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Contents:
- Boards 2, 4, 24
- 2 counter sheets
- Scenarios 11 - 18
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Out of Print |
Related Books / Videos |
| Description |
SKU # |
Price |
| Paratrooper |
PARA2 |
OOP |
| Paratrooper contains no rules; ownership of
ASL and boards 1 & 3 of Squad Leader are required.
|
Player Support
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| The Normandy Airborne Invasion, June 6th-8th, 1944 |
The men composing the spearhead of the Allied invasion of
France stepped out of their planes 700 feet above the Cotentin peninsula
shortly after midnight on June 5th, 1944 to land behind the beaches of Normandy
as the largest aerial invasion force yet assembled. Badly scattered by poor
drops and facing predicted estimates of 50-90% casualties, they stood alone
upon Hitler's Fortress Europa with neither armor support nor heavy equipment.
They were not only to hold their ground until relieved from the sea, but were
also to attack and secure vital bridges and roads to prevent reinforcement of
the beach defenses. This is the story of two American Airborne Divisions, the
82nd and 101st, as they made history in such places as Ste. Mere-Eglise,
Foucarville, St. Come-Du-Mont, La Fiere, Pont L'Abbe and Neuville-au-Plain. It
is a vivid story of men in combat portrayed in gut-wrenching detail as only ASL
can tell it.
Paratrooper has been specially designed as
an Introductory Module to provide an inexpensive medium to sample the rich
delights of the ASL game system without requiring the purchase
of the full Russian/German OB found only in the first ASL
module: Beyond Valor. Furthermore, the countermix in Paratrooper
serves as a supplement to the Beyond Valor
components, rather than an unneeded duplication of those counters should the
player decide to expand his ASL collection.
Paratrooper was originally intended to act as bridge between
Squad Leader and ASL,
and used the boards from Squad Leader.Two of those boards are now in included in Paratrooper, allowing one to
play most of its scenarios with nothing more than the ASL Rulebook. Boards 1
and 3 are needed to play some of the scenarios. Due to the special nature of
the fighting that comprised the airborne invasion of Normandy, the scenarios
emphasize infantry encounters with little in the way of vehicles, ordnance, OBA
or the more detailed rules which constitute the entire spectrum of ASL.
This goes hand-in-hand with the introductory nature of Paratrooper. |
Scenario List
| ASL Scenario 11 |
Defiance on Hill 30 |
| ASL Scenario 12 |
Confusion Reigns |
| ASL Scenario 13 |
Le Manoir |
| ASL Scenario 14 |
Silence That Gun |
| ASL Scenario 15 |
Trapped! |
| ASL Scenario 16 |
No Better Spot to Die |
| ASL Scenario 17 |
Lost Opportunities |
| ASL Scenario 18 |
The Roadblock |
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