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Contents:
- Boards 38, 39
- PTO Terrain Overlays
- Chapter G (11-18)
- Scenarios 67 - 74
- 5 Counter Sheets
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Out of Print! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Gung Ho! |
GH |
$65 |
| GUNG HO! is not a complete game.
Ownership of ASL Rules, BEYOND VALOR, YANKS, WEST OF ALAMEIN and CODE OF BUSHIDO is
required.
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Player Support
| January 22nd, 1942... A Japanese battalion has
successfully infiltrated along near-impassable mountain slopes in the thick jungle of
Bataan, trapping the I Philippine Corps by cutting its only road link to the south.
Gen. Wainwright, I Corps' commander, hurriedly orders a mixed force of Filipino and U.S.
troops, including light tanks and SP guns, to concentrate north and south of the
Japanese. As his tired troops arrive on the scene, they are thrown into a piecemeal
attack from both directions in a desperate bid to eject the defenders from their
stronghold astride the road. Failure will spell certain disaster for I Corps... |
| July 21st, 1944... The invasion of Guam is
underway. The Navy's big guns have ceased firing, and LVTs carrying marines, trailed
by LCMs bearing Sherman tanks, clamber across the reef offshore of Chonito Cliff. On
their left lies Adelup Point, its heights portending the deadly menace of enfilading
fire. Ahead, U.S. aircraft continuously bomb and strafe the shoreline. As the
marines approach Red Beach One, the Japanese defenders suddenly open fire; their orders
are straightforward; annihilate the enemy at the water's edge... |
| December 9th, 1944... Bhamo, a river port on the
Irrawaddy, has been turned into a fortress by Japanese determined to keep the Burma Road
out of Allied hands. Anti-tank ditches connect the lagoons that flank the town,
numerous buildings are fortified, and wire and panji stakes guarded by automatic weapons
in bunkers cover all avenues of approach. Despite their formidableness, the defenses
are about to be hit by the Chinese 114th Infantry Regiment. These veteran
jungle-fighters, though strangers to urban combat, are well prepared. With air and
artillery support, flamethrowers and bazookas, they launch a coordinated assault.
For many, it will be their last... |
| You've fought on the Eastern and Western fronts, in the Mediterranean and
North African theaters, on the plains of Manchuria and in the jungles of Burma and New
Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and
opposed river crossings. Only one major type of WW2 land combat remains unexplored:
the classic amphibious assault. Now, in GUNG HO!, this too
is added to the combat repertoire of ASL. And what better way to
present assault landings than with the introduction of the U.S. Marines. GUNG
HO! offers four types of U.S.M.C. squads, reflecting their evolution through the
war years, along with the most comprehensive tactical-level amphibious assault rules ever
offered in a wargame. It is all here in the balance of Chapter G: deep and shallow ocean,
beaches of variable width and slope, sea walls, piers, beach obstacles, reefs, heavy surf,
naval gunfire, and all the important types of landing craft used by the Allies and Japan
throughout the war. As if this weren't enough, GUNG HO! also
introduces rules and counters for the infamous cave defenses employed by the Japanese,
plus new infantry counters for the early U.S. Army in the Phillipines and the
entire order of battle of the Chinese Army. Last but not least, two new mapboards,
several sheets of overlays and eight scenarios are included. |
Scenario List
| ASL Scenario 67 |
Cibik's Ridge |
| ASL Scenario 68 |
The Rock |
| ASL Scenario 69 |
Today We Attack |
| ASL Scenario 70 |
KP 167 |
| ASL Scenario 71 |
Jungle Citadel |
| ASL Scenario 72 |
Sea of Tranquility |
| ASL Scenario 73 |
Hell or High Water |
| ASL Scenario 74 |
Bloody Red Beach |
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