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Contents:
- 1 Map sheet
- ABTF Scenarios 1 - 9
- Chapter R Divider
- Chapter R
- Chapter H update
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: OUT OF PRINT! |
Related Books / Videos |
| Description |
SKU # |
Price |
| A Bridge Too Far |
abtf |
$55 |
| A BRIDGE TOO FAR is not a complete
game. Ownership of ASL, BEYOND VALOR, YANKS, and WEST OF ALAMEIN is required.
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Player Support
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Nominated for 1999 Charles S. Roberts Award: "Best World War II Boardgame" |
| Operation Market-Garden was underway. The elite British 1st
Airborne Division was tasked with securing the furthest objective, the road bridge across
the Lower Rhine in Arnhem, Holland. Nearly 9,000 men would board the planes and
gliders bound for the landing areas northwest of the city. Against this force, the
Germans were expected to be able to field only a token force of garrison and replacement
troops - certainly no match for the Red Devils. Unbeknownst to the British however,
the II SS Panzer Corps was refitting in the immediate area. More than 7,000 soldiers
of the 9th and 10th SS Panzer Divisions, equipped with tanks, artillery, and other heavy
equipment, would respond to the British landing. The stage was set for one of the
most epic struggles of World War II. |
| A Bridge Too Far includes: one 4-color 23"x31" map
sheet depicting the eastern area of Arnhem and the main road bridge; Chapter R of the ASL
rule book which details the terrain in the city, special rules for the bridge, and rules
for the A Bridge Too Far campaign games; more than 7 full countersheets which
supply the counters necessary to play the campaign games; and nine new scenarios depicting
the defining moments of the battle. |
| The core of A Bridge Too Far is its campaign games. Three
separate campaign games cover all facets of the battle for the bridge. From the
opening British moves to establish control of the area to the final German counterattacks
to clear the British from the bridge, the entire struggle can be played out. Each
calendar day can have as many as four campaign scenarios which are separated by a special
phase called the Refit Phase (RePh). Refined from similar phases in Red
Barricades, Kampgruppe Peiper, Pegasus Bridge and Blood Reef: Tarawa,
this phase allows the players to allocate new forces to the battle as well as reposition
those which remain from the previous scenario. All of this action takes place on a
stunning new map, meticulously researched and hand-painted by artist Don Petros. |
Scenario List
| ABTF Scenario 1 |
The Prize |
| ABTF Scenario 2 |
Graebner's Folly |
| ABTF Scenario 3 |
Late For Mass |
| ABTF Scenario 4 |
First Threat |
| ABTF Scenario 5 |
Tigers to the Bridge! |
| ABTF Scenario 6 |
Just In Case |
| ABTF Scenario 7 |
Among the Bravest |
| ABTF Scenario 8 |
Please Hurry |
| ABTF Scenario 9 |
God Save the King |
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A Bridge Too Far Errata
ABTF
COUNTER ERRATA (All will be fixed/added in Journal#2)
On the black 1/2 inch
SW/SMC sheet (sheet 03):
MMG "K" should have a MMG depiction
(rather than
a MTR) on its malfuncitoned side and MTR "A" should have a MTR
depiction
(rather than a MMG) on its malfunctioned side.
Black Radio and Field Phone and Goliath counters are missing, as are
5/8-inch "?" counters.
Black 2-3-8 HS should have their morale underlined.
The black DC counters should show "Set: 36 FP"
on the back, instead of "30
FP"
CHAPTER R ERRATA
R1.22 Example, line 4: Change "(by 2.4)" to "(by
1.22)"
R9.51 CGI Initial German OB: the third group sets up less than or equal
to 3 hexes from hex R22 not 3
hexes or more and the turn 1reinforcements enter on hex R0, not S1.
R9.613 SHIFT TABLE DRM, change "drm" to
"DRM"
ABTF MAPSHEET ERRATA
Turn Record Track: The circled number in the Turn 8 block should be
a circled 8, not a circled 6.
SCENARIO ERRATA
ABTF8 God Save The King!: The first four "?" in the British OB
and the
first two "?" in the German OB should be DC, i.e., the British
should
get four DC and twelve "?" and the German Group 1 should get
two DC and
zero "?".
SSR 1: Hex F20 starts ablaze, not hex F21.
REPLACEMENT COUNTERS
Doomed Battalions replacement counters (sheet 08): The M38 Armored Car
should have a 2FP Rear BMG.
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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Copyright ©
2001
Multi-Man Publishing, Inc.
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