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Contents:
- Boards e, f, g, h
- DASL Scenarios 11 - 18
- One Counter Sheet
- 24 American AFV Cards
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Out of Print! |
| Description |
SKU # |
Price |
| Hedgerow Hell |
sku-14 |
$20 |
| HEDGEROW HELL contains no rules or counters; ownership of SQUAD LEADER or of ASL Rules plus BEYOND VALOR and YANKS is required. |
Player Support
| In HEDGEROW HELL you'll receive four full-color,
geomorphic, mounted, 11"x26" mapboards depicting typical country terrain, and
eight specially-designed scenarios for use on those boards depicting the bitter fighting
following the invasion of Normandy. No unit counters or rules are provided.
Those wishing to use basic SQUAD LEADER rules may use these mapboards;
possession of ASL, BEYOND VALOR and YANKS
is recommended for play of the specific scenarios enclosed herein. |
| HEDGEROW HELL is the second boxed module of Deluxe
ASL, an enlarged 2.2" hex scale playing ASL. The
greatest thing about Deluxe ASL may be that once you know how to play ASL,
you also know how to play the Deluxe version. The rules, for all practical purposes,
are identical; the only changes deal with the physical stacking or positioning of counters
within the enlarged hexes. In short, Deluxe ASL is no more
difficult than ASL. In fact, it is much more playable, due to the
many conveniences proffered by the larger hex size; Deluxe ASL is simply ASL
without stacking. There is sufficient room in each hex to allow over a dozen
counters to be placed without placing one on atop another. This makes game play
faster, because pieces don't have to be constantly shuffled to count FP factors or moved
out of the way to check LOS or the height of buildings. Even system counters can
often be laid aside units rather than stacked atop them, thus not obscuring their
identity. Other informational counters, such as CA markers, are not even needed
because CA is readily determined by placement within the hex. Deluxe ASL
is so much easier to play that we even recommend the use of 1/285th scale miniatures for
those interested in the ultimate panoramic splendor in their gaming. Frankly, if you
enjoy SQUAD LEADER or ADVANCED SQUAD LEADER, we can't
recommend this scale highly enough. It magnifies the playability and enjoyment of
the game even more than it increases the size of the hexes themselves. |
Scenario List
| Deluxe ASL Scenario 11 |
Ripe Pickings |
| Deluxe ASL Scenario 12 |
Repulsed |
| Deluxe ASL Scenario 13 |
Bogged Down |
| Deluxe ASL Scenario 14 |
Buying the Farm |
| Deluxe ASL Scenario 15 |
Barkmann's Corner |
| Deluxe ASL Scenario 16 |
Clay Pigeons |
| Deluxe ASL Scenario 17 |
They're Coming! |
| Deluxe ASL Scenario 18 |
King of the Hill |
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