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Author: Nick Richardson Created: 8/19/2010 10:01 PM
A blog giving updates of Nick's design and development work for a variety of MMP games, plus occasional graphic artist projects.

Layout work is now complete on The Kingdom of Heaven.

  

 

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A quick update on the final product of No Question of Surrender, including a look at the first draft of the final map from Niko.

 

 

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Final layout work is now taking place for The Kingdom of Heaven, and once it's been through a final round of proofing, will be submitted to MMP for printing.

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The past weekend was spent doing two things.

1. Developing Storm over Normandy with Brian Youse and Ken Dunn

2. Delivering outrageously hot buffalo wings to Brian.

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A quick overview of the symbology used by the Italians during WW2, and will also be used in No Question of Surrender, coming out shortly.

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A short update on the status of NQoS, currently available for pre-order from MMP.

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A short update on the development of VCS Salerno, designed by Nathan Kilgore, and currently available for preorder.

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The IGS game Tide at Sunrise enters the final stretch, with rules layout being performed today.

I'm not the designer (that'd be Yukihiro Kuroda) or developer (and of course, that'd be Adam Starkweather) of the game, but as is the case with most IGS games, I am responsible for laying out the rules and preparing the file for the printer.

 
 

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Adam Starkweather and myself spent the past 5 days meeting and running through the scenarios that will be in Where Eagles Dare. Here's a quick summary (with a few pics from Adam) of the scenarios as we put the finishing touches on them. This entry focuses on the two intro scenarios, designed to teach the system to players, or help refresh them on the rules.

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At 2010 WBC, the updated playtest kit for Storm Over Dien Bien Phu was made available for those who wanted to try it out. This entry also contains summary of the significant changes, plus an overall description of the game, for those not familiar with it.

 

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