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 8/6/2011 6:36 PM
 

Sice this game is fairly abstract, so's my AAR.

English: Aaron Cleavin. French: Scott Romanowski.

Turn 1. Some stuff happens.

Turn 2. Different stuff happens.

Turn 3. Yet more stuff happens.

WoG has area movement, an abstract feel, and a turn sequence that makes it impossible to play by email. When you add to it a poorly-designed VASSAL module, where it is difficult to move the map around without accidentally changing control of a region or two, and the designer bravely resisting rotating the tall map 90° so you could see more on a monitor, WoG has everything I dislike in a game. I'm very glad MMP didn't get this up on the discount sale in time for me to buy it. Maybe, just maybe, this game may be tolerble if played live.

I conceded after three turns out of boredom.

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 8/6/2011 10:08 PM
 

Ouch.

Incendentally, I love the VASSAL module for this one. But yeah, you do have to be careful not to hit the shields to activate the area control.

I turned my monitor 90 degrees, and the map fit on the screen very nicely! :)

And yeah, because of the quick back and forth impulses, this is not one that is going to play very well by email - unless you are really really patient.

I do suggest you give it another try. Perhaps live. Or at least when you have enough patience to give the game a fair shake...


Dan

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 8/11/2011 7:57 AM
 

Well, unfortunately not everyone will enjoy the game. I encourage all the opinions, even negative ones. Scott is certainly entitled to his opinions which of course is what most of his points are. Despite the above, its a great game for any number of reasons.

As to the VASSAL module, I've played the game a number of times on VASSAL and don't have a problem at all. I appreciate the time that somebody took (I don't know who to credit) to produce the VASSAL mod that allows me to play the game on line.

I should point out that the above AAR is not sufficiently detailed to claim a point that is normally associated with AARs for this tournament.

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 9/13/2011 10:24 PM
 

Dan wrote:
> this is not one that is going to play very well by email

I was playing it live on VASSAL.

>Or at least when you have enough patience to give the game a fair shake...

I did give the game a "fair shake". Why do you think that because I don't like it, I didn't give it a chance? I gave it a chance. It failed miserably.

Ken wrote:
> I should point out that the above AAR is not sufficiently detailed to claim a point
> that is normally associated with AARs for this tournament.

I knew that when I wrote it. In my opinion, this game isn't worth the effort to post a better AAR.

Everything someone writes about a game is their opinion, even Ken's belief that this is a "great game".

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MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
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