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EIGHT STEPS TO ASL: A Programmed Instruction Approach  By Jim Stahler
 

To Lesson 1
Lesson 1

Introduction
Introduction
LESSON 1
The Basic Infantry System
LESSON 2
The Advanced Infantry System
LESSON 3
Special Infantry and Terrain Rules
LESSON 4
The Offboard Artillery System
LESSON 5
The Basic Ordnance System
LESSON 6
The Advanced Ordnance System
LESSON 7
The Basic Vehicle  System
LESSON 8
The Advanced Vehicle System
LESSON X
More to Come
MMP Home Page
This article was published in the '90 ASL Annual.  Since this magazine is no longer in print, MMP is providing this article to our valued customers free of charge.  This article is copyrighted by Avalon Hill Games, a Hasbro affiliate, and is for the sole use of MMP and Avalon Hill customers.  This article may not be copied or sold.  Website designers may link to this article but may not copy the article for publication on their website.

Whereas this article appeared approximately 9 years ago, it is dated in some places due to the appearance of subsequent modules and rules updates.  To update the article, footnotes have been made in the appropriate spots.


In the beginning, there was SQUAD LEADER.  Fourteen years ago I was a playtester for the original game, way back in 1976.  After reading the rules for the first scenario, I thought that this was too complex a game system, and that it would never catch on.  I admit I was wrong.  It did catch on - and in a big way.  SQUAD LEADER went on  to be one of the most popular and successful titles in the history of wargaming. Part of the reason for this success lies in the "Programmed Instruction" format of the rules, which made the system accessible for most wargamers.  The novice SL player could absorb the large mass of detail in 12 scenario-sized bits.  Then along came CROSS OF IRON, CRESCENDO OF DOOM and GI: ANVIL OF VICTORY, which expanded and refined the original game system.  All the gamettes continued the Programmed Instruction format of the rules, giving players a total of 47 small, bite-sized chunks which, when all taken together, added up to a nearly indigestible feast.

While ideal for learning an innovative new game system, the Programmed Instruction format is less than ideal for reference when you have to search the rulebook hunting for that elusive rule.  Out of SQUAD LEADER there arose ADVANCED SQUAD LEADER, with its comprehensive rulebook designed as a reference to all the updated rules in the ASL system.   With its use of color, cross-references and superb glossary/index, it is the best reference that I have seen, of any type.   However, the problem with the reference format is that it made it difficult to learn ASL; in fact, it is a lot like taking a drink of water from a fire hose running at full blast.  Luckily, most of the ASL rules deal with specific terrain, units, weapons and circumstances that don't appear in many scenarios.  It is possible to master the system by just reading the rules needed for the next scenario, and playing the scenarios in order of difficulty.   This is the approach that this article will take:  how to learn to play ASL (in only eight easy lessons).

This article makes use of the first five scenarios from the original SQUAD LEADER as updated in The GENERAL (Vol. 22, No. 6 and Vol. 23, No. 2), the ten scenarios published in BEYOND VALOR and the eight scenarios found in PARATROOPER.  The PARA scenarios require the counters and Board 24 that come with that module, plus Boards 1-4 (which were included in SL).   These four boards are also required for the five updated scenarios, along with the counters from BEYOND VALOR.  The first ASL module itself contains all the counters and boards needed for its ten scenarios (except for Board 8, originally in GI, which is required for two of the scenarios).  And, of course, you must have the ASL Rulebook at hand.

I recommend this Programmed Instruction approach to anyone seeking to move from SL to ASL, whether they have played just SQUAD LEADER or kept up with the system all the way through GI.  Even if learning ASL from scratch, it is a useful method – although I'd heartily recommend first approaching the system by reading Chapter K (the "Squad Leader Training Manual" found in PARATROOPER) which I authored1.  Veteran SLers be warned:   even though ASL evolved out of SL, and despite a strong family resemblance, there are major alterations and innovations throughout.  Everyone meeting the ASL system is in for a lot of surprises, so read every rule carefully.

Lesson 1:
      The Basic Infantry System

1 Day Seven (Light Mortars and Basic Ordnance) by Tom Huntington was added to Chapter K in PEGASUS BRIDGE.


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