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Contents:
- Boards 1, 2, 3, 4
- SL Scenarios 1 - 12
- 1 Comprehensive 36 page rulebook
- 2 Quick Reference Data Cards
- 2 6-sided Dice
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Out of Print! |
Related Books / Videos |
| Description |
SKU # |
Price |
| Squad Leader |
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Player Support

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| A shot disturbs the eerie silence of a deserted city
street, punctuated by the frantic footfalls of men seeking cover. One of Kruger's
last veteran NCO's lies motionless in the street. The remnants of the dead man's
squad are nowhere to be seen - scattered in nearby houses and gutters - all thoughts of
the advance abandoned with the sudden demise of their leader ... the compulsion for
revenge obviously overcome by their instinct for self preservation. Off to the
right, Kruger's own men have located the source of the lethal shot and are laying down a
steady stream of fire on the church steeple directly ahead. The absence of
responding fire suggests that the lone Russian marksman has beat a hasty retreat or been
victimized by the withering fire of the German retort. Kruger had seen enough.
He is to occupy the church and set up a regimental observation post at once.
His orders leave no leeway for delays by a single sniper. He gives the signal to
rush the building. Obedient to their training, his men, veterans of France, the
Balkans, and 18 months of fighting in Russia, spring to their feet. Seconds later
the sharp, staccato retort of a Russian machinegun concludes with the assertiveness of
death itself that this time Kruger was wrong ... |
| This is Squad Leader ... a game of WWII
tactical combat in Europe. Now you make the instant decisions resulting in life or
death for your men, victory or defeat for your army ... for YOU are the Squad
Leader. YOU direct the fire of your squad, select your plan of attack, or
set your defenses against massed Russian human wave or armor assaults. Will that
hedgerow provide adequate cover for your flanking efforts, or will your men be cut down by
the American machinegun position in the woods? The decision is irrevocable and yours
alone. You must live or die by the results. |
| Squad Leader utilizes programmed instruction
to guide you through 12 scenarios of increasing realism and complexity. The
scenarios run the gamut from street fighting in Stalingrad to armored advances across snow
covered roads in the Ardennes. A Campaign Game ties the individual scenarios
together and allows your own personal leader counter to advance in rank and ability.
In addition, a "Design Your Own" section is included so that players can
create an unlimited number of play situations of their own creation. |
| Each hex in Squad Leader represents 40
meters of real terrain with counters representing individual leaders, support weapons, and
vehicles or 4 man crews and 10 man squads. Each game turn is divided into 8 phases
equivalent to two minutes of actual time. |
| Squad Leader is more than just a game, it is
a game system which can be used to portray any WWII infantry action. Its innovative
system does for infantry combat what Panzerblitz and Panzer
Leader have done for armored warfare games. Squad Leader
provides innovative rules for morale, leadership, machineguns, flamethrowers, demo
charges, smoke, hidden placement, sewer movement, off-board artillery, radio contact,
anti-tank guns, night actions, wire, entrenchments, mines, bunkers, rubble, multi-story
building differentiation, fire, river crossings, roadblocks, mortars and much more. |
In each game you get:
- 520 two-sided 1/2" diecut counters representing men and weapons of the German,
Russian, and American armies of WWII.
- 192 two-sided 5/8" diecut counters representing fortifications and the individual
vehicles of the combatants
- Big 22"x28" four section, full-color GEOMORPHIC mapboard which can be arranged
to make literally hundreds of different terrain configurations that can represent large
cities, small villages, wooded hillsides, or even the flat plains of the Ukraine.
- Comprehensive, illustrated 36-page rules of play and designer's notes booklet.
- Scenario cards for the first 12 carefully constructed game situations.
- Two highly refined Quick Reference Data Cards which reduce the complexities of a
realistic infantry combat game into easily playable proportions.
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Scenario List
| SL Scenario 1 |
The Guards Counterattack |
| SL Scenario 2 |
The Tractor Works |
| SL Scenario 3 |
The Streets of Stalingrad |
| SL Scenario 4 |
The Hedgehog of Piepsk |
| SL Scenario 5 |
Hill 621 |
| SL Scenario 6 |
Escape From Velikiye Luki |
| SL Scenario 7 |
Buchholz Station |
| SL Scenario 8 |
The Bitche Salient |
| SL Scenario 9 |
The Cannes Strongpoint |
| SL Scenario 10 |
Hitdorf on the Rhine |
| SL Scenario 11 |
The St. Goar Assault |
| SL Scenario 12 |
The Road to Wiltz |
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Advanced Squad Leader, Squad Leader, Up Front, and Panzerblitz are trademarks of Avalon Hill Games, Inc., and are used with permission from Avalon Hill Games, Inc., a Hasbro affiliate. All rights reserved.
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The english-language versions of Fire in the Sky, A Victory Lost, Target: Arnhem, and Warriors of God are exclusively licensed from Game Journal magazine in Japan. All rights reserved.
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Copyright ©
2001
Multi-Man Publishing, Inc.
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