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ForumForumIronman AARsIronman AARsSCS SCS Bastogne - GermanyBastogne - Germany's last throw of the dice decided on the last throw of the dice
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 6/29/2011 5:49 AM
 
After two games of Rock of the Marne against Tony, neither of us felt quite right.

I had notionally won, but it didn't feel like a win: both of us had misread the victory conditions in a couple of ways. Our interpretations were corrected mid game after we had been making decisions based on some false premises.

In our return match, for the last two turns each of us separately believed we were ahead on points, and played conservatively to wind down the clock, rather than aggressively to pull out a win coming from behind.

So that kind of messed up the vibe of round two.

With Ken's agreement we decided to stake our round two points on a re-match - not Rock of the Marne (which we had played twice already) but Bastogne. Still SCS, but only 2.5 turns and a vastly different situation.

Tony took the forces of the United States. I took Germany's armed forces.

I had my reservations about the Rock of the Marne scenario which we played, but Bastogne was outstanding: lots of movement from both sides; both sides veering from triumph to disaster.

Paratroopers being surrounded and overrun; German tank units getting stuck in traffic away from the critical victory hexes on the last turn (oops).

The German opening was all about envelopment: the left wing had all the tanks, armoured infantry and fast footsoldiers. The right had some assault companies and all of the mobile artillery. Some care worn landsers marched up the middle to pin as many Amis in place as they could.

The main road behind the American forward concentration was cut, and two of the three victory towns fell before the Screaming Eagles even showed up.

The paras made their presence felt: occupying the last town in force and tieing down almost all of the German mobile forces, but they could not be everywhere and with one turn to go, the last town was under irresistable pressure. I managed to bring a number of good solid landsers to the fore via road march, occupying the main victory town and freeing the mobile troops to finally crush the paras that held out.

And then Tony struck.

By careful manoeuvre he freed his last surviving tank unit which I had not pinned down. It burst out of the forward woods, bypassing across country away from my units blocking the road. It exploited up to the central town and threw out my infantry.

With only my last turn remaining I was down to one of the three victory towns.

His last step in Neffe was lost as it fell easily. But I had managed to arrange my own units attacking the main town (not Bizory; the other one ...) so that they got in each others way.

It came down to a 2 to 1 attack which required a 10 or better to get the retreat I needed to expel Tony's tankers.

And just as the dice came to my aid against Murray on Iwo Jima, and would later save me from Aaron's "kill" stacks in ASLSK, they saved me here. I made the roll and took the last hex for a win on the last act of the game.

Thanks again Tony. Bastogne is a game I would be happy to play again.
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MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
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