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Contents:
- 2 Map Sheets
- BRT Scenarios 1 - 7
- Chapter T Divider
- Chapter T
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: OUT OF PRINT |
Related Books / Videos |
| Description |
SKU # |
Price |
| Blood Reef: Tarawa |
brt |
$55 |
| BLOOD REEF: TARAWA is not a complete
game. Ownership of ASL, YANKS, CODE OF BUSHIDO, and GUNG HO! is required.
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Player Support
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| Betio Island on Tarawa Atoll was defended by over 4,000 well-trained
Japanese marines, in almost 500 mutually-supporting defense positions constructed from
concrete, coconut logs and all surrounded by sand. They manned 8-inch naval guns,
large caliber AA guns, A-T guns, and machine guns too numerous to count. The
garrison commander, Rear Admiral Meichi Shibasaki, said, "One million Americans
couldn't take Tarawa in 100 years." Despite nearly 170 years of distinguished
service, the U.S. Marine Corps had never landed in force against such a well-fortified
position. The reef at Tarawa prevented landing craft from approaching the beaches,
so the Marines would have to wade in on lightly-armored LVTs and on foot. In the
darkness of the morning of November 20, 1943, the men of the Second Marine Division set
off to test Admiral Shibasaki's prediction. The next three days would set the tone
for much of the island-hopping to come. |
| Blood Reef: Tarawa includes: two 4-color 22"x31"
map sheets depicting almost the entire island of Betio; Chapter T of the ASL rule
book which details the terrain on Tarawa, various of the special circumstances surrounding
the landing (such as direct naval fire, counter battery fire, and Korean laborers), and
the rules for Blood Reef: Tarawa Campaign Games; over 3 full counter sheets,
including new counters for field-modified LVTs, 8-inch Naval Guns, and Japanese
Bombproofs, as well as the additional U.S.M.C. and Japanese squads, support weapons, guns,
and vehicles needed to play the campaign games; and seven new scenarios which highlight
the key moments of the battle. |
| Central to Blood Reef: Tarawa are the three campaign games.
The shortest starts with the Marines having already established a toe-hold on the shore,
while the largest covers all three days and all six of the Marine Battalion Landing
Teams. Two to three campaign scenarios occur each day, with a special Refit Phase
(patterned on the Refit Phases of Red Barricades, Kampgruppe Peiper, and Pegasus
Bridge) in between each scenario to allocate new forces. The campaign games and
the scenarios all take place on the beautiful new map, painstakingly researched and
painted by Don Petros. |
Scenario List
| BRT Scenario 1 |
The Hawk |
| BRT Scenario 2 |
China Girl |
| BRT Scenario 3 |
Ryan's Orphans |
| BRT Scenario 4 |
Rikusentai |
| BRT Scenario 5 |
Hell Wouldn't Have It |
| BRT Scenario 6 |
A Legend is Born |
| BRT Scenario 7 |
Didn't Have To Be There |
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BRT Errata
Box Cover
The box front should indicate that the battle for Betio Atoll
occurred in 1943, not 1944
Chapter T Rules
Page T17, U.S. Vehicle Note 59: The counter illustration should show
the vehicle is Open Topped (the actual counters are correct).
Counters
The U.S. DC counters should show "Set: 36
FP" on the back, instead of "30 FP".
Scenarios
BRT2 (China Girl): In the US AFV setup instructions add "Ocean/Reef" between "in" and "hexes".
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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Copyright ©
2001
Multi-Man Publishing, Inc.
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