Ironman Forum Minimize
 
 
ForumForumIronman AARsIronman AARsA Victory LostA Victory LostAVL Bill(German) vs Kevin (USSR)AVL Bill(German) vs Kevin (USSR)
Previous Previous
 
Next
 Disabled
New Post
 8/20/2011 10:14 PM
 

Turn 1-So the Stavka chit came in the middle of the draw. Bill was able to retreat his Pz Div early on which I know now set me up for trouble in the future. I was never able to "Bear Hug" the Germans and keep him off those river defenses. The Soviets were able to make deep penetrations in the North Middle of the Map, but Bill skillfully retreated his Pz Div around Tatsinskala and I stupidly chased Rumanians down South.

Turn 2-Not much really happened this turn. Which I now know was my fault. Bill continued to retreat west. Stopping at river lines to gain the x2 defense. Again, STAVKA came up in the middle, but I didn't really push my breakthru in the center of the map, and I missed a real opportunity. By not pushing forward I gave Bill a chance to stabilize his lines. Also, I can see know I was leadin with my Tank Brigades which put them in real danger from massed Pz Div counter attack. Since Soviet Inf Div are worthless for VPs they should lead whenever possible.

Turn 3 and 4-Now all my chits were coming first. I was stalled on the Don-Donets River line in the South. Bill was thin in the North. But since he was going last each turn, he was able to run up attack, kill or reduce some Soviet Tk Brigades and then pull back since he kept two German HQs close to the weakest point in his line. Great thinking on his part. Then the Manstein chit became available, and again since Bill was going last he could hit my leading units then fall back and protect his line before I could do anything in response. I also wasn't very good at placing my HQs.

Turn 5-This turn saw the Germans stabilize the southern portion of the map. There was no way I was crossing the Don now. In the center, I made some good progress, but again going first meant Bill could hit me and them pull back a stabilize a line. But things looked better. 3 TkA and Popov were in the breach and the German Pzs were trying to redeploy. Turn 6 would see everything fall apart.

Turn 6-Turn 6 started with me getting a step loss on one of Bill's Pz Divs for the first time. I really smelled blood. Hah was I wrong. 3 activations in a row in the center of the map allowed Bill to eliminate 4 of my Tk Brigades, bust a 5 hex hole in my line and expoit his way all the way into my backfield. The game was over with 31 VPs for Bill. Auto victory on Turn 6. Looking back I stuck my neck out and Bill chopped it off. Great game Bill. Well earned victory.

Previous Previous
 
Next
 Disabled
ForumForumIronman AARsIronman AARsA Victory LostA Victory LostAVL Bill(German) vs Kevin (USSR)AVL Bill(German) vs Kevin (USSR)

Syndicate  
 
MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Syndicate  
 
MMP Ironman 2011 Files Minimize
 
 TitleOwnerCategoryModified DateSize