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Below are some of the more important and/or
common Q&A we have come up with on
BRT so far. Our apologies for the delay. We've got a lot going on here at
MMP right now. We wanted to give these Q&A our full attention and coordinate
them with both the designers and our playtesters. We have a couple
more we are still working on, but we did not want to delay these answers
any longer than they already have been. Thank you for your patience.
Perry
MMP
BRT Q&A
Q. Is PTO Terrain (G.1) in effect?
A. No.
Q. When CG2.3 says that one or two
Formations get assigned to each Assault Wave,
does this mean one or two Formations from each BLT per Assault Wave, or one
or two Formations total per Assault Wave?
A. One or two Formations total per Assault
Wave. Note that there is one Assault
Wave per Entry Area per turn of entry.
Q. Does an LVT wreck in a BRT shallow reef
hex (level -1) create a hindrance between
a hinterland (level 0) and another shallow reef (level -1) hex?
A. Yes, per G13.21 all these LOS are
treated as being at Level 0.
Q. Can Pillboxes set up in a beach hex?
A. No, nor can trenches; add "in Soft
Sand" in T3.2 line 1 after "(F7.4) are NA".
Q. Are there any Passage counters as
mentioned in T6.4?
A. No. Delete the word "counter"
in lines 1 & 3 of T6.4.
Q. Can a Passage connect Locations that are
2 hexes apart?
A. No, Passages only connect adjacent
Locations.
Q. In CG II the Japanese get 31 CAPP for
Black Beach Two, but only 3 hexes of this
beach are in play. I can not figure out how to legally place this many pillboxes
with only 3 hexes of beach available.
A. In the Japanese OB for CGII for Black
Beach Two change "31^5 CAPP" to "13^5
CAPP".
Q. In CGIII the Marines get 40xLVT1(m) (and
in CGII they get 20). But I don't have
any LVT1(m) counters. I have 40 LVT2(m) counters.
A. In CGII and CGIII, change
"LVT1(m)" to "LVT2(m)".
Q. Why does the SSR 6 in CGIII refer to
LVT(A)2s being equipped with wire-grapnels
when Vehicle Note 59 (to which the SSR refers) is about the LVT2(m)?
A. The SSR should refer to the LVT2(m) but
it doesn't make much difference in game
terms.
Q. The last sentence of CG2.2 (and its EXC,
along with the reference to CG2.3)
seems to say that all non-Rifle-company formations may be attached to (i.e.,
transfer to) other Formations, since Rifle Companies are the only Formation
_not_ excepted. Is this correct?
A. No; in the last sentence of CG2.2,
change the two occurrences of "Formation"
to "BLT".
Q. Is the Scout-Sniper Platoon available
(per CG2.2 Formation Table, footnote k)
for use in the Initial scenario of CG I?
A. No, it is not "available" at
all in CGI (just as the 3/2 isn't "available").
Its components are part of the at-start Marine forces.
Q. CG I Japanese OB & T15.6141 - Gun
Purchase Points; is the Max Per Beach doubled
for the 'Elements of 3rd SBF'?
A. No.
Q. CG I Japanese OB; only 6 MMG and 6 LMG
total (in the Reserve Pool), is this
correct?
A. Correct.
Q. When CG I ISSR2 says "Only the 1st
Bn, 6th Marines need to enter in Assault
Waves", is "need to" superfluous?
A. You don't need to have those words;
there are no other Formations to assign
to Assault Waves.
Q. When CG I ISSR4; says the Air Support
arrives per E7.2 not per CG6, is it excepting
all of CG6 or just the arrival mechanism?
A. Just the arrival mechanism is excepted.
The rest of CG6 still applies.
Q. Per CG2.3; can >1 Assault Wave enter
on the same turn, in the same Entry Area?
A. No, only one Assault Wave maay enter per
turn per Entry Area. In CG2.3, at the
end of the next to last sentence after "any CG scenario" add "one
per turn per Entry Area.
Q. Per T8.1 & T15.6141 do the CG
automatically begin with two 8-in. Guns? May
the Japanese purchase an additional two 8-in. Guns?
A. Yes to both.
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