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ASL Croix de Guerre
Product Name Here

Contents:

  • Boards 40, 41
  • Terrain Overlay Sheet
  • 8 Revised RuleBook Pages 1st Edition
  • Chapter H French
  • Chapter N Divider
  • Scenarios 75 - 82
  • 3 Counter Sheets
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Complexity: High
Solitaire Suitability: Low

Pricing:  Available!  Order " Product Name Here " Related Books / Videos
Description SKU # Price
Croix de Guerre sku-11 $45
CROIX DE GUERRE is not a complete game.  Ownership of ASL Rules, BEYOND VALOR, YANKS, and WEST OF ALAMEIN is required.

Player Support


CdG Counter

B1-bis

CdG - Board Example
May 13th, 1940... In the chill of the Arctic spring, a French Foreign Legion battalion prepares a hasty assault on a supply depot north of Narvik.   Currently in German hands, the depot holds small arms desperately needed by the Norwegians fighting in the mountains. In the face of Wermacht machine guns, audacity - and two Hotchkiss tanks - will be key to the legionnaires' success.
May 18th, 1940... The French 9th Army is disintegrating rapidly.   Its headquarters, just setting up in the village of Le Catelet, is not sure how far the enemy has advanced.  Suddenly the alarm is raised - Germans approaching from the north!  Armored cars quickly take up positions to fight a holding action, while the small HQ staff and local garrison hurriedly make what defensive preparations they can.   Their day promises to be desperate.
June 20th, 1941... Elements of the Free French Division must take the rugged, boulder-strewn stronghold of Hill 740, the last Vichy position covering the road to Damascus.  Tanks, guns and men stand ready amidst the wadis and broken ground, but no one is enthusiastic about having to fight his erstwhile brothers-in-arms.   Regardless of which side prevails, it is bound to be another sad day for France.
November 8th, 1942... The Americans have landed in Morocco, but in their ranks confusion reigns.  Some mistakenly advance in the wrong direction, and in a small village find themselves subjected to a steadily escalating attack made by Vichy infantry with tank and artillery support.  The green GIs know they're in the "big leagues" now - and, whether they like it or not, its time to play ball.
Here, at last, is the long-awaited French addition to the ASL system.  Compared to the old Crescendo of Doom gamette, CROIX DE GUERRE offers greatly expanded coverage of the French, in terms of both counter types and historical research.  Contained herein is not only the entire ASL order of battle (all personnel, weapon and vehicle counters) for the French in 1939-40, but also that of the subsequent Vichy regime's overseas colonies, plus many extra counters for equipment used by the Free French but never included in YANKS or WEST OF ALAMEIN.  Enclosed as well are two new mapboards (#s 40 and 41), one new sheet of building, stream and open-ground overlays, eight revised rulebook pages for Chapters A, B and F, eight new scenarios, and the usual detailed Chapter H historical and Design-Your-Own information (including many facts never before published in the English language).  Last but not least you'll find the Chapter N divider, which contains both an updated Sequence of Play (incorporating Chapters E, F, G and O) and a standardized "check list" of pre-game functions for printed and DYO scenarios.
Scenario List
ASL Scenario 75 Strangers in a Strange Land
ASL Scenario 76 End of the Ninth
ASL Scenario 77 Le Herisson
ASL Scenario 78 Encounter at Cornimont
ASL Scenario 79 Bridge of the Seven Planets
ASL Scenario 80 Play Ball
ASL Scenario 81 Fratricidal Fighting
ASL Scenario 82 For Honor Alone

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