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Contents:
- 2 Map Sheets
- KGP Scenarios 1 - 4
- Chapter P Divider
- Chapter P
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: OUT OF PRINT! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Kampfgruppe Peiper I |
sku-16 |
SALE! $22.50 |
| KAMPFGRUPPE PEIPER I is not a complete
game. Ownership of ASL Rules, BEYOND VALOR and YANKS is required.
|
Player Support
| Here it is at last: the second ASL
Historical Module. Kampfgruppe Peiper I deals with the
desperate fighting between U.S. and German SS forces around the village of Stoumont,
Belgium - ultimately the high-water mark of the infamous kampfgruppe - during the
Battle of the Bulge. Similar in concept to its predecessor Red
Barricades, Kampfgruppe Peiper I contains a huge, full-color, two-piece map
depicting the village of Stoumont and its surrounding environs. The terrain has been
painstakingly researched to ensure a maximum of historical accuracy, with the area's
buildings, roads, streams, etc., shown as they were in the latter half of December 1944.
Elevations run from Level -2 (the Amblève River) to Level 9 to represent the hilly
nature of the Amblève valley. |
| Kampfgruppe Peiper I also includes Chapter P of
the ASL rules, which introduces several new terrain types such
as pine woods, barbed-wire fences, narrow village streets, and slope hexsides (which allow
a unit not in a Crest Line hex to fire across a Crest Line to a lower elevation,
thus minimizing the "plateau effect" of normal ASL
hills). Rules Section 8 - the bulk of Chapter P - provides for a three-day (December
19-21), eight-scenario Campaign Game covering the entire battle. This Campaign Game
is designed for play exclusively on the new map, enabling the ASL
gamer to create an ongoing series of interrelated scenarios which tomorrow's
victory conditions are as important to think about as today's. Since surviving
units and equipment are retained for the next Campaign Game scenario, a critical tactical
dimension - conservation of force - is added. Gone are those last-turn suicidal
charges so commonly employed in standard scenarios. |
| Besides giving starting forces and some Campaign-Game-specific rules,
Section 8 mainly details a special between-scenario series of steps known as the Refit
Phase (based generally along the same lines as the Refit Phase in Chapter O of Red
Barricades) to "tidy up" the map and purchase additional forces
for the next scenario. For instance, all ongoing Melees are resolved, wounded
leaders may be evacuated, units may become Battle Hardened, Fortifications/Wrecks may be
removed, etc. Each side stakes claim to the Strategic Locations it controls, in
order to determine the next scenario's setup areas. Later, each side secretly
purchases sections/platoons of reinforcements (from a table of historically available
units) to supplement its current force; e.g., the German commander might buy an SS-panzergrenadier
platoon, a section of King Tiger tanks or Wirbelwind SPAA guns, 150mm artillery fire,
and/or more Fortification points - to name but a few. Since neither the nature nor
the strength of reinforcements is known to one's opponent, the Campaign Game provides much
more "fog of war" than most standard scenarios. |
| Two new countersheets provide Location-Control, Burnt-Out-Wreck,
Out-of-Gas and Known-Minefield markers, among others - plus many extra U.S. and German
Personnel, Support Weapon, Gun and Vehicle counters for use in the Campaign Game
(including the new SPW 251/21 AA halftrack with three coaxially mounted 20mm guns).
Four standard scenarios using small portions of the Stoumont map are included as well. |
| Following Kampfgruppe Peiper I will be Kampfgruppe
Peiper II, a companion module that will expand upon Kampfgruppe
Peiper I (without adding any additional rules) by covering, in both scenario
and Campaign-Game form, the concurrent battles for the nearby villages of Cheneux and La
Gleize. |
Scenario List
| ASL Scenario KGP1 |
Shadows of Death |
| ASL Scenario KGP2 |
Festung St. Edouard |
| ASL Scenario KGP3 |
Panthers in the Mist |
| ASL Scenario KGP4 |
Chapelle Ste Anne |
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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Copyright ©
2001
Multi-Man Publishing, Inc.
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