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Contents:
- Boards 25, 26, 27, 28, 29
- Desert Overlays
- Escarpment Overlay
- Chapter F, H British
- Chapter F Divider
- Scenarios 35 - 42
- 6 Counter Sheets
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| Time Scale: |
2 minutes per Game Turn |
| Unit Scale: |
5 to 10 men, plus individual leaders, vehicles, guns |
| Map Scale |
40 meters per hex |
| Players: |
2 (also suitable for solitaire or team play) |
| Playing Time: |
Varies with scenario played; on average, three hours |
| Complexity: |
High |
| Solitaire Suitability: |
Low |
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| Pricing: Coming Soon! |
Related Books / Videos |
| Description |
SKU # |
Price |
| West of Alamein |
WOA |
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| WEST OF ALAMEIN is not a complete game;
ownership of ASL & BEYOND VALOR is required - as is YANKS for four scenarios.
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Player Support
| March 31st, 1941 ... The 5th Light Division, just
recently arrived in Libya, is on the attack. Its goal: to drive the fresh but green
troops of the British 2nd Armoured Division out of their prepared defenses in the coastal
bottleneck near Mersa el Braga. Men of the 8th Machinegun Battalion battle their way
forward across the undulating sand dunes as Stukas prey on the defenders from above.
Suddenly in the swirling dust they encounter minefields and wire. "Sappers
forward!" comes the cry. A new chapter in the history of war is beginning, and
a new legend - that of Rommel, the Desert Fox - is about to be born. |
| April 7th, 1941 ... In confused and headlong retreat,
the British are falling back across the Cyrenaican bulge to Derna. But German
armored cars and motorized infantry have cut the road atop the coastal escarpment,
trapping those still in and west of the town. Colonel Drew of the 5th Battalion,
Royal Tank Regiment, organizes a breakout with a mixed bag of troops and vehicles.
Surveying the situation, he knows he has no options: He must lead his men up the steep,
twisting escarpment road past a huge crater blown in by overanxious sappers; and, once
over the lip of the escarpment, must locate the German anti-tank and machinegun positions
in the shimmering heat haze and blast a way through. The afternoon promises to be
hot in more ways than one. |
| November 23th, 1941 ... As part of the drive to open a
corridor to Tobruk, the 25th New Zealand Battalion, supported by Valentine tanks, has just
captured Point 175 atop a high inland escarpment. However, instead of halting to
prepare for the inevitable German counterattack, the Kiwis continue their advance almost
nonchalantly - and walk right into the sights of the veterans of the 361st Infantry
Regiment "Afrika", who at the moment happen to be under the personal command of
Rommel. For many, Germans and New Zealanders alike, the bloody battle about to begin
will make Point 175 their point of no return. |
| June 13th, 1942... The Afrika Korps is driving for the
coast to cut off what remains of the Gazala Line. One obstacle in its path is the
Knightsbridge defensive "box" manned by the 201st Guards Brigade. Two
panzer divisions envelop it from east and west, but a violent sandstorm - a khamsin
- hits, putting a halt to all activity. As the khamsin subsides, 21st Panzer
Division gropes forward in the still-blowing wind and dust, searching for the enemy
infantry and A-T guns. Just as it finds them, Grant and Crusader tanks of the
Queen's Bays arrive to bolster the defense. In the storm of sand begins a storm of
steel... |
| This is WEST OF ALAMEIN - the long-awaited British
addition to the ASL system. As the title implies, it focuses on the
battles between the British 8th Army and Deutsches Afrika Korps in the North African
desert in 1941-43. WEST OF ALAMEIN contains the entire
British order of battle, including all U.S. Lend-Lease vehicles, ordnance and support
weapons, thus enabling you to command every major vehicle, gun and troop type used by the
British and/or Commonwealth forces in every theater throughout the war.
Also contained herein is Chapter F of the ASL rules, which covers the
terrain types encountered in the desert and other arid regions: scrub, wadis, hillocks,
escarpments, soft sand, dunes, deirs and hammada. Chapter F also provides rules for
the special climatic conditions that were so much a part of desert combat, such as dust,
heat haze and sun blindness. Of the five mounted mapboards in WEST
OF ALAMEIN, four (#s 26-29) depict flat open desert, with the dominant terrain
features on separate, moveable overlays so as to maximize flexibility. The fifth
board (#25) represents a rugged hill mass as is found in Tunisia, and can be converted to
a large escarpment by means of an overlay specially designed for this purpose. A
Design-Your-Own system for the random selection and placement of overlays is also
provided, which in combination with the vehicle and weapon point values, historical notes
and DYO charts, will provide an endless variety of situations for those who enjoy creating
their own scenarios. And as if all this weren't enough, simple rules have been
included to enable the desert boards and overlays to represent the steppes of the Ukraine,
providing added flexibility for these components. Of the eight scenarios enclosed,
four can be played using the ASL rules and BEYOND VALOR;
the other four also require rules, counters, and/or a board from YANKS.
No other boards or modules are needed. |
Scenario List
| ASL Scenario 35 |
Blazin' Chariots |
| ASL Scenario 36 |
Rachi Ridge |
| ASL Scenario 37 |
Khamsin |
| ASL Scenario 38 |
Escape From Derna |
| ASL Scenario 39 |
Turning the Tables |
| ASL Scenario 40 |
Fort McGregor |
| ASL Scenario 41 |
A Bridgehead Too Wet |
| ASL Scenario 42 |
Point of No Return |
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