| Are you ready for an entirely new ASL adventure? ... One
where you never know just what the enemy has until its revealed? ... One where either side
can receive random reinforcements on almost any turn? ... One where you're not even sure
if the troops on your side will always obey your orders? If so, SOLITAIRE
ASL was made or you! SOLITAIRE ASL has numerous charts
and tables for "generating" enemy units, random events and mapboard
configurations. The highly detailed and historically accurate unit activation tables
are arranged on various full-color "nationality" cards - one each for the
American, Russians and Germans, allowing you to play any one of these three sides against
the other. As the German, you can also fight against partisans.
Unknown enemy units are represented on the mapboard by the presence of "Suspect
?" markers - which, when rolled for "generation", can turn out to be a
complete dummy or a very nasty surprise. Furthermore, at the start of each Player
Turn a "random event" can occur, which can bring much-needed reinforcements to
your hard-pressed troops - or spell disaster to them!
SOLITAIRE ASL does not use already-published ASL
scenarios. Instead, it includes 14 solitaire-only "missions". Each
mission, however, is infinitely replayable. In fact, the board configuration is
unlikely to ever be the same, as the actual mapboards used are determined randomly before
each mission. The missions run the gamut from offensive to defensive actions, and
even include a chance meeting of patrols.
Some of the missions are...
- Besieged: Your company is in "hedgehog" defensive
positions in a small village - being attacked on three sides by an enemy force of unknown
strength. And the enemy won't be easily turned away!
- The Bridge: Your men have been charged with guarding an important
bridge until the last friendly troops have safely retreated across it. Then you're
to blow it up - all in the face of an advancing enemy.
- Recon: Your company, reinforced with several temporarily attached
reconnaissance vehicles, must advance into unknown terrain. It's your job to
pinpoint enemy weaknesses and strengths.
SASL also has a highly detailed, fully integrated Campaign Game
system. Follow the progress of your historically based American, German or Russian
infantry company throughout the length of WW2. Your company's month-to-month OB is
determined by your surviving units and any replacements received. Leader promotion,
squad Battle-Hardening and weapon replacement (on an historical schedule) are all
possible. |