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 11/20/2011 4:04 AM
 

Oda - Ken Dunn

Anti-Oda - Darryl Lundy

Ken volunteered to match himself against me as there was an uneven number of players for AMDT. We both confessed to never having played this game before, and Ken graciously gave me first pick of sides - I picked Ant-Od becuase they appeared to have more toys to play with.

Turn 1

Oda is up first, and Nobunaga moves in to attack the Asakura in Echizen Fuchu, and wipes out 6 Asakura for no losses. Then he pulls the Nobunaga chit, and follows up with Nobunaga piling into Kianosho to crush the remnants of the last attack - killing 3 more Asakura.

Then end of turn - no moves for me.

Turn 2

Nobunaga up first, and he sieges the Asakura home. Then the Miyoshi foolishly attack Ibraki and get themselves completely wiped out. Then its the Azais turn, and they try to cut of Nobuanga by attacking then beseiging Kangasaki. Then the Ikko-Iki beseige attack Ibraki

Turn 3

Oda is up again, and takes Sawayama and Yokoyama and besieges Odani and the Rokaku. The Azai move back and relieve the Odani siege.

Turn 4

The Azai move again and besiege Yokoyama. Then the Oda move and besiege and conquer Mt Hiei. The enraged Takeda clan enter the game immediately as a result.

Nobunaga then moves down and relives the Ibraki siege.

We made an error at this point and only brought the Takeda onto the map at the rate of 2 units per turn, rather than all of them immediately.

Turn 5

The Asakura start the process of reconquered their territory by besieging Kitanosho (now that Nobunaga is down at Ibraki, things are relatively safe for the Asakura). Takeda besieges Kaniyama and the Ikko-Ikki besiege Mt Shigi. Oba then wipes out the Rokaku clan.

Then the big one - Nobunaga moves his bg stack into besieging ther Ikki-Ikko stronghold at Ishyama, and gets most of his force killed.

The reconstituted Miyoshi again event out and attack Ibraki, getting themselves all killed again.

Turn 6

Unfortunately at this point I lost my log file, but basically what happened next is the Ikko-Ikki counter-attacked at Ishyama and amnaged to kill Nobunaga outright. We debated if this was an automatic victory for the Anti-Oda and decided that the 10 turn scenario doesn't mention this, so we carried on.

For two more turns the Asakura, Azai, Ikko-Ikki and Takeda all nibbled away at the Oda from every direction without any retaliation from teh Oda remnants.

Ken resigned at this point.

Despite the rules errors we made, I think this game has heaps of replayability, and would love to try it again and see how the Oda get on if they manage to wipe out the Azai and Asakura early (and not attack Ischyama).

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MMP Ironman 2011 Announcements Minimize
 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
Ironman Announcement - Wednesday, February 02, 2011

 

What: A tournament composed of seven rounds of game play of MMP games.  Each round (approximately one round each six weeks) will require the competitive play of one game from a list of two different MMP games announced prior to the start of the round.  Participants pick one game and finish it within the time frame allowed.  Points will be awarded based on performance.  A running total will be kept.  There will be a prize for first place!

How: MMP (via its designated tournament director Ken Dunn) will pair up tournament participants who have picked the same title.  Once paired, opponents can play the game via any venue they agree on: face to face, VASSL, Cyberboard, etc.  MMP will make the pairings and notify all players at the start of the round.  We will make every attempt to pair opponents who want the same type of gaming venue.

When: First round starts February 15th. (Just after Valentine's Day so you guys can deal with the important stuff!)  Simply send an email to ken@multimanpublishing.com by February 12 to sign up.  Include your contact information: name, address, email, preferred method of play, and time zone.  The Rounds are scheduled approximately as follows:

Round 1: 2/15 - 3/30

Round 2: 3/30 – 5/15

Round 3: 5/15 - 6/30

Round 4: 6/30 – 8/15

Round 5: 8/15 - 9/30

Round 6: 9/30 - 10/15

Round 7: 10/15 - 11/30

Round 8 (if needed as tiebreaker): 11/30 – 12/30 (This will be a speed round.)

Participants may skip up to two rounds, but skipping more than 2 rounds results in disqualification.

Prior to the start of each round, MMP will announce the two featured games for the upcoming round.  Email Ken prior to the start of a round to announce your participation, what game you want to play, and your preferred venue. If opponents get paired despite having requested different venues, MMP will (if no venue can be agreed upon within 48 hours of the start of the round) decide on the venue.

Scoring: Each win earns 2 Points. There is an extra Point for a "Smashing Victory" (at the sole discretion of MMP), 1 point for playing the game to completion (early concessions considered "played to completion" only on approval of MMP), and 1 point for an After Action Report posted on the MMP website and approved by MMP. Ties will be broken via various tiebreakers as decided by MMP.

What if I don't own the Games?! For each round, the two featured games will be offered at 20% off the retail price prior to and throughout the round to participants of the tournament only.

First place receives an engraved plaque plus choice of either: 1) a trip to Winter Offensive, MMP's charity tournament, usually held in the middle of January (fine print - MMP pays for 3 nights hotel stay, up to $500 for travel expenses, and $100 for food. or 2) every new game MMP publishes in 2012 free of charge.

Second place also receives goodies.
 
Ken has posted the first two games in the General discussion in the Forum here:  ASL and Iwo Jima: Rage Against the Marines.  See his post for details.

You know you want to play the games.  Now you have an even better reason.  Be the MMP Ironman and lord it over your inferiors.

 

 
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