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 3/25/2011 8:47 PM
 

After seeing the posting of points earned so far, I had to do something drastic to get myself out of last place in the standings, so . . .

Here is my AAR of my games against Ken in his role as "eliminator". I had a games day at my house last month and Ken was able to attend and pair up with me for RATM to get me into the first round of the Ironman. I got the Marines first. My goal was to head for the airfields and start racking up points early and use the 3rd if needed, but hopefully not give away any points.

Turn 1 had me bombarding Chodori with not quite average results. The last couple of air units hit the beaches to see if Ken had left me any surprises there, but nothing was found. I moved most of my units (4 out of the 6) in to Chidori to try to clear our the Japanese on turn 1. As expected the bombardment hadn't taken out most of the units and my guys took some loses. I left lone units on each beach to try to keep a beachhead, but Ken was able to keep artillery on both beaches to take away both.

By turn 2 I had cleared Chidori and scored my first two points for the airfield, but still no beachhead and I had taken a pounding. And the Japanese in Suribachi and the long range artillery in Empyreal Hill were able to continually destroy my beachheads. So on turn 3 I decided to give up the points and enter the 3rd figuring they would really push forward. But the continuing theme of my game was the mediocre performance on my bombardments and the pounding from the Japanese bombardments and defensive fire was really taking a toll on my guys. I was continuing to bank the 2 points each turn from Chidori, but by turn 5, there were hardly any GIs left on the board. Final score 40-8. Ken said "That's a good score" ---even with a straight face, but I knew I had been clobbered pretty good.

So now it was his turn to attack as the US. I setup fairly standard as the Japanese guarding the beaches heavily. I knew I had to keep him from getting the airfields early and would be pressed to keep him from getting the 9 points he needed. Ken took the long way around on his attack landing in non-beach areas" Silver Light, Kitano Point, Driftwood Coast, and Western Village. I thought this didn't seem very productive, and it wasn't on turn 1. But by landing on the far side of the island he was banking on the fact that I had to protect the beaches heavily and that his boys wouldn't take nearly the fire that mine did. And sure enough, slowly but surely his GIs moved forward taking mild damage, but remaining strong enough to get the job done. By turn 3 he had take Northern Airfield. I tried to shift units to block/counterattack, but had too far to go for most and the artillery units couldn't move. Ken entered the 3rd late enough to give me no points and he was racking up points from the Northern Airfield. When I failed to dislodge him by the end of 6, we were tied and there was no way for me to prevent him from getting another point over the last turns, so I conceded.

I think my attack really was a gamble---trying to gain alot of points early from the airfields, but just took too much damage. Of course going 2nd gave Ken an advantage in that he knew how many points he needed. I'm not sure the rear-island attack can generate enough points to win a single session game, but it seemed like a sure way to gain at least a dozen points. Ken said he thought it did give the US the best chance of winning the game as it reduced their exposure to Japanese fire (since the Japanese really have to guard the beaches or give up mucho points to the US very early). Anyway, had a blast playing Ken and I do enjoy this game.

Now, what to play in round 2 . . .

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 3/25/2011 10:50 PM
 

Now that is worth a point! If you ever have a chance to participate in one of Dr Phil's game days...do so. He is a very gracious host and always brings good competition! Had a great time there and his 15+ acre spread is very picturesque on top of South (?) Mountain.


And his attack as the MArines was actually very good. I got hot and managed to keep him from forming a beachhead which is death to the Marines.

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 3/29/2011 10:10 PM
 

Yes, it is South Mountain. As in the Battle of South Mountain. At Games Day it was a bit surreal as Slotwinski and Evich were playing "The Battle of South Mountain" using the new LOB rules. Their quip was that if they needed to check out a LOS, they'd just look out the door . . .

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MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
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