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 4/9/2011 5:53 PM
 
 Modified By robsohn  on 4/9/2011 8:07:05 PM

Letters from Iwo Jima, AAR Turn 3

Feb 23 - good clear weather

US Bombards Empyreal to get the pesky LR Arty 26 (7 hits) - destroyed; Funami 8 (1 hit) - no effect

US moves 24th Marines up the beaches to Tamana Hill to contest the other high ground on the island. DF 5 (1 hit). 27th and 28th move into Tamana also. 25th and 26th occupy Double Root; 23rd moves up the West Coast

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US Assault Tamana 14 (6 hits) - net 1 step though. This is going to be a meat grinder as US really needs to prep bombard into places with 2 caves and high terrain of 3. I think this will turn out to be a bad choice by the American Commander.

JP Naval arty in Tamana 6 (1 hit). Move Dice 1 (1 unit can move again): move infantry down to Old Man to try to "block" US movement out of or into Tamana.

JP assault on Tamana bites 5 (0 hit) - whiff.

Safe To Land and B/H survives as no bombardment units can reach.

VP JP9 US10

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 4/9/2011 5:56 PM
 
 Modified By robsohn  on 4/9/2011 8:09:58 PM

Letters from Iwo Jima, AAR Turn 4

Feb 26 - good weather.

US Bombards Funami 24 (5 hits) - 1 step; Motoyama 4 (0 hit) - no effect.

US moves 26th Marines to Old Man (JP unit doesn't surprise). 23rd to Warbler. 9th to Funami, DF 7 (3 hits - retreat/2 steps). 3rd to Funami, DF 4 (0 hit). 21st to Old Man, DF 5 (0 hit).

TANKS! 4th Tanks land Double Root to Funami, AT DF 4 (1 hit). 3rd Tanks and 5th Tanks into Funami. 3rd and 4th Arty land at Double Root.

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US Assault Old Man 7 (3 hits) - eliminates JP. Funami 17 (3 hits) - no effect due to terrain. Tamana 12 (4 hits) - just a cave collapse. Assaults in the volcanic terrain is proving to be tough for US Marines and tanks.

Control Old Man (B/H) and Warbler.

JP bombs Tamana 6 (3 hits). Ohsaka into Funami 5 (1 hit). Move Dice 4 (2 units can move): moved back into Ohsaka and North Field.

JP assault on Funami 8 (2 hits) - 1 hit/retreat. Tamana 5 (2) - 2 hits.

VP JP19 US12 - bad turn for the Marines.

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 4/9/2011 5:58 PM
 
 Modified By robsohn  on 4/9/2011 8:17:42 PM

Letters from Iwo Jima, AAR Turn 5

Mar 1 - good weather

US Bombards Funami 32 (9 hits) - now US is getting serious with guns and planes!!! JP wiped out; North Field 4 (1 hit) - no effect

" />

US moves 5th Arty to land at Double Root. US Commander gives up taking Tamana Hill and decides to take Motoyama by brute armor strength. To put it mildly: bad idea. 24th, 27th and 28th Marines retreat from Tamana to Old Man. 3rd Tank to Motoyama; AT surprise 4 (1 hit). He couldn't have 2nd AT gun in there, could he? 4th Tank to Motoyama; AT surprise 4 (1 hit). No chance for 3rd AT!!! 5th Tank to Motoyama; JP tank AT surprise 7 (2 hits). The Kursk of Iwo!

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US moves 21st Marines into Motoyama; DF surprise 7 (2 hits) - 1 hit/retreat. 26th into Motoyama; DF surprise 4 (0 hit) - wiffed. 25th into Motoyama; DF all fired out. 9th to Warbler. 23rd to Funami.

Payback time! US Assault Motoyama 13 (1 hit) - wiffed! Not good for the Jarheads at all!!

No control changes or builds.

JP bombs Old Man 3 (1 hit) - 1 hit/B/H gone. Bomb into Motoyama 3 (2 hits). Bomb into Funami 8 (4 hits) - oooof. Move Dice 5 (3 units can move). Getting full of myself, JP unit in Motoyama moves into Funami, US DF 4 (2 hits) - 1 hit/retreat. Tank and AT retreat to North Field to reset JP "AT trap". "Triangle D" being formed between North Field, Motoyama and Tamana.

JP assault Motoyama 7 (0 hit) - could have put away the US here. Drat!

VP JP28 US14 - very bad turn for the Marines

Debrief: at the end of crushing bombardment of Funami, I was feeling bleak about JP's chances. It looked like US would be able to bombard Motoyama and Tamana with 30+ dice each over the next 2 turns and just crush my defenses. Inexplicably or perhaps getting impatient with my slow moves, US went to force the issue with tanks. Perhaps Admiral Phillips lost "count" of JP units potentially killed. Unknown JP Captain: "Perhaps we may be able to win ... however that is defined."" />

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 4/9/2011 6:01 PM
 
 Modified By robsohn  on 4/9/2011 8:19:17 PM

Letters from Iwo Jima, AAR Turn 6

Mar 4 - good weather

US Bombards Motoyama 36 (13 hits) - as US shoulda, coulda, woulda done last turn - JP wiped out.

US retreats 4th Tank, 3rd Tank and 25th back to Funami. 26th to Old Man and 28th occupies Double Root. US is giving consideration to the B/H replacements to get needed steps back.

B/H on Warbler; STL on Funami.

JP bombs Old Man from Tamana 3 (1 hit). Move Dice 2 (1 unit can move): JP tank hides.

VP JP29 US18

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 4/9/2011 6:02 PM
 
 Modified By robsohn  on 4/9/2011 8:20:34 PM

Letters from Iwo Jima, AAR Turn 7

Mar 7 - bad weather

US Bombards Tamana 36 (8 hits) - 2 JP units wiped out.

US consolidates by moving 21st to Warbler; 26th and 28th to Old Man.

No Assault. No control changes or builds.

No JP bombardment. Move Dice 5 (3 units can move): 2 units hide; 1 moves hidden into Tamana. No JP assault.

VP JP29 US22

Debrief: I'm thinking with time running out that maybe US sould rush Motoyama, but not many units to push with. Also, mistake to not enter Tamana with 1 or 2 units.

" />

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MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
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