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It's time to leave the smoking city and head into the country
for a breath of fresh air. Hear the birds sing, the mortars whoosh, and the soldiers
croak. This lesson brings you some rural terrain types (notably, hills). But
the major focus is on Offboard Artillery. This is one of the more complex systems in
ASL, encompassing major changes from the methods used in SQUAD LEADER.
Read the OBA rules in Chapter C carefully.1 Lesson 4
features only one scenarios (Scenario D), but the OBA rules are used extensively in
Scenarios 9 and 10 in BEYOND VALOR, plus many others in later modules.
A2.4
This rule applies only to hexes 2I9 and 3I1 in Scenario D.
B1.13; B2.
Shellholes are found on Boards 2, 3 and 4. Their impact is essentially unchanged
since the days of SQUAD LEADER.
B1.14; B10.1-10.4
Hills are crucial in the play of this scenario. Rule 10.211 is a rarely invoked
option.
B9.34
This rule section, which deals with Indirect Fire and walls/hedges, should make more sense
now that there is indirect fire occurring (in the form of OBA).
B11.
Cliffs are not too important in Scenario D, but they are found on both Boards 2 and 3.
B13.3
Air Bursts make OBA especially deadly in the woods.
B15.6
Grain is out of season during ASL Scenario D; but it becomes important in many other
situations.
B23.32
Indirect Fire against buildings can come into play in this scenario.
B27.1-27.44
I know you already read these rules or Lesson 3. But you didn't dig any
foxholes then and have probably forgotten how. This rule is more important among the
hills and fields of Scenario D. I suggest that you re-read this section, noting
27.11 especially. |
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C.1; C.6
Indirect Fire is getting closer.C1.1-1.72
Indirect Fire arrives with a thump. This is a complex procedure, so take it slow.
You may even want to practice calling in OBA a few times before actually playing
the scenario. Set up a board, a spotter with a radio, and try getting an FFE into a
hex a few times. Skip rules 1.23, 1.54-1.55, and 1.63 since there are no Field
Phones, vehicles nor Offboard Observers in this scenario.
C6.4-6.44
Bore Sighting can be applied to MMGs and HMGs as well as to the ordnance that you will see
later. The Germans qualify for it in this scenario, for instance.
Those are all the new rules you will need to play Scenario D. I suggest that you
review the rules for Russians entrenching (A25.21), Conscripts (19.2-19.36), Commissars
(A25.22) and Human Wave (A25.23). If you don't have Scenario D from The GENERAL,
note the following changes from the original version:
Balance Provisions - Germans: Replace one 9-1 leader with a 9-2 leader.
Russians: Replace eight 4-2-6 squads with eight 4-4-7 squads.
Remove the 9-2 leader, one squad, one LMG and one MMG form the German OB. The
Germans must set up at least eleven (not ten) hexes from the east edge. Replace the
32 Russian squads with 16 4-4-7 and 16 4-2-6 squads. German ELR is "4" and
their SAN is "4"; Russian ELR of "2" and SAN of "2".
Environmental Conditions are "Moderate with no Wind at start." The German
radio represents one battery of 81mm MTR OBA with Scarce Ammo limitations (C1.211)
.These changes will allow even those without Scenario D to experiment with the new
rules.
Lesson 5:
The Basic Ordnance System |