Ironman Forum Minimize
 
 
ForumForumIronman AARsIronman AARsIwo Jima: Rage ...Iwo Jima: Rage ...Flags of Our Fathers:  US (Bob S) vs JP (Gary P)Flags of Our Fathers: US (Bob S) vs JP (Gary P)
Previous Previous
 
Next
 Disabled
New Post
 4/9/2011 7:39 PM
 
 Modified By robsohn  on 4/9/2011 7:39:27 PM

Flags of Our Fathers, Turn 9

Mar 13 - good weather! Awesome! Now I need to get and keep STL on all 4 air fields to get 10 VP or take as much areas as possible to prevent JP from getting 3 VPs per area. I don't think it's much fun for Gary at this point, but he soldiers on.

US bombards E. Village 16 (2) - no effect. North Field 12 (5) - kill the JP unit.

Note: 3 units on map +15 confirmed +2 probables and 6 unaccounted.

US moves to take as many areas as possible:

1. 24th to Tachiwa

2. 27th to Tamiana

3. 28th to Empyreal

4. 25th to Koushin

5. 3T to Kitano

6. 23rd to North Field

7. 4T to E. Village; DF AT 3(2 hits) - ouch! 4T dead

8. 5T to E. Village

US assault E. Village 14 (4) - kills tank, 16 confirmed.

US controls all but 2 areas. Places STL on North Field

JP Move Dice 2 (1 move). JP Commander General Garoyu-san concedes at this point as the 6 probables that I've been worried about are all dead. JP has just the HQ and infantry unit left on the board. Not much he can do as even taking back an area will not result in enough VPs to prevent US win

VP JP 17 US 40 auto-victory

" />

New Post
 4/9/2011 7:40 PM
 
 Modified By robsohn  on 4/9/2011 7:41:02 PM

Flags of Our Fathers, Game End

Debrief. I think after some back and forth, US has some slight advantage in this game, esp. with the lessening of the 3rd Marines penalty from 10 to 3 VPs.

The hammer of US bombardments is huge and should be used always. Also, when the Marines survive Def Fire, their concentrated firepower can easily take a dug-in area. Walking into supposed empty areas can lead to bad surprises. I think if Gary had managed to save some units to defend the northern parts of the island when I was stretching out to take as many areas as possible, it might have gone the other way.

I believe the delayed landing strategy worked well. In this case, if I had put enough effort into Suribachi early, I think I would have been on better schedule and wouldn't have had to stretch my units and expose them to JP Def Fire in turns 7, 8 and 9.

As I noted at start, this game is a "puzzle" with a bit of game theory tossed in for both players. There are probably some aspects of the game remaining to look into, but with 6 plays by me (3 as US and 3 as JP), I'm happy that I've got that much gaming out of this magazine game. Time to move on, esp. since now that I'm done with these AARs.

" />

Previous Previous
 
Next
 Disabled
ForumForumIronman AARsIronman AARsIwo Jima: Rage ...Iwo Jima: Rage ...Flags of Our Fathers:  US (Bob S) vs JP (Gary P)Flags of Our Fathers: US (Bob S) vs JP (Gary P)

Syndicate  
 
MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Syndicate  
 
MMP Ironman 2011 Files Minimize
 
 TitleOwnerCategoryModified DateSize