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ASL Cross of Iron
Cross of Iron

Contents:

  • Board 5
  • 1 Comprehensive 36 page rulebook
  • 2 Expanded Quick Reference Data Cards
  • SL Scenarios 13 - 20
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Complexity: High
Solitaire Suitability: Low

Pricing:  Out of Print! Related Books / Videos
Description SKU # Price
Cross of Iron    

Player Support


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Suddenly there was a tremendous explosion and I was instantly drenched in a cascade of cold water.  Paralyzed for what seemed an eternity, I watched dark figures of men darting wildly about ... our own accompanying infantry diving for cover.  What was happening?  Then realization hit me like a slap in the face ... the water tins on the back of the Mk II had been hit.  As I grabbed for the hatch, I was already giving the order to the gunner to traverse the turret.   "Schnell."  One comprehensive glance had taken it all in and fear all but overwhelmed me.  Not 50 yards away, a slowly-rising wisp of white smoke gave away the position of the 45mm anti-tank gun pointed straight at the panzer, pointed ... so it seemed anyway, straight between my eyes.  "Hard Right!"  Beyond it were supporting Russian infantry - all to visible now behind their chattering small arms fire and the louder, staccato hammering of a supporting heavy machine gun.   "CLANG"  The tank shuddered with the reverberation of a direct hit against the front of the revolving turret.  The added 30mm of frontal armor had saved them this time.  Now quickly before they can reload ... "Fire."
This is CROSS OF IRON ... a gripping game of tactical combat on the Russian Front.  Following in the footsteps of its amazingly successful predecessor, CROSS OF IRON comes replete with an entirely restructured armor and artillery system, which does for armor combat what its predecessor, SQUAD LEADER, did for infantry actions.  In fact, the first thing the game instructs you to do is throw away your old artillery and armor counters to make way for their expanded revised counterparts.  Each AFV now has three separate MG factors, turret position differentiation, "button up" penalties, and advantages, target size differentiation, varying armor modifiers and much more.  CROSS OF IRON again utilizes programmed instruction to guide you through 8 scenarios of increasing realism and complexity.  The 36-page rulebook starts in where the SQUAD LEADER rules left off ... at section 63 and continues on to section 103.  An expanded Campaign Game enables players to simulate virtually any action of their choosing with a vastly enlarged counter mix encompassing virtually every AFV which saw action in WWII .. from the diminutive BT5 to the mammoth King Tiger.
CROSS OF IRON is more than just a game.  When combined with SQUAD LEADER, it provides a system which can be used to portray any Eastern Front action.  Be forewarned!  CROSS OF IRON is not an easy game.  Do not attempt it unless you have first mastered SQUAD LEADER.
New features include:
Rockets
Paratroop Drops
Armor Leaders
Target Acquisition
Molotov Cocktails
SS
Bore Sighting
Armored Cars
Cavalry
Partisans
Anti-Aircraft Guns
Critical Hits

Infantry Guns
Burning AFVs
Ammo Depletion
Intensive Fire
Stukas
Marsh, Gullies &
Forest-Roads
AT Rifles
Volksgrenadiers &
Conscripts
Snipers
Fire & Weather Effects

Range Effects on Penetration
Reverse Movement
Rumanians
Height Advantage
Anti-Tank Magnetic Mines
Prisoners

... and much, much more
Scenario List
SL Scenario 13 The Capture of Balta
SL Scenario 14 The Paw of the Tiger
SL Scenario 15 Hube's Pocket
SL Scenario 16 Sowchos 79
SL Scenario 17 Debacle at Korosten
SL Scenario 18 The Defense of Luga
SL Scenario 19 A Winter Melee
SL Scenario 20 Breakout From Borisov

Related Books / Videos

Order Steel Inferno
Book

Order Panzer Commander
Book


 


 


 



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