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Contents:
- 2 Map sheets
- RB Scenarios 1 - 7
- Chapter O divider 1st Edition
- Chapter O 1st Edition
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: OUT OF PRINT! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Red Barricades |
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Player Support
| Welcome back to the streets of Stalingrad - only this time on
a scale and intensity never before offered in ASL. RED
BARRICADES is the first "Historical" module for the ASL
system complete with a huge, two-piece historically-accurate map depicting Stalingrad's
famous "Red Barricades' ordnance factory and surrounding environs. The mapsheet
features new 1"-wide hexes for ease of play in those scenarios with high counter
density. The factory complex alone, exactingly adapted to ASL
scale from actual German aerial reconnaissance photographs, spans an area approximately 31
hexes by 16 hexes. |
| Two countersheets provide (for the first time) markers for
Fortified Building Locations, A-T Ditches, Cellars, Gutted Factories and Hand-to-Hand
Melee. Included as well are Perimeter, Location Control and Burnt-Out-Wreck markers
for the RB Campaign Game, plus extra Russian and German infantry and SW.
Two new weapons also make their debut: the Russian "Molotov Projector" and
the German StuIG 33B assault gun. Seven action-packed standard scenarios (in
addition to those for the RB Campaign Game) are offered, most of which utilize
only a small portion of the map. |
| Also included is Chapter O, which contains the rules for
several new terrain types (debris, railway embankments, interior factory walls, storage
tanks, single-hex two-story buildings and culverts), all colorfully detailed in the
standard ASL fashion. Too, clarifications of existing rules for
fortified buildings, factories, rooftops, road-negotiating terrain and armored cupolas are
provided. Last but not least is Section 11 - the "RB Campaign
Games" - which comprises about three-quarters of Chapter O. |
| RED BARRICADES features three separate
Campaign Games (CG) which are designed for play exclusively on the new map, enabling the ASL
gamer to create an ongoing series of interrelated scenarios. For instance, CG 1,
"Into the Factory", simulates the German effort of 17-29 October 1942 to storm
the Barrikady factory complex. Each "day" promises a possible
scenario, depending on whether either side wishes to attack. Now, for the first time
in ASL scenarios, there are tomorrow's victory conditions to think about
as well as today's. Since surviving units are retained for the next playing, a
critical tactical dimension - conservation of force - has been added. Gone are those
last-turn suicidal charges so commonly employed in standard scenarios. |
| Besides giving starting forces for each CG and some
CG-specific rules and definitions, most of Chapter O's Section 11 details a special
between-scenario series of steps (the Refit Phase) to "tidy-up" the map and
purchase additional forces for the next scenario. For instance, all ongoing
melees are resolved, wounded leaders may be evacuated, a side's ELR is subject to increase
or decrease, weather is determined, etc. Each player stakes claim to the hexes
controlled by him at scenario end, thus determining the front line for the next day.
Later, each player secretly purchases reinforcements (from a table of historically
available units) to supplement his survivors. Instead of buying individual counters
as per the standard ASL DYO system, reinforcements are purchased in
companies and platoons. For instance, the Soviet commander might choose a Guards SMG
or Factory Militia company, a T-70 platoon, a 200mm Katyusha rocket battery or more
fortification points - to name but a few. Since neither the nature nor the strength
of reinforcements is known to the opponent, the RB Campaign Game provides much
more "fog of war" than most standard scenarios. Imagine the consternation
of your foe when he discovers you have augmented your OB with a full-strength company of
elite Pionier troops to burn out those fanatically defended strongpoints in the
southern Foundary Hall! But what's this? They're now held by one of his crack
Guards SMG companies, and two platoons of T-34s are smashing into your flank! Should
you proceed with your carefully planned attack - or would a new course of action be wiser?
... Welcome to the RED BARRICADES! |
Scenario List
| RB Scenario 1 |
One Down, Two to Go |
| RB Scenario 2 |
Blood & Guts |
| RB Scenario 3 |
Bread Factory #2 |
| RB Scenario 4 |
To the Rescue |
| RB Scenario 5 |
The Last Bid |
| RB Scenario 6 |
Turned Away |
| RB Scenario 7 |
The Red House |
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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2001
Multi-Man Publishing, Inc.
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