Breakthrough: Cambrai
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On November 20, 1917, 324 British tanks, followed by 8 infantry divisions, advanced on a front of 10,000 yards against the German lines near Cambrai in Flanders. In many places, the attackers suffered almost no casualties and breached the German lines. Will it be possible, this time, to break through to the “green fields beyond”?

Breakthrough: Cambrai is two player game simulating the British assault to breach the “Hindenburg Line” between November 20 and December 3, 1917. One player controls the British forces, the other the German forces. The object of the game is to control a certain number of areas on the map or, for the British, to exit units off the map into certain perimeter zones.

Breakthrough: Cambrai is an area-movement game which uses impulse mechanics (where players alternate "mini-turns") similar to popular games like Breakout:Normandy and Monty's Gamble, Market Garden. The impulse nature of the game means little or no down time for each player while waiting for the other to complete a move or attack.

Breakthrough: Cambrai contains:

  • 1 22” x 34” map (check it out!)
  • 1 16-page rulebook
  • 1 16 page scenario/play booklet
  • 2 Sheets of 5/8” counters (check out some samples!)
  • 4 Setup and Reinforcement Cards
  • 2 player aid cards
  • 4 dice

Click here to download the Cyberboard Gamebox for Breakthrough: Cambrai (20MB zipped file. You will need to un-zip the file before use)


Breakthrough: Cambrai
is a Michael Rinella design, developed by Uli Blennemann, and using the artwork of Niko Eskubi.

Reviews

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Blackjack says...

Rules need a major overhaul. Could be a very good game.


Guest says...


hexhead says...

Not sure what rules Blackjack is reading. I thought they were very tight. Lots of modifiers to remember, but these are well summarized on the player aid charts


Christian Herde says...

This is a very good development of the Area-impulse game system. I recommend this game for players new to the Area-impulse game system and for experts alike. It is a British steamroller attack cristallized timely by the Germans - with definitive potential for a German counterthrust. The game has FOUR scenarios. THE RULES ARE VERY GOOD and Michael Rinella is very helpful and precise with every question on the www.consimworld.com forum. IMO the map graphics could be more appealing and the informational value of the counters is hindered by IMO unlucky design.


Christian Herde, Germany says...

This is a very good development of the Area-impulse game system. I recommend this game for players new to the Area-impulse game system and for experts alike. It is a British steamroller attack cristallized timely by the Germans - with definitive potential for a German counterthrust. The game has FOUR scenarios. THE RULES ARE VERY GOOD and Michael Rinella is very helpful and precise with every question on the www.consimworld.com forum. IMO the map graphics could be more appealing and the informational value of the counters is hindered by IMO unlucky design.


Guest says...


Peter says...

BC is a gem of a game, using a very improved (from BKN) system of area movement an combat. Easy to learn, tough to master, with low counter density this is a great package.

The Area Movement Series (AMS) updates and modernizes the rules system made popular by the now-classic Breakout: Normandy.


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