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Contents:
- 3 Map Sheets
- KGP Scenarios 5 - 11
- Chapter P Updates
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Out of Print |
Related Books / Videos |
| Description |
SKU # |
Price |
| Kampfgruppe Peiper II |
sku-17 |
Out of Print |
| Kampgruppe Peiper II is not a complete
game. Ownership of ASL Rules, BEYOND VALOR, YANKS and KAMPFGRUPPE PEIPER I is
required.
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Player Support
| Kampfgruppe Peiper II is the companion
Historical Advanced Squad Leader (ASL) Module to Kampfgruppe
Peiper I and covers the destruction of the German SS forces in and around
the villages of Cheneux and La Gleize, Belgium. Kampfgruppe Peiper II
contains a huge, full-color, two-piece map depicting the village of La Gleize and a single
mapsheet of the village of Cheneux. As in KGP I, the
terrain has been meticulously researched to ensure a maximum of historical accuracy, with
both area's buildings, roads, streams, etc., shown as they were in the latter half of
December 1944. |
| Kampfgruppe Peiper II also includes an update
to Chapter P of the ASL rules, which introduces several new
terrain types such as pine woods, barbed-wire fences, narrow village streets, and slope
hexsides, as well as a revised Campaign Purchase Chart for KGP I
and KGP II. Rules Section 8 provides for three different
campaign games covering the entire battle. These campaign games are designed for
play exclusively on the new maps, enabling the ASL gamer to
create an ongoing series of interrelated scenarios in which tomorrow's victory
conditions are as important to think about as today's. Since surviving units
and equipment are retained for the next Campaign Game scenario, a critical tactical
dimension - conservation of force - is added. Gone are those last-turn suicidal
charges so commonly employed in standard scenarios. |
| Besides giving starting forces and some Campaign-Game-specific rules,
Section 8 mainly details a special between-scenario series of steps known as the Refit
Phase (based generally along the same lines as the Refit Phase in Chapter O of Red
Barricades) to "tidy up" the map and purchase additional forces
for the next scenario. For instance, all ongoing Melees are resolved, wounded
leaders may be evacuated, units may become Battle Hardened, Fortifications/Wrecks may be
removed, etc. Each side stakes claim to the Strategic Locations it controls, in
order to determine the next scenario's setup areas. Later, each side secretly
purchases sections/platoons of reinforcements (from a table of historically available
units) to supplement its current force; e.g., the German commander might buy an SS-panzergrenadier
platoon, a section of King Tiger tanks or Wirbelwind SPAA guns, 150mm artillery fire,
and/or more Fortification points - to name but a few. Since neither the nature nor
the strength of reinforcements is known to one's opponent, the Campaign Game provides much
more "fog of war" than most standard scenarios. |
| Three new countersheets - along with those included in KGP I
- provide all the informational markers needed, as well as several counters new to the ASL
system - SS engineer squads and their half squads, the M4 Allis-Chalmers amphibious
tractor and the correct version of the sIG 38(t)M. Six standard scenarios using
small portions of the two maps and one "monster" using the entire La Gleize map
are included as well. |
Scenario List
| ASL Scenario KGP5 |
Marechal's Mill |
| ASL Scenario KGP6 |
Probing the Villas |
| ASL Scenario KGP7 |
The Bridge at Cheneux |
| ASL Scenario KGP8 |
Les Montis |
| ASL Scenario KGP9 |
Carnage in the Night |
| ASL Scenario KGP10 |
Peiper's Last Gasp |
| ASL Scenario KGP11 |
Beast at Bay |
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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Copyright ©
2001
Multi-Man Publishing, Inc.
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