter Fire thereafter. {p. E26}
E1.552 Jitter Fire does not bestow Freedom of Movement. {p. E26}
E1.7 The Night LV DRM is never > +1, and can apply irrespective of the range to the
target. If the target is behind a bocage hexside whose TEM it can claim, then the Night LV
DRM does not apply. {p. E26}
E1.71 Does a MG laying a Bore Sighted Fire Lane at the start of the enemy MPh need to
make a DR to check for malfunction/cowering/Sniper activation?
A. No. {J1}
E1.71 & ASOP (rev.) Where in the ASOP (rev.) should the Bore Sighted night Fire
Lane placement occur?
A. After 3.13A (as if it were 3.14D). {J1}
E1.8 Does assembling or dismantling a SW create a Gunflash?
A. No. {J1}
E1.8 A concealed unit that creates a Gunflash retains its "?" if it is beyond
the NVR of all Good Order enemy ground units (and is not treated as being within NVR;
E1.101). A Prep/First/Final Fire counter placed solely due to Spotting (C9.3), or due to
the use of a radio/phone (C1.6) or an Ammo Vehicle's B# benefit (E10.21), is not
considered a Gunflash. {p. E26}
E1.91 The resolution of an enemy FFE also permits the firing of starshells/IR.
The "friendly unit" mentioned in the first two conditions must fire (or
Spot/Observe for the firing of) that initial starshell/IR; e.g., the fact that that
"friendly unit" meets one of those conditions does not allow some other friendly
unit (who does not meet either of those conditions) to fire the initial starshell/IR. {p.
E26}
E1.921 Neither an Aerial unit nor one in a pillbox may fire a starshell. {p. E26}
E1.922 & E1.932 The three methods listed in E1.922 are not mutually exclusive;
e.g., a unit wishing to fire a starshell/IR and able to use method 2 may use method 3
instead. {p. E26}
E1.931 An onboard mortar that fails its usage dr for firing an IR is treated as not yet
having fired. Since OBA fires an IR in the same fashion as a SR, its FFE:1/2/C status is
kept track of only for Battery Access purposes. {p. E26}
E1.932 A mortar that malfunctions while attempting to fire a starshell still creates a
Gunflash. {p. E26}
E1.932 When a 5/8"mortar fires an Illuminating Round, must its initial placement
hex be in the mortar's CA? May the CA be adjusted freely to allow placement in a hex
outside its CA?
A. No, it need not. No, it may not. {97}
E1.932 & E1.922 SEE PRIOR ENTRY
E2.1 Are Personnel subject to Interrogation when they surrender (as opposed to
captured)?
A. Yes. {96}
E2.41 Is Civilian Interrogation still possible if the ATTACKER'S Sniper counter has
been eliminated?
A. Yes. The ATTACKER places the Sniper counter back onboard within six hexes of six
enemy-occupied hexes, etc. (as per A14.2); make and resolve the Random Location DR, and
then remove the Sniper counter. {96}
E3.1 & A6.7 SEE PRIOR ENTRY
E3.1 & A10.531 SEE PRIOR ENTRY
E3.311 Does Fog negate FFMO (like a LOS Hindrance such as Smoke-E3.311) or does it not
negate FFMO (like a LV Hindrance-E3.1)?
A. Fog negates FFMO like Smoke. {J1}
E3.6 During mud, do unpaved roads still exist for Dash purposes?
A. Yes -- and for immunity-to-Straying, Street Fighting, and LOS purposes (E1.531) as
well. {96}
E3.6 Unless not in play (e.g., as per G.1), unpaved roads still exist for
Movement/Straying DR purposes (E1.53-.531). {p. E26}
E3.62 & E3.731 Mud/Deep-Snow TEM is always cumulative with other applicable
TEM/Hindrance DRM. {p. E26}
E3.65 The presence of Height-Advantage/entrenchments does not alter the effects of Mud
in Open Ground. {p. E26}
E3.65 B14.3 says orchards are not Open Ground, while B14.4 says orchard movement costs
are the same as for Open Ground; so is an orchard considered Open ground for purposes of
mud MF/MP expenditures?
A. No -- because E3.65 refers to "otherwise Open Ground hexes". Note,
however, that mud effects would apply in an unpaved orchard road (and in Open Ground
shellhole hexes as well). {96}
E3.731 & E3.62 SEE PRIOR ENTRY
E3.732 Note that a minefield's attack strength is also modified as per B28.3 or B28.51.
{p. E26}
E3.8 Weather is also always "Clear" for units in a building viewing/firing-at
a non-Bypassing target in their own Location. {p. E26}
E5.121 If there are two MMC on a three boat small raft when it is reduced, a HS (or
crew) is eliminated from the Passengers. How is the eliminated Passenger chosen?
A. Randomly. {J1}
E5.2 & C10.3 SEE PRIOR ENTRY
E5.53 When a boat sinks in shallow water or when it is beached after being hit by
ordnance (E5.52), is the TH DR used for the attack vs the Passengers? Are they attacked by
the (halved) HE Equivalency of the hit on the boat?
A. Yes. Yes. {J1}
E7.2 This dr is made in the RPh Step 1.11A, and must be made until the Air Support
arrives. {p. E26}
E7.31 Recall will occur at the end of the DFPh if the Original 12 Sighting TC DR was
made during that phase. {p. E26}
E7.4 Aircraft cannot Interdict routing units. {p. E26}
E7.421 A bomb attack vs an AFV which results in a Near Miss (thus halving the Basic
TK#) is also halved on the IFT for the Specific Collateral Attack vs the AFV's Vulnerable
PRC. {p. E26}
E7.41 Is a MG attack by aircraft subject to Cowering?
A. No {96}
E7.43 The principles of D5.33 still apply to changes of BU/CE status made as per this
rule. {p. E26}
E7.5 AA fire is not subject to leader direction (). {p. E26}
E7.51 Is Light AA fire subject to Cowering? May it be directed by a leader?
A. Yes; i.e., A7.9. Yes, but no leader DRM can apply (triangle). {96}
E7.6 Are Observation Places subject to Arrival (E7.2)?
A. No, they do not take counter form. {J1}
E7.61 If no Known enemy unit is in/adjacent to the hex that contains the AR of an
Observation Plane, what DRM apply to its Sighting TC? In this situation, must an extra
black chit be drawn for battery access?
A. DRM apply as if attempting to sight a hidden unit (regarding concealed units, note
also the second sentence of C1.6.). Yes. {96}
E8.11 German gliders become available for DYO use in 5/40; U.S. and British gliders in
7/43. {p. E26}
E8.21, E8.3, E9.3 & E9.43 Neither Glider/Parachute counters nor their contents can
cause enemy units to lose concealment. {p. E26}
E8.232 & E9.42 A glider/parachute always lands beneath any Wire counter in its hex.
{p. E26}
E8.3, E8.21, E9.3, & E9.43 SEE PRIOR ENTRY
E8.3 How is ordnance fire conducted versus a landed glider?
A. As per E8.3, but also treating the glider as a Stopped truck (of "0"
Target Size), and using the proper TK Table and Unarmored TK# (or IFT <star>Vehicle
Line for a mortar). A DFPh ordnance attack versus a glider that landed in the preceding
MPh would also use TH Case J. {96}
E8.3 How is CC versus a glider and its Passengers conducted?
A. As if it were an unarmored vehicle. {97}
E8.41 & E9.33 Can glider/parachute Personnel suffer ELR Replacement?
A. Yes (if multiple parachute Personnel fail a MC by their ELR, use Random Selection to
find the one(s) that must be Replaced). {96}
E9.1 If the contents of a parachute are placed on the board before the APh (e.g. a
failed E9.42 landing TC), are they still considered paratroops (e.g. for purposes of E9.5
or 9.6)?
A. Yes. {J1}
E9.11 Is a Parachute counter considered a Known enemy unit?
A. Only after it lands onboard (and is in the LOS of an enemy unit); however, its
contents cannot be inspected by the opponent until the Parachute counter is removed from
play. {96}
E9.12 May each Wing have a different Hex-grain alignment?
A. No -- all must run parallel to each other, using a Hex-grain alignment secretly
recorded by the paradrop player prior to scenario setup. {96}
E9.2 Drift occurs after all ground units have completed their MPh. {p. E26}
E9.3, E8.21, E8.3, & E9.43 SEE PRIOR ENTRY
E9.33 & E8.41 SEE PRIOR ENTRY
E9.4 Each 1/2" parachute that lands in a building hex is instead moved directly
downwind to the first non-building hex it encounters. {p. E26}
E9.42 If a parachute fails its Landing NTC, any broken units Inherent in it are still
subject to the applicable effects of that NTC. If a parachute that contains one HS fails
its Landing NTC, that HS is automatically moved one hex downwind. {p. E26}
E9.42 & E8.232 SEE PRIOR ENTRY
E9.43, E8.21, E8.3, & E9.3 SEE PRIOR ENTRY
E9.7 A 5-4-8 squad in its pre-armed 2-2-8 state has no Assault/Spraying Fire or smoke
grenade capabilities. {p. E26}
E10.1-.11 In some cases the pertinent Chapter H Vehicle Note will specify the exact
Ammo Vehicle to be used {p. E26}
E10.2 An armed vehicle receiving the B# benefits of an Ammo Vehicle still suffers
Special Ammunition Depletion (C8.9) in the normal manner. {p. E26}
E11.21 Bog too can cause a Gap. {p. E26}
E11.52 A Column may use neither Human Wave nor Dash movement. {p. E26}
E11.53 A sniper attack vs a Column unit causes that Column to Disband. {p. E26}
F.10 May an Inherent crew place vehicular smoke grenades into an adjacent location? May
it place WP grenades? If the crew fails a smoke-grenade placement attempt, may it still
attempt to fire the vehicle's Smoke Dispenser in the same phase?
A. No to all--nor may the crew attempt to place smoke grenades in the same phase in
which it has attempted (whether successfully or not) to fire its Smoke Dispenser. {96}
F8.6, B27.54, B28.41, & SSR RB6 SEE PRIOR ENTRY
F11.611 If an ATTACKER enters a DEFENDER's Location during the MPh across a hexside (or
from a vertex) that lies within the latter's Sun Blindness Zone, the Sun Blindness DLV
Hindrance does apply to each attack made during that MPh by the DEFENDER vs that ATTACKER.
{96}
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