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Aug 23

Written by: Nick Richardson
8/23/2010 3:53 PM 

The Tide at Sunrise is almost complete, with the very last part of the production process, rules layout, being what occupied most of my time today. The counters and box are already with MMP, having been printed shortly before WBC, and all that remains is the map and these rules. Adam Starkweather is the developer on this game, and he's done an excellent job as usual, and Niko's graphics look great.

As many of you know, The Tide at Sunrise covers the Russo-Japanese war of 1904-05. The game is operational in scale (10 km hexes, units are divisions or brigades), and the rules are quite simple, but the game is very tense and a lot of fun to play.

The first part of any job like this is taking the word document and placing it into InDesign, and then to apply the styles to the text. The text goes in as plain text, and then each block of text is given a specific style. This is the fastest way to work on a layout job, as a previously created stylesheet can be imported (in this case Fury in the East was the initial stylsheet), and then modification can be made to ensure that the rules all fit within the allotted space. So for a block of plain text, I can go in and change the indents, or adjust the leading from 11pt to 10.6pt, and all text that has been given the attribute of "plain" text will take on the new values. This also allows for fast creation of tables of contents, as all text marked as either "heading 1" or "heading 1.2" will be taken and automatically used to create the ToC.

Once the basic text has had the appropriate formats applied, the header and footer will be created (taking Niko's artwork and placing it in their), and then the counter key and examples of play artwork are created by cutting out the appropriate counters from the countersheet artwork and the map artwork, adding some graphical effects to the counters (typically embossing them and adding a drop shadow, maybe rounding the corners–though not in this case as they are 1/2" counters) and then combining them to get the required composition.

Then tables are created from the text. In the case of TaS, there are three tables towards the end of the rules all used for victory point determination (one for cities captured, one for Russian losses, and one for Japanese losses).

Finally, widows and orphans are cleaned up, text is carefully proofed, small edits are made, and if any text needs to be colored, color is added (usually exceptions are red, so they really jump out, and example text wil be in blue).

Last thing is to update the Table of Contents, to make sure all the automatic page numbers reflect the final document. Add Niko's cover, and export the pdf file as a high-res document for the printer.

Here is the unproofed page 2 of the rules, which contain the table of contents.

Below is the map for the game, which has previously been seen on consimworld:

Anyone having questions on the game, or wishing to read more about it, can enter the discussion on the consimworld folder.



22 comment(s) so far...

Re: The Tide at Sunrise, rules layout

"Below is the map for the game, which has previously been seen on consimworld"

Yeah... but it's much cooler to see it here. :)

By Dave Childs on   8/23/2010 7:01 PM

Re: The Tide at Sunrise, rules layout

That is a beautiful map. Great work again Niko.

By Lee Koehler on   8/24/2010 4:07 PM

Re: The Tide at Sunrise, rules layout

Nick, I'm sorry for picking on you again, especially since it appears this isn't your responsibility. But at the moment you're the one leading the charge on new content so you're going to catch the first volley of bullets.

I realize this is not your fault -- pass these comments on to the people that are running the place:



Here is the link to the game page for anyone interested in seeing the detail on The Tide at Sunrise -- The link at the top of the article above takes you to the preorder conversion page. I knew this was a IGS title and knew how to get there, but new customers won't.

I very much recommend that MMP get end-users that do not use CSW to provide feedback on how the site looks. Your content is excellent, but it's being presented upside-down. Don't use CSW as a model.

Both Lee and Dave are absolutely right -- the map is beautiful and it's much cooler to see it here. But no one will see it here if they go to the game page. These images need to be pushed forward.

Blog entries make better end-points than starting points. Their subject matter is scattered and difficult to find. The anchor-point for each game's information should be the game's page, especially since a link to that page is presented on the MMP home page, both graphically and from the main menu. This is the game's primary gateway -- the game pages should be pimped up with all these images and juicy text, and links to these related blog conversations should be provided there as a supporting body of content. Let the game page drive the traffic to the blog entries, not the other way around.

I don't think I'm able to remove this comment after a day or two, so someone at MMP should. It is completely off subject. Again I apologize for the hijacking, but I don't see any other way to provide feedback on the site layout.

Had to get that off my chest. I'll be quiet now.


By Sagrilarus on   8/25/2010 8:25 AM

Re: The Tide at Sunrise, rules layout

No worries about the comments. I'm not sure if someone went in and edited my entry, or if it was there all along, but the first few words are linked to the game page.

Placing a link of the blog entry on the game page is something we can certainly work on. This is still new to me, and I don't have permissions yet to edit product pages, but once the dust settles and the important stuff is fully functional, I'll make certain to work on fixing that.

Absolutely no need to be quiet, any and all constructive criticism is very welcomed.

By Nick Richardson on   8/25/2010 1:57 PM

Re: The Tide at Sunrise, rules layout

I don't understand Sagrilarus' concern or comment at all regarding "don't use CSW". Perhaps he can provide specific details to MMP on what he is talking about ?????

By John Kranz on   9/1/2010 9:34 AM

Re: The Tide at Sunrise, rules layout

I don't know Sagrilarus, but I play him on TV. :-)

Basically, a lot of people don't like CSW and find it counter-intuative to use. Those people (myself included) tend to like BGG better. Maybe that's what he's talking about.

In any case, I'm glad to see this game progressing.

By iamspamus on   9/9/2010 1:43 PM

Naval Rules

The last page of the rules booklet mentions an optional naval game which can be downloaded from MMP. I have been unable to locate this link. Would someone be so kind as to provide directions, or is this link as of now unavailable?

By David Schoepke on   10/10/2010 5:35 PM

Re: Naval Rules

I was also looking for the optional naval game. Too bad it didn't come inside the box I just received. Seems that's the only marr on what looks to be a game with excellent production values. From what I read about SPI's "Red Sun Rising", the naval war didn't impact the game much, and the abstracted naval war rules that did come in the box probably do the trick (in which case the game didn't need as many counters -- maybe spend that budget on making the tables on the map a little larger for us gamers of a certain age).

Although it may not sound it, I'm psyched to give this one a go!

By Tom Swider on   10/15/2010 4:30 PM

The Tide at Sunrise, hexes in play

I couldn't find anything in the rules that states which partial hexes are in play. This impacts both the placement of Japanese reinforcements and maneuvers in key areas, such as Port Arthur. Are all partials in play? Only those with hex ID numbers?

Thanks for your help! (cross posted to

By Tom Swider on   10/24/2010 11:59 AM

Transport Reduction

I'm a little confused as to the meaning of "permanent and cumulative" for both the Russian and Japanese reduction of transport points. I've posted a more detailed question on BGG (to cross post). Can you please edify? Thanks.

By Jstalica on   11/5/2010 6:19 AM

Re: The Tide at Sunrise, rules layout

I also bought the game, at least in part, based on the naval counters and anticipated Naval aspect of the game. Try as I might, does anyone know where to find the optional naval game rules mentioned in the rule book?? The lack thereof is the only blemish on an otherwise excellent production

By John Muije on   11/5/2010 9:49 PM

Re: The Tide at Sunrise, rules layout

John, it's mentionned at the very end of the rules that the naval rules with be available on MMP's website for download. Adam has stated on BGG that he is close to finishing them and they will be posted soon.

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Re: The Tide at Sunrise, rules layout

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