ASLSK, scenario S4
We agreed that I would suggest 3 scenarios and Laurent would choose which one, then randomly select a side. We wound up with S4 Welcome Back, with Laurent taking the Americans on the defence.
German Setup.
Looking at Laurent’s defence, the 10-2 and HMG dominate the middle of the map. Go up the left or the right? Going up the right means sucking up some HMG shots to get across the open, and then eventually when getting to the top, coming back out through woods to get to the exit locations in the face of the HMG again. I think I much prefer the left side. I can infilitrate most of the German force through the woods, and make the big assault on the I1 exit location without too much interference from the HMG.
Turn 1
I need to neutralize both squads in the woods, and prevent them from getting away to reinforce yI1 later, without taking too many losses in the process. I will be moving a MG into the middle of the board to slow down his reinforcing the left flank.
Moving the Germans into the woods – a 447 moving up next to the 546 to draw fire gets whacked with a ‘3’ and is KIA. MMG rolls another ‘3’ and KIAs my 8-1, and breaks another squad. End result is a squad and 8-1 KIA, and another 3 squads broken. Managed to break two of his squads in advancing fire.
In the American turn, the squad in the woods skulks back.
Turn 2
Rolled a ‘12’ and CRed a squad trying to rally it. Germans start advancing through the woods, getting adjacent to the 546. His DFPh breaks my 9-1 and 2 squads.
In the American turn his 10-2 and HMG from the middle are able to get across to defend yI1 without any interference. The 546 moves further back into the woods.
Turn 3
Tried moving my 7-0 from the middle across to the woods to help rally all my broken guys, but he got zapped. Germans move further into the scary woods. FT guy breaks a squad, and the MMG guy breaks my 8-1 and another squad. The 546 breaks another squad.
In his turn, his 10-2 and HMG zaps a squad in the forest road. The 546, FT and MMG guys all skulk back into the woods. His 666 and MMG counter attacks into the woods, scaring the daylights out of all my broke guys. Unfortunately he then pins the 8-0 and 9-1 trying to rally them. No voluntary breaking in ASKSK, so he then jumps these leaders and CCs them. Only a 7-0 left to rally all my brokies. With 6 broken MMCs to still rally, it doesn’t look good.
Turn 4
I manage to CR 2 more squads trying to rally them.
MMG and HS in the middle tries to run forward to help but gets zapped.
Moving forward in the woods with my 3 ½ unbroken quads – FT guy breaks one.
Then in the American turn he breaks two more of my squads.
With only 2 ½ unbroken squads left and way out of position in the woods, I concede – not enough time to rally squads and move them off, even if there was no opposisiton.
Summary
A debacle – it felt like every time I moved a squad up into the woods and he had a shot, it would get broken. Then I CRed 3 of my own guys, and completely failed to damage any of his squads for long enough to matter. Then getting my leadership CCed and zapped meant I couldn’t rally my rabble quick enough.