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Contents:
- Boards 34, 35, 36, 37
- PTO Terrain Overlays
- Chapter G (1-10)
- Chapter G Divider 1st Edition
- Chapter H Japanese
- Scenarios 59 - 66
- 3 Counter Sheets
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Temporarily Out of Print! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Code of Bushido |
COB |
$65 |
| CODE OF BUSHIDO is not a complete game.
Ownership of ASL Rules, BEYOND VALOR, YANKS, and WEST OF ALAMEIN is required.
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Player Support
| July 5th, 1939 ... Since May the desert wasteland of
western Manchukuo has been the scene of escalating conflict between Soviet and Japanese
forces along the Mongolian border. Two days ago the Japanese launched a full-scale
offensive to evict the intruders. Participating in the attack is the first-rate but
untested 2/28th Infantry Battalion. Resistance, light at first, has stiffened
considerably and the battalion's advance has bogged down. Under relentless Soviet
artillery and tank fire, the Japanese dig in along the numerous sand dunes as ranks of
Russian infantry approach behind the billowing explosions of a rolling barrage. In
the burning heat and swirling dust, the true test of the 2/28th's mettle is about to
begin... |
| February 7th, 1944 ... The 7th Indian Division, finding
itself cut off and split up by Japanese forces moving rapidly through the Arakan jungle,
has ordered defensive "boxes" to be formed. As two depleted companies of
the 4/8th Ghurkas reach the "Admin Box" they are sent to hold an unmanned sector
of the perimeter including Point 315. However, this dominating height has not gone
unnoticed by the Japanese, who have ordered several of their infantry columns to make for
the hill. A vicious meeting engagement is about to occur as the two forces
unwittingly collide... |
| May 24th, 1944 ... The U.S. 158th Regimental Combat Team
landed on the north coast of New Guinea three days ago. Its mission: to take and
hold the important airfields around Sarmi. Yesterday's progress was satisfactory,
but resistance was surprisingly stiff. Today the 3rd Battalion, supported by tanks,
artillery and combat engineers, is to capture a small village and seize a bridgehead over
the narrow Tirfoam River. Little do the Americans know that the Japanese defenders
number almost twice what intelligence has estimated - and that they too have a plan: a
massive banzai counterattack... |
| Yes, here it is at last: CODE OF BUSHIDO, the Japanese ASL
module. Eagerly anticipated for years, the Japanese finally make their debut in
wargaming's premier system of WWII tactical ground combat. Inside you will find the
complete ASL order of battle for the Japanese: all the significant
vehicles, guns and troop types they employed from the 1930s through 1945. Eight
scenarios, whose settings range from the barren plains of Manchuria to the steaming
jungles of New Guinea, pit the Japanese against a wide variety of Allied nationalities.
Also included are four new mapboards (#s 34-37), fully compatible with the other SL/ASL
boards, which depict the dense vegetation so common in tropical areas. Four sheets
of overlays (village, stream, wooded hill, rice paddies, etc.) provide the means to create
an almost endless variety of new terrain configurations. Chapter G of the ASL
rules covers the many unique characteristics of the Japanese as well as new terrain types
like jungle, bamboo, huts, swamp and kunai grass, among others. Fanatical soldiers
who will die rather than break and run - unwavering, seemingly unstoppable banzai
charges - individual tank-hunter infantrymen willing to blow themselves up along with an
enemy AFV - these are but a hint of what is offered in this most unique addition to the ASL
system. Your first CODE OF BUSHIDO scenario will be an ASL
experience like none before - and one you'll likely never forget. |
Scenario List
| ASL Scenario 59 |
Smertniki |
| ASL Scenario 60 |
On the Kokoda Trail |
| ASL Scenario 61 |
Shoestring Ridge |
| ASL Scenario 62 |
Bungle in the Jungle |
| ASL Scenario 63 |
Eastern Gate |
| ASL Scenario 64 |
Hazardous Occupation |
| ASL Scenario 65 |
Red Star, Red Sun |
| ASL Scenario 66 |
The Bushmasters |
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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2001
Multi-Man Publishing, Inc.
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