|
Contents:
- Board 5
- 1 Comprehensive 36 page rulebook
- 2 Expanded Quick Reference Data Cards
- SL Scenarios 13 - 20
|
| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
|
| Pricing: Out of Print! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Cross of Iron |
|
|
|
|
Player Support
| Suddenly there was a tremendous explosion and I was instantly drenched in a
cascade of cold water. Paralyzed for what seemed an eternity, I watched dark figures
of men darting wildly about ... our own accompanying infantry diving for cover. What
was happening? Then realization hit me like a slap in the face ... the water tins on
the back of the Mk II had been hit. As I grabbed for the hatch, I was already giving
the order to the gunner to traverse the turret. "Schnell." One
comprehensive glance had taken it all in and fear all but overwhelmed me. Not 50
yards away, a slowly-rising wisp of white smoke gave away the position of the 45mm
anti-tank gun pointed straight at the panzer, pointed ... so it seemed anyway, straight
between my eyes. "Hard Right!" Beyond it were supporting Russian
infantry - all to visible now behind their chattering small arms fire and the louder,
staccato hammering of a supporting heavy machine gun. "CLANG" The
tank shuddered with the reverberation of a direct hit against the front of the revolving
turret. The added 30mm of frontal armor had saved them this time. Now quickly
before they can reload ... "Fire." |
| This is CROSS OF IRON ... a gripping game of tactical combat on the
Russian Front. Following in the footsteps of its amazingly successful predecessor, CROSS
OF IRON comes replete with an entirely restructured armor and artillery system,
which does for armor combat what its predecessor, SQUAD LEADER, did for
infantry actions. In fact, the first thing the game instructs you to do is throw
away your old artillery and armor counters to make way for their expanded revised
counterparts. Each AFV now has three separate MG factors, turret position
differentiation, "button up" penalties, and advantages, target size
differentiation, varying armor modifiers and much more. CROSS OF IRON
again utilizes programmed instruction to guide you through 8 scenarios of increasing
realism and complexity. The 36-page rulebook starts in where the SQUAD
LEADER rules left off ... at section 63 and continues on to section 103. An
expanded Campaign Game enables players to simulate virtually any action of their choosing
with a vastly enlarged counter mix encompassing virtually every AFV which saw action in
WWII .. from the diminutive BT5 to the mammoth King Tiger. |
| CROSS OF IRON is more than just a game. When combined with SQUAD
LEADER, it provides a system which can be used to portray any
Eastern Front action. Be forewarned! CROSS OF IRON is not an
easy game. Do not attempt it unless you have first mastered SQUAD LEADER. |
New features include:
Rockets
Paratroop Drops
Armor Leaders
Target Acquisition
Molotov Cocktails
SS
Bore Sighting
Armored Cars
Cavalry
Partisans
Anti-Aircraft Guns
Critical Hits |
Infantry Guns
Burning AFVs
Ammo Depletion
Intensive Fire
Stukas
Marsh, Gullies &
Forest-Roads
AT Rifles
Volksgrenadiers &
Conscripts
Snipers
Fire & Weather Effects |
Range Effects on Penetration
Reverse Movement
Rumanians
Height Advantage
Anti-Tank Magnetic Mines
Prisoners
... and much, much more |
|
Scenario List
| SL Scenario 13 |
The Capture of Balta |
| SL Scenario 14 |
The Paw of the Tiger |
| SL Scenario 15 |
Hube's Pocket |
| SL Scenario 16 |
Sowchos 79 |
| SL Scenario 17 |
Debacle at Korosten |
| SL Scenario 18 |
The Defense of Luga |
| SL Scenario 19 |
A Winter Melee |
| SL Scenario 20 |
Breakout From Borisov |
|
|
|