Resources Minimize
 

ASL Q&A

To send an ASL Q&A request e-mail to MMP's staff, click here. However, please check below first to ensure your question hasn't already been addressed. Please state your question clearly and concisely, and so that only a simple "Yes" or "No" response is required. Please cite rule sections as appropriate. Failing to follow these guidelines will likely delay any response.

Advanced Squad Leader (2nd edition) Rules Errata

Official rules errata are published in issues of the ASL Journal and on the MMP website. This list is a collection of all current rules errata that have been published to date (up to and including Action Pack #4 and ASL Journal #10). It also includes current official errata to all counters and scenarios. The errata for Chapter G has all been moved to the 1st Edition section, as all of it was incorporated into the 2nd edition version of Chapter G provided in Rising Sun.

Some of these errata are available as complete replacement rules pages (that can be printed out to replace in entirety the corresponding rules pages from the rulebook) in the form of PDF documents.

Replacement Pages

The following replacement pages are available for download:
A-15-A16vB.pdf
A53-A54vB.pdf
B7-B8vB.pdf
D5-D8vB.pdf

The following replacement rules pages, incorporating additional rules updates not listed below, were included in ARMIES OF OBLIVION with a copyright date of 2006 and are available for download:
A51-A62; D21-D26; S27-S34
2006 Replacement Pages from Armies of Oblivion (26MB file--may take a while to download)

The following replacement rules pages, incorporating additional rules updates not listed below, were included in ACTION PACK #4: Normandy 1944, and have a copyright date of 2008:

B9-10; plus new page B10A-10B

A summary of the AP4 changes can be found here.

Sticky errata

Some have of the errata below has been converted to allow you to print it out on adhesive-backed paper, cut it out, and "stick" it in your rulebook over the areas in question. The fonts and font size have been duplicated in each instance to allow the cut out corrections to be placed on top of the initial errors. A description of the errata is listed first, followed by the corrected area intended for cutting out (i.e., the rule section as it should now read). Because some of the errata threw off the existing formatting in some areas, some additional material has been reformatted and provided to make sure that all the material fits in the proper space (e.g., B8.61-.63). Please take care to cut as close to the text as possible before applying these in your ASLRB.

ERRATAvB.pdf (for errata published in ASL Journal #3)
stickyAE_letter.pdf (for errata published in ASL Journals #4, 5 & 6)

 
Directory Minimize
 

Rulebook Chapter

Index

Charts & Tables

A | B | C | D | E | F | G | H | J | K | O | P | Q | R | S | T | V | Z | FB

Scenarios | Maps & Overlays | Counters

1st Edition Core Module Errata

 
Index/Charts & Tables Minimize
 

Index

  • In the definition of "Squad Equivalent", add "non-Inherent-" in front of "crews" and "crew".
  • In the definition of "Armed" in line 2 after "(A20.54)", add "not possessing a functioning Gun/SW".
  • Line 1 of the definition of "FBE" after "Edge;" add "in SASL,".
  • Under "Field Phone" replace "O6" with "OCG6".
  • Under Sustained Fire, delete "[AFPh Restriction: A4.41, A7.25]".
  • In the definition of "Unarmed" in line 2 after "Gun/SW", add "or inherent crew".

Charts & Tables

The 2005 reprint of the ASL Rulebook 2nd Edition updated the dividers to incorporate previously published divider errata, along with new divider errata that we published on our website. Those updated dividers are available for purchase separately, and those new errata for the original ASL Rulebook 2nd Edition dividers are shown below. Unfortunately, the revised dividers included in the reprint introduced some new errors, and errata for the revised dividers (as well as some previously undiscovered divider errata) are also shown below.

  • ASOP (rev.): Pre-Game Sequence, 11th primary bullet after "Record the Drop Point of each paratrooper Wing (E9.12)" add "and the single hexgrain direction that will apply to all Wings."
    [Corrected in revised dividers]
  • A7.37 IIFT TABLE: the "MOL" entry should be over the pink "4" column instead of over the white "4½" column.
    [Corrected in revised dividers]
  • Support Weapons Chart on the pink divider and on the blue-and-gray QRDC:
    • Change note D to: "D. Hero fires by adding 1 to MG IFT DR (using full FP) or TH DR".
      [Corrected in revised dividers]
    • In the "PF, PFk" line, remove note "B" from the "1 IPC(2PP Max) SMC" column.
      [Corrected in revised blue-and-grey QRDC, but still applies to the revised pink divider]
  • A11.11 Close Combat Table on blue/gray QRDC: DRM for Gurkha/Japanese vs Infantry should be "-1" not "-2".
    [This table on the pink divider correctly shows the DRM as "-1".]
    [Also applies to revised dividers]
  • A11.11 Close Combat Table (under CC FP or DR Modifiers) on the pink divider and on the blue-and-gray QRDC:
    • In the entry that begins "by unpinned Gurkha" add "armed," before "unpinned" and delete "(unless Ambushed)".
    • In the entry that begins "by Dare-Death MMC" add "armed, unpinned" before "Dare-Death".
    [Corrected in revised dividers]
  • A12.121 CONCEALMENT LOSS/GAIN TABLE (pink chart): in Note A, line 2 after "during the MPh/RtPh," add "is forced back to its last Location via Detection (A12.15),".
    [Corrected in revised dividers]
  • A12.21 Concealment LOSS/GAIN Table on the pink divider: in line 1 of Case A in the EXC, replace "all defenders" with "its target" and in the next line replace "Bypass (A15.42)" with "Bypass (A12.42)".
    [Corrected in revised dividers]
  • A15.1 Heat of Battle Table on the pink divider and on the blue-and-gray QRDC:
    • Under *Treat as Battle Hardening add " or on a Pier" after "Beach Location".
    • Under +Treat as Battle Hardening add "Assaulting/Evacuating side in a Beach Location or on a Pier (G14.32)".
    [Corrected in revised dividers]
  • A24 Smoke Summary chart on the green divider: in the two white WP rows replace "U.S./British" with "U.S./British/Japanese/Chinese"; in the Mild Breeze column delete note "K".
    [Corrected in revised dividers except that in the White Dispersed WP row the replacement of "U.S./British" still applies; also see below]
  • A24 Smoke Summary chart on the green divider: the fifth (white WP) and sixth (gray WP) rows of this chart should show a "Dispersed +1" counter, not a full-strength "WP NMC +2" counter.
    [Applies only to revised dividers]
  • A./G. National Capabilities Chart:
    • The American Army 3-3-7 HS should have its morale underlined.
    • The American Army 5-4-6 squad should have its FP underlined.
    • The American USMC 6-6-8 squad should not have its Range underlined.
  • Chapter B Terrain Chart: in row "2. Shellholes" in the Notes section delete "unless BU".
    [Corrected in revised dividers]
  • Chapter B Terrain Chart: in row "3. Road" in the "Truck" column after "½" add "[BU: 1]".
    [Corrected in revised dividers]
  • Chapter B Terrain Chart: in row "6. Bridge" in the "TEM" column replace "LOS" with "FFMO"; in the "Notes" column replace "If" with "FFMO if".
  • Chapter B divider: B25.65 Wind Change chart line 4 of NOTE replace "Mild Breeze" with "No Wind".
    [Corrected in revised dividers]
  • C1 OFFBOARD ARTILLERY PLAYER AID (OBA Flowchart):
    • first column of chart, yellow oval, at end after "next" add "RPh" and change color to orange.
    • the heading of the 2nd column replace "SSR" with "SR".
    • in Rocket OBA section, in the green oval at the bottom left replace "Access Lost, Remove AR" with "Resolve FFE:1, Replace with FFE:2".
    • in Rocket OBA section, the white rectangle at the top right should say "Do you desire to Cancel FFE:2?"
    • in note e, line 2, replace "of" with "or".
    • in the FFE:2 section at the bottom, there should be an arrow going from the "Make Direction/Extent of Error DR" octagon to the Yellow "Resolve FFE:2/Flip to FFE:C" oval.
    • add footnote "z" to the first chit draw square under "Contact and Access". After "Battery Access" in the second line of the "Firing Illuminating Rounds (IR) with OBA" box add "z. An IR Mission must be declared prior to drawing for Battery Access."
    [All corrected in revised dividers]
  • OFFBOARD ARTILLERY FIREPOWER CHART (flipside of C1 Offboard Artillery Player Aid): in the entry under the Barrage column for 100mm+ replace "12" with "16".
    [Corrected in revised dividers]
  • C3 To Hit Table on the blue divider and on the blue-gray QRDC: change "* Gun", "L Gun" and "LL Gun" to "* weapon", "L weapon" and "LL weapon".
    [Corrected in revised dividers]
  • C5 Firer DRM Table on blue Chapter C divider and blue/gray QRDC: in Case I replace "MA only" with "MA/SA only".
    [Corrected in revised dividers]
  • C5 Firer-Based Hit Determination DRM Table on the blue divider and on the blue-gray QRDC:
    • In case A add note "S".
    • In Case B add "(+3 if in woods/building/rubble)".
    • In Cases C, C1, & C2 add note "L".
    [Corrected in revised dividers]
  • C6 Target-Based Hit Determination DRM Table on the blue divider and on the blue-gray QRDC:
    • In Case L after "target" add "/firer".
    • In Case M delete note "G".
    [Corrected in revised dividers]
  • C7.31 AP To Kill Table (on blue Chapter C divider and on blue-gray QRDC):
    in the Unarmored Target line at the bottom of the Table, change "65-77mm" to "65-84mm".
  • C7.34 HE & Flame To Kill Table on the blue divider and on the blue-gray QRDC:
    • Change "2, 3, 4: Only TK# Modifiers are:" to "2, 3, 4: Only TK# Modifiers are +1 if Rear Target Facing & :".
    • In note 3 add "+1/+2 Elevation adv. (C7.22); ".
    • In note 4 at end add ";double if CH".
    [Corrected in revised dividers]
  • C7.7 AFV Destruction Table on the blue divider and on the blue-gray QRDC: in the "FT/MOL" column in the "= TK#" row add note "A" to the "Elim" entry.
    [Corrected in revised dividers]
  • Shock/UK chart on the gray Chapter D divider: the rules reference C7.4 should be shown.
    [Corrected in revised dividers]
  • Shock/UK Table on the gray Chapter D divider: in the 3rd bullet under "Results" in line 1: replace "CCPh" with "RPh".
    [Corrected in revised dividers]
  • D2.5 Excessive Speed Breakdown DRM Table on the gray divider: in the +1 row after "Russian(r)" add ", all Chinese".
    [Corrected in revised dividers]
  • D2.5 ESB DRM Table on blue-gray QRDC: in the "+1" row after "Russian(r)" add ", all Chinese".
  • D4.22 Hull Down Maneuver chart on the gray Chapter D divider: add "-1 attempt at setup".
    [Applies only to original dividers; see below for revised dividers]
  • D4.22 Hull Down Maneuver chart:
    • on the gray Chapter D divider, add "-1" before "attempt at setup";
    • on the blue-grey QRDC, add "-1 attempt at setup".
    [Applies only to revised dividers; see above for original dividers]
  • German Vehicle Rarity Factor Chart: the PzKpfw IVA is NA in 1941.
    [Corrected in revised dividers]

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Chapter A Minimize
 

Errata

A1.4: the green MMC illustration does not represent an actual unit.

A2.3: in the second sentence, insert "/enter" after "up" (three instances).

A2.9: in line 1, add "/weapon" after "unit".

A4.12: replace entire section with "Any Good Order MMC which begins the MPh/APh and ends its MPh/APh stacked with a leader of the same nationality in the same Location, at the same level (2.8), and with the same Wire/entrenchment/panji/paddy status is eligible for a two MF bonus during that MPh/APh, provided it expends all its MF while moving in a combined stack with that leader, and does not expend any of its MF to mount, ride, or dismount any form of conveyance."

A4.63: in line 2 after "Dash move" add "to a particular Location". In the last line of the second Example delete "either" and "or BB6".

A5.5: line 1, add "non-Inherent-" in front of "crews".

A7.212: line 4 replace "unarmed/unarmored" with "unarmed, unarmored".

A7.3: second sentence lines 5-6, replace "due to the effect of terrain, Hindrances, target characteristics, and/or leadership" with "as listed on the IFT DRM chart or in the appropriate rules section". After the second sentence add: "Each applicable entry on the IFT DRM chart is cumulative (A.17) and is applied only once per attack, unless indicated otherwise."

A7.308: lines 15-16, delete "[EXC: if HD the vehicle is unaffected by an immobilization result]".

A7.52: second sentence line 3, delete "(/Cowering/CX penalty)". After the second sentence add: "Should any member of the FG incur a detrimental DRM, it applies to the entire FG (cumulative as per A7.3)."
[Also applies to replacement page PDF!]

A7.531: at the end replace "treated as if he were firing" with "marked with an appropriate Fire counter."
[Also applies to replacement page PDF!]

A7.7 : in line 17 add after "enemy" add "/Melee" then in the next to last line on page A15 after "enemy" add "/Melee".
[Corrected on replacement page PDF]

A8.1: At the end remove "[EXC: Impulse Movement; 13.6; 25.232; D14.2; E11.2; E11.52.]"

A8.22: 3rd bullet replace "Small Arms" with "Spraying Fire".

A8.3 :add at the end "If a unit, or any SW/Gun it possesses, uses Subsequent First Fire (or Intensive Fire) then that unit and all its SW/Guns are marked with a Final Fire counter."

A8.3: after "A DEFENDING Infantry unit", add "/(its MG/IFE-weapon)".

A8.41 EX: second paragraph, lines 23-25 replace "… the 4-6-7 would then be marked with a First Fire counter while the LMG's First Fire counter would be flipped to its Final Fire side." with "the 4-6-7 and LMG would then both be marked with a Final Fire counter."

A9.3: line 8, delete "(or Prep; E7.5)".

A9.52: replace the second sentence with "Spraying Fire can be used against a moving unit and against a Location without a moving unit (halved again for Area Fire), although its only effect in the second Location would be to leave Residual FP."

A10.41: line 2 after "Range" add "per A10.532".

A10.5: lines 15-16 delete "to increase the distance between itself and ≥ 1 nearest Known enemy unit(s)".

A10.533: line 6, delete "(or accepting its surrender; 20.21)"

A10.62: line 4 add "CC/" before "WP".

A10 Comprehensive Rout Example:
in the second paragraph of Rout Phase Russian Player Turn in lines 7-8, replace "be eliminated for Failure to Rout" with "surrender, or be eliminated for Failure to Rout if No Quarter had been in effect".

A10 Comprehensive Rout Example:
in the fourth paragraph of Rout Phase Russian Player Turn, replace the second sentence with "It must rout towards building M7 since that building will bring it farther away from all KEUs (in J9, L8 and M9) [10.51].".

A11.15: in the last sentence, add "Melee" after "but all friendly"

A11.51: line 5, replace "unbroken/unpinned, armed" with "unbroken, unpinned, and armed". Lines 7-8 delete "in a halftrack".

A12.121 Concealment Loss/Gain Table: in Case E after "overstacked," and in Case F after "Wounded," add "fails a MC,".

A12.122: replace the two bullets with

  • A unit that is within 16 hexes of an unbroken enemy ground unit, is not in Concealment Terrain, and is out of the LOS of all unbroken enemy ground units (see the applications of Case K in the Concealment Table);
  • An Infantry unit (not manning a Gun) that is beyond 16 hexes from all unbroken enemy ground units but in the LOS of at least one of them, and is in Concealment Terrain (see the application of Case I in the Concealment Table).".

A12.14: line 6, before "breaks" add "fails a MC or".

A12.15: line 5, delete "; Human Wave (25.23)".

A12.15: line 9 after "it will" add "lose Concealment and".

A12.33: line 11, after "hidden Fortification" add "(including Wire but not Panjis)".

A12.42: line 5, replace "end the MPh" with "end its MPh".

A15.1: at the end of the "* Treat as Battle Hardening if:" line, add "/on a Pier".

A15.1: at the end of the "† Treat as Battle Hardening if:" line, add: "or if Assaulting/Evacuating side in a Beach Location/on a Pier (G14.32)".

A15.2: line 8, in the EXC after "(C13.31)" add ", ATMM Checks (C13.7),".

A15.23: line 1, replace "fire and carry a" with "use a non-MG"; line 3, replace "a SW" with "a MG (at full FP) or other SW".

A15.42: after "Minimum Move (4.134)," add "Wounds (17.2),".

A17.2:at the end of line 5, add "Good Order" after "A".

A19.131: line 10 replace "all B#" with "all SW Original B#/X# [EXC: DC]".

A19.132: 4th line change "4-3-6" to "4‑4‑7".

A20.21: line 5 add "unconcealed" after "possible". At the end of the first sentence add "[EXC: if pinned; 10.53 & G5.5]".

A22.612: line 18, delete "Non-Stopped/".

A24.31: line 4 in EXC replace "non-moving units in MPh" with "non-moving units in First Fire".

A24.31: line 4, after "placed" add "(by any means)".

A24.31: lines 5-6, replace "WP on the Area Target Type" with "by ordnance WP".

A25.235 EX: in lines 21-22 [approximately] of the second paragraph, replace "but both pass the LLMC — the broken squad with a 7, the other with an 8." with "which then passes its LLMC with a 7."
[Corrected on replacement page PDF; NA to AoO replacement page]

A25.3: the broken side of the American 6‑6‑6 squad should not have its Morale Level encased in a square and its BPV should be "11" not "17".
[Corrected on replacement page PDF; NA to AoO replacement page]

A25.45: replace "F.8" with "25.53".
[Corrected on replacement page PDF; NA to AoO replacement page]

A25.82: line 2, add "Non-elite" before "Axis Minor".
[Errata to AoO replacement page]

A25.82: line 3, replace ">10" with "≥10".
[Errata to AoO replacement page]

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Chapter B Minimize
 

Errata

B3.5: line 1 in the EXC: delete "rubble/".

B6.3: lines 3-4, disregard the B6.3 errata from the Journal 7 Debriefing; instead after "regardless of LOS)" replace "is" with "and Residual FP attacks are". [If correcting the Journal 7 errata instead of disregarding it, delete the phrase "with a TEM of -1 which is cumulative with other TEM (e.g., AFV/Wreck) and FFMO/FFNAM". We apologize for any inconvenience.]

B6.42: line 6 after "bridge" add "Location".

B8.61: line 7 after "Fortified" add "but would instead be eliminated if the opposite entrance were an enemy-occupied pillbox".
[Corrected on replacement page PDF]

B9.31: line 8, replace "wall/hex" with "wall/hedge".

B9.321: first EX: The 4-6-7 should be marked with a WA counter.
[Corrected on replacement page PDF]

B9.323: line 3, after "forfeit it" add "[EXC: 9.324]".

B9.324 (2008 version): replace the last sentence with "A HIP unit that desires to claim WA during setup must secretly record such WA status [EXC: 9.323]. A HIP unit may forfeit WA (even if it had been mandatory) to an enemy unit claiming WA (even implicitly; 9.323) over a shared hexside and remain hidden but must be placed on board (concealed) to deny an enemy unit from claiming WA, or to claim WA that is not mandatory and was not recorded, or to forfeit WA if no enemy unit is claiming it. Hidden units are not considered when determining if broken/unarmed units may claim WA (9.32)".

B9.5: line 3 after "walls" add "[EXC: HEAT NA (C8.31)]".
[Corrected on AP4 replacement page]

B10.1: fourth sentence, after "in question" add "for LOS purposes (but the actual Crest Line is always used for movement purposes)" and after "hill hex" add "[EXC: Newer boards may depict visible Crest Lines beneath this other terrain (EX: 61F8), in which case the actual Crest Line is used to determine LOS as is the case with Inherent Terrain]3A".

B13.3: line 2, add "[EXC: vs. bypass movement]" after "hex" and before ". All".

B13.421: line 14 between "woods" and "hex" delete "road".

B14.2: line 6 before "higher" delete "one level".

B16.71: at the end of the first sentence add "; 16.4 does not apply".

B16.72: at the end add "and pay double Open Ground COT".

B23.211: line 5 after "(A10.61)," add "Victory Conditions (A26),".

B23.25: at the end add "LOS to a unit in a building Location [EXC: rooftop Location] can exist only if drawn to an ADJACENT unit or (for LOS between different hexes) if the LOS as it enters the hex does not cross a hexside within the building depiction (e.g., in contrast to 1X3/1X4)."

B27.6 and Chapter B Footnotes: change existing footnote "3A" to "3B" and add new Chapter B footnote "3A. 10.1 HILLS: In addition to having visible Crest Lines beneath some terrain, newer boards are much better at depicting where Crest Lines actually are by using gaps in the terrain. In many areas of these boards, most players will be able to agree on where the Crest Lines actually are underneath the other terrain of grain, brush, woods, or buildings even without visible Crest Lines. When players can so agree, we encourage them to use the actual Crest Lines to determine LOS.".

B28.1: lines 6-7 delete "Known Minefields (28.45-.47)" from the EXC.

B28.61: line 5, add "Infantry/Cavalry" between "but" and "are".

B30.34: in line 2 delete "Residual FP".

B32.11: after the first semi-colon in the EXC add "Streetfighting, Manhole Locations,".

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Chapter C Minimize
 

Errata

C.7: at the end (before the EX) add "The Original DR for rubble creation (B24.) and pillbox elimination is determined after application of the bonus DRM [EXC: CH; 3.73]."

C.8: line 5, replace "moving" with "a moving target".

C1.7: at the end add "[EXC: IR Missions must be declared prior to the Mission's first Battery Access draw]."

C1.81: lines 1-2 delete "(inclusive of units set up offboard)".

C1.821: lines 8-9, replace "breaks/suffers-" with "fails-a-MC/suffers-".

C2.29: lines 9-10, delete "[EXC: as per D6.64]".

C3.33: line 11, replace "all vulnerable units/PRC hit by WP must take an A24.31 NMC" with "see A24.31 for a hit by WP or if in a Location where WP is placed".

C3.331 EX: at the end add "See also B9.521 second EX for WP placement.".

C4.2: penultimate line replace "Gun" with "weapon". [All weapons ≤ 40mm suffer this modification to their Basic To Hit #.]

C5.35: line 2 delete "in its MPh".

C5.6: line 3, replace "or stunned" with "stunned, or marked with a Final/Intensive Fire counter".

C6.8: line 3: after the "WP" in the EXC, insert "; HD (D4.2)"

C7.7 AFV Destruction Table: in the "FT/MOL" column in the "=TK#" row add note "A" to the "Elim" entry.

C11.3: line 1 delete "is".

C12.23: line 2, after "pillbox," add "cave,".

C13.1: line 7 replace "red" with "green". [The "L" footnote on the To Hit table is in green.]

C13.31: lines 31-33 replace "squads" with "squad-equivalents".

C13.311: lines 3-4 replace "squads" with "squad-equivalents".

C13.7: line 4, replace "Good Order (or Berserk)" with "unbroken".

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Chapter D Minimize
 

Errata

D1.81: lines 2-3, delete "either" and delete "or in its own hex".

D2.3: line 16: add "/hexside" after "hex". [If a vehicle is trying to VBM a second hexside of the same hex, and is prevented, then the MP are spent in that hex, not in the previous hex.]
[Corrected on replacement page PDF]

D2.5 ESB DRM Table: in the "+1" row after "Russian(r)." add ", all Chinese".
[Also applies to replacement page PDF!]

D3.32: line 6: append the following at the end: "if not in Motion; or Case C4/quartered FP, if in Motion." Delete the sentence: "(See Example at the top of the next page.)"
[Corrected on replacement page PDF]

D4.2: lines 3-4, replace "Direct or Small Arms/non-ordnance [EXC: DC, C7.346] fire" with "Direct Fire ordnance".

D4.2 :line 7: replace "claim a" with "claim an in-hex" before "Case Q TH DRM".

D4.21: lines 1-2, add "ordnance" after "Direct Fire".

D6.5: last line: add "/Recovered" after "unloaded".

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Chapter E Minimize
 

Errata

E1.14: line 1, before "Non-Stopped", add "in Motion/".

E1.931: at the end add "IR Missions must be declared prior to the Mission's first Battery Access draw."

E3.6: replace the third sentence with: "On unpaved roads, the road bonus in B3.4-.41 is NA and Open Ground movement COT applies (as modified by 3.64) when using the road."

E3.733: line 1 delete "Ground/"

E3.7331: line 5, after "per hexside." add "Along plowed roads, all non-tracked vehicles [EXC: sledges] must pay one extra MP/MF per hexside.".

E3.741: line 1, replace "ordnance/SW" with "weapons".

E7.25: line 19 after "one hex," add "and to reduce any non-cliff Crest Line Blind hexes to zero if there is ≤ 1 level elevation difference (see B10.23)."

E7.3: line 7-8 between "easiest" and "target" add "non-HIP [EXC: Observation Planes may target "empty" hexes]".

E7.4: line 2 at end of EXC: add "and subsequent hexes of a Strafing Run".

E7.5: in the antepenultimate sentence in the seventh line from the end after "marked with an AA counter" add "(and AAMG firing at Aerial targets)".

E7.6: lines 5-6 delete "is subject to malfunction/repair/disablement normally and".

E9.12: at the end of the first sentence, add "and the hexgrain direction they will all share."

E11.2: In line 3 replace "AFV platoon movement (D14.2-D14.22)" with "Impulse Movement (D14.3)".

E11.52: In line 1 replace "Impulses" with "Impulse Movement (D14.3)". In line 8, after "Human-Wave" add "/Armored-Assault".

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Chapter F Minimize
 

Errata

Note that Chapter F has not yet been updated to 2nd Edition format.

F.7B: In line 5, delete "enemy".

F2.2: line 3, delete "concealment (2.3),".

F6.3: last sentence, after "E3.54" add "/E3.723".

F11.611: If an ATTACKER enters a DEFENDER's Location during the MPh across a hexside (or from a vertex) that lies within the latter's Sun Blindness Zone, the Sun Blindness DLV Hindrance does apply to each attack made during that MPh by the DEFENDER vs that ATTACKER.

[back to top]

 
Chapter G Minimize
 

Errata

There is currently no errata for 2nd edition Chapter G.

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Chapter H Minimize
 

The only Chapter H pages that have so far been updated for 2nd Edition format are German, Russian, British, Italian, Allied Minor, and Chinese. Likewise, these nationalities have had their counters replaced in HOLLOW LEGIONS 2nd Edition, BEYOND VALOR 2nd & 3rd Edition, FOR KING AND COUNTRY, DOOMED BATTALIONS 3rd Edition, and RISING SUN. Additionally, there were a number of errors in the counters and Chapter H Notes for the original DOOMED BATTALIONS published by The Avalon Hill Game Company that MMP corrected when we reprinted DB as the 2nd Edition. All these corrected 1st Edition errata are listed at the end of this compilation.

Errata

p.H17: [German vehicle Note 61] (SPW 250/9): the depiction of the counter in Chapter H should have a thin white square around it, indicating it has a Slow Turret Traverse. The actual counter is correct.

p.H21: [German Vehicle Note 93] (Goliath): second paragraph, line 14, add "BU" between "fully-tracked" and "AFV".

p.H28H Russian Vehicle Listing: :Multi-Applicable Ordnance Note A applies to the 107mm mortar (Note 3) not to the 120mm mortar (Note 4). The individual Notes themselves correctly show the appropriate Multi-Applicable Ordnance Note.

p.H33: [US Vehicle Note 7] (M3 Medium Tank): Either the MA or SA can claim armor leader direction, but only the one that fires first in a phase (treating Defensive First and Final Fire as one phase) can actually use it. See British Vehicle Note 11.

p.H34: [US Vehicle Note 18] (M4 Tankdozer): "+2 for HH" is NA vs mortar fire.

p.H36: [US Vehicle Note 30] (M3(MMG) & M3(HMG) Halftracks): After "VCA." in the next-to-last line of the final paragraph, add "In addition to Removal as per D6.631, the AFV's Passenger(s) may Remove its secondary AAMG as (a) dm MMG [for the M3(MMG)] or (b) dm HMG [for the M3(HMG)]. The MA of both AFV may be Removed (but only as per D6.631) as a dm .50-cal HMG."

p.H36: [US Vehicle Notes 31, 32 & 33] (M4 & M4A1 & M21 MC Halftrack): The U.S. M4, M4A1 and M21 MC ht should have "Inf Crew" on the counter; see British Vehicle Note H.

p.H37: [US Vehicle Note 39] (M3A1 Scout Car): This vehicle can retain any unpossessed SW aboard it (D6.4), and its Passengers' FP is not subject to halving for Mounted Fire (D6.1). See British Vehicle Note 69.

p.H37: [US Vehicle Note 39] (M3A1 Scout Car): The MA is Removed as a dm .50-cal HMG and the other MG is removed as a dm MMG. See Chinese Vehicle Note 8.

p.H37: [US Vehicle Note 39] (M3A1 Scout Car): On the AFV Data Card (from Hedgerow Hell), the movement-type symbol should be that for truck-type movement.

p.H37: [US Vehicle Note 39] (M3A1 Scout Car): In line 2 of the first "dagger" section, change "3-3-6" to "3‑4‑6".

p.H37: [US Vehicle Note 39] (M3A1 Scout Car): first †, last line, replace "crew" with "crew/Passenger".

p.H37: [US Vehicle Note 41] (T8 Reconnaissance Vehicle): The U.S. T8 "SC" should have 2FP BMG.
[Counters replaced in Armies of Oblivion]

p.H38: [US Vehicle Note 46] (LVT(A)1): The illustration should show the LVT as CT, not OT. The actual counters are correct.

p.H39: [US Vehicle Notes 49, 50 & 51] (LVT2 & LVT(A)2 & LVT4): The fully-tracked-movement symbol is missing from the counter illustrations preceding each Note. The actual counters are correct.

p.H41: [US Multi-Applicable Note I]: Change "See" to "Each MG may be Removed as this given type (i.e., as a .50-cal. or MMG respectively). See also".

p.H41: [US Multi-Applicable Note L]: Change "subtract two (one per crew/HS) from its immediately subsequent unbogging DR" to "subtract two (one per crew/HS) from the colored dr of its immediately subsequent unbogging DR". See British Vehicle Note 84.

p.H51: British Vehicle Listing: [British Vehicle Note 51] (Humber IV AC): The Vehicle Listing indicates that this vehicle has truck-type movement, but the counters indicate AC-type movement. The counters are correct.

p.H93: [Japanese Vehicle Note 16] (Type 92 I-KE 5 ton Tractor): Add "† Ammunition of ³ 100mm being carried by this vehicle reduces its Passenger capacity (C10.13) by 4 (not 8) PP." Add "Ammo: 4 PP" to the back of the vehicle counters.

p.H103: [Chinese Vehicle Note 13] (VCL Mk VI Carrier(b)): In line 2 of the second paragraph replace "or" with "and/or".

p.H111: [Landing Craft Note 6] (LCT(4)): The AFs are missing from the counter illustration. The actual counters are correct.

p.H112: [LC Rarity Factor Chart] The line for U.S. PTO use of the LCT(4) should show a RF of 1.5 — not 1.4.

p.H113: [French Vehicle Note 1] (FT-17 75BS): The counter (as well as its Chapter H illustration) should not have a CMG.
[Counter replaced in General 28/6]

p.H120: [French Vehicle Note 36] (Peugot 202): Neither version (nor the Chapter H illustration) should have a Wreck depiction on the back.
[Counters replaced in General 28/6]

p.H120: [Lend-Lease Vehicle Chart] Dates for the Lend-Lease M4A3(76)W should be "8/44-5/45".

p.H125: [French Ordnance Note 18] (Mitrailleuse de 13.2 CAJ mle 30): Make two To Kill DR when using the 12.7 column of the AP To Kill Table; only one DR (firer's choice) is used. Maximum range for To Hit purposes is 16 hexes.

p.H142B Allied Minors Ordnance Listing, Note 34: Mitrailleuse de 13.2 CAJ mle 30, in B# column add "11". {Page H141 in earlier editions of Doomed Battalions.}

p.H160 Croation Ordnance Notes: in the introduction on page H160 in the discussion concerning the German-Croat Legion and the M28(75) ART, replace "Allied" with "Axis" before "Minor Ordnance Note 56".

p.H171: [Russian Miscellaneous Additional Vehicle Note 7.1] (BT-2A): the depiction of the counter in Chapter H should have a white oval underneath the MP indicating it is fully-tracked. The actual counter is correct.

Q&A

p.H41: [US Multi-Applicable Note V]: Can such a weapon (i.e2, one that cannot fire in the VCA at the same level) attack in OVR?

A: No.

p.H135: [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): May the two crews of a Nimbus start a scenario dismounted?

A: Yes, but not with its weapons Removed.

p.H135: [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): If dismounted Infantry possess a Nimbus that is in Bypass of an obstacle, does the Infantry occupy the obstacle (per A4.3-.332)

A: No, in this particular instance, the Infantry would be considered to be at the CAFP along with the Nimbus.

p.H135: [Danish Vehicle Note 24] (Nimbus 20mm TD Motorcycle): Can broken dismounted Infantry possess a Nimbus that is in Bypass of an obstacle?

A: No, the broken Infantry must drop possession when it occupies the obstacle.

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Chapter J Minimize
 

Errata

There is no errata for 2nd edition Chapter J.

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Chapter K Minimize
 

Errata

p.K22: column 2, item number "2", line 1, add "armed" between "Known" and "enemy" and in line 6 delete "/unarmed".

p.K25: column 1, paragraph beginning "I rally, but you don't ..." lines 7-8, replace "instead being subject to the result of yours as if I were broken, except that" with "instead my life being subject to the result of your NMC—plus".

p.K44: column 1, paragraph beginning "No matter what ...", replace that first sentence with "No matter what, though, if you Hook Up a Gun both towing vehicle and Gun crew (Gun crew only if Unhooking) are marked with a TI counter for the rest of the Player Turn."

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Chapter O Minimize
 

Errata

O6.21: line 2, after "open into" add "only".

O11.4: CG9 GERMAN INFANTRY/AFV RG: line 3, delete "on/ between A9 and N0, as well as" from the exception.

O11.6194 Note b): line 19, before "on-map", add "unconcealed".

O11.6205: at the end of the EXC in the last sentence add "or if he sets up possessing a radio/field-phone per SSR CG6".

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Chapter P Minimize
 

Errata

Note that Chapter P is not in 2nd Edition format.

Divider: LG Hex R0, Kampfgruppe Peiper should have entry time of 19PM not 19AM.

Divider: LG Hex E1, Kampfgruppe Peiper should have entry time of 19PM not 19AM.

P8.53: In the "INITIAL-SCENARIO VICTORY CONDITIONS:" replace "bridge Location R46" with "hex R46".

P8.61421: After "≤ 4, that SW" add "or mounted FT of a manned, mobile AFV".

P8.6198: Add ‘and "HW"' after "I" in description of Objective Hex.

SSR KGP1: IMPORTANT: Note the existence of a Level 8 Crest Line in "St" hexrows TT28-OO31-MM30-JJ31-JJ32-II33-II34-HH34-HH37-GG38-GG40-HH40-HH47-II48-II54-JJ54-JJ56. Also, the Level 3 Crest Line in StM49 runs into hexes M50 and N50, and thence off-map along the south side of unpaved road N51-O57.

SSR KGP3: Unless all fire originates in-hex, all such Hindrance DRM are considered to be caused solely by conditions outside the target hex (A8.26).

Footnote P27: The US M4 18-Ton High Speed Tractor provided in KGPII should have a 4FP AAMG using the 12.7mm To Kill number with "2" ROF as per U.S. Multi-Applicable Vehicle Note O. Revised counters for these and other counters from KGPII are included in Doomed Battalions.
[Counters replaced in DB, and replacements replaced in ABTF]

Ch Map: Delete the slope in hex FF8 on the FF8/FF9 hexside.

Ch Map: Hex AA10 should contain a Steeple Location, making 14 LVP on the map.

Ch Map: Hex A10 arrow should be green, not blue.

Ch Map: Hex S29 arrow should be green, not blue.

Lg Map: SS29 is a Pine Woods hex.

Lg Map: Hex K57 Arrow, entry time should be "19PM" not "19AM".

Lg Map: Hex R0 Arrow, blue half should be grey, should read 19PM with a German cross.

Lg Map: Hex R0 Arrow, the 23AM half of arrow should be brown (tan), not red.

Lg Map: Hex E1 Arrow, blue half should be grey, should read 19PM with a German Cross.

Lg Map: Hex E1 Arrow, the 23AM half of arrow should be brown (tan), not red and should contain a US star.

Lg Map: The M29-N28 hexside is a slope hexside on both map hexes.

Q&A

P3.3: Is a SdKfz 2 Kettenkrad considered a motorcycle for the purposes of this rule?

A: Yes.

P4.11: Are Riders allowed IN a stream- woods/orchard hex?

A: Yes — Riders are not affected by the woods/orchard while they are IN the stream.

P5.11: What is "half the normal Bypass MP expenditure"?

A: One MP if on a paved road (i.e., half of the normal two MP for Bypassing in Open Ground), or 1½ MP if on an unpaved road (i.e., half of the normal three MP for Bypassing in Soft [as per SSR KGP5] Open Ground).

P5.141: Where is LOS drawn to when attempting to cause HIP loss to a Narrow Street roadblock?

A: The LOS must be drawn to both vertices of the hexside straddled by the roadblock.

P8.4 CG8: When the U.S. player receives AFV with bow-mounted FT, may he secretly note it on a side record, or does he have to mark the AFV with a BMG disabled counter?

A: He may secretly record the status, but must reveal the existence of the FT as soon as the AFV is unconcealed and in LOS of and within 16 hexes of a Good Order enemy ground unit.

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Chapter Q Minimize
 

Errata

Note that Chapter Q is not in 2nd Edition format.

Q6.1: Hex C9 should have a square, white staircase symbol indicating it is a Tower.

Q8.2 Illustration: Under Squad E, add "A," between "except" and "B."

Q9.4 CG SSR 4a: Add "Treat the three German setup areas separately for purposes of E1.2 and A2.9."

Q9.605-.58 Example: Hex Y14 should be No Man's Land.

Q9.6061 Example: In line 10 change "8" to "10"; in line 11 change "+3" to "+1", delete "and" and after "Isolated" add ", and -2 for being adjacent to a Friendly Setup Area"; in line 13 change "+3" to "+5" and in line 14 before "and" add "+2 for being Encircled, +1 for moving through an Enemy setup area, -1 for being two hexes away from a Friendly Setup Area,". The section should now read "The squad rolls an Original 10 for its Escape DR; since it has a +1 Escape DRM ("+1 per HS-equivalent > one HS using the same Escape DR", +2 for being Isolated, and -2 for being adjacent to a Friendly Setup Area), the Final DR of 11 results in it being Replaced and then Casualty Reduced (one 2-3-7). The Isolated British squad in the Z15 First-Level Location may attempt to Escape and would have a +5 Escape DRM (+1 per HS-equivalent > one HS using the same Escape DR, +2 for being Encircled, +1 for moving through an Enemy Setup Area, -1 for being two hexes away from a Friendly Setup Area, and +2 for being Isolated)."

Q9.6152: The British receive a Sherman III(DD), not a Sherman V.

Q9.61741 CPP ENTRY COST TABLE: Delete the entry for hex A15 and change hex A8 to A7.

PB Map: Change the grid coordinate for the hex between KK10 and KK12 from "KK10" to "KK11"; change the second "10" to an "11" in hexrows II and MM also.

Player Aid: Add "Permission is granted to photocopy for personal use only."

Q&A

Q5.1: How is a gully / irrigation ditch hex (e.g., PB R22) treated?

A: Like a gully hex.

Q8.2: Can squad E see squad A?

A: No. (See Errata.)

Q9.1: Does the German control all Strategic Locations at the start of CG1?

A: Yes.

Q9.4 CG SSR 4b: During the RePh following the completion of the Night I scenario, do units north of hexrow CC have Freedom of Movement and thus may be shifted to new starting positions when setting up for the Night II scenario?

A: Yes; see Q9.6058.

Q9.4 CG SSR 4c: Can German units in Benouville which remain under a "No Move" counter at the conclusion of CG Night II set up in Night III with Freedom of Movement in any hex of the same Friendly Setup Area? Or must they set up in the same hexes they were in at the conclusion of CG Date Night II?

A: Yes. No. See Q9.6058.

Q9.4 CG SSR 17: If a HS remains in the Walking Wounded box at the end of the RePh, is it removed or does it remain there till the next RePh?

A: It is removed.

Q9.51 CG1: There are three German setup areas in the initial scenario of PB CG1. Can 25% of the total German at-start force set up HIP in any of the areas?

A: No; HIP, Dummies, and deployment should be calculated separately for each of the three setup areas. (See Errata for Q9.4 CGSSR4a.)

Q9.61741: Which is correct? The entry arrows on the PB map or the CPP Entry Cost Table?

A: The entry arrows on the PB map are correct. (See Errata.)

PB SSR 14: Do the Ox and Bucks suffer an automatic Sniper attack (E1.76) when using a captured MG at night?

A: No.

PB Map: At what level is hex Z8 at?

A: Level -1.

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Chapter R Minimize
 

Errata

Note that Chapter R is not in 2nd Edition format.

Divider: All references on the retained unit boxes that are listed as "R9.071" should be "R9.6071"
[Sticky errata provided in ASL Journal #2]

R1.22: Example, Line 5: Change "(by 2.4)" to "(by 1.22)".
[Sticky errata provided in ASL Journal #2]

R4.21: line 1, after "open into" add "only".

R9.51: CGI Initial German OB: the third group sets up less than or equal to 3 hexes from R22 not 3 hexes or more [Sticky errata provided in ASL Journal #2] and the Turn 1 reinforcements enter on hex R0, not S1.

R9.613: SHIFT TABLE DRM change "drm:" to "DRM:"
[Sticky errata provided in ASL Journal #2]

R9.619: Add note B to the 9.619 Fortification Purchase Table: "B Only the British may purchase this type of Fortification."
[Sticky errata provided in ASL Journal #2]

Map, Turn Record Track: The circled number in the Turn 8 block should be a circled 8, not a circled 6.
[Sticky errata provided in ASL Journal #2]

Q&A

Map: Is hexside R20/R21 a rowhouse hexside (R1.12)?

A: No.

Map: Does the pillar artwork (and the rowhouse hexsides) block LOS from units on the bridge to units below the bridge (e.g., does a unit on the bridge in hex R19 have clear LOS to unit at level 0 in hex Q18)?

A: Yes (no).

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Chapter S Minimize
 

Errata

S12.871 STARSHELL: Insert "eligible" before "ENEMY unit".

S17.45 SHOCK/UNCONFIRMED KILL (UK): All Shocked/UK AFV (FRIENDLY and ENEMY) must undergo ≥ one recuperation attempt (C7.42) until the marker is removed or the AFV is eliminated.

Allied Minor Generation Table: L2 Squad Type: The DRM should read "+1 if Mission takes place in Yugoslavia or the PTO."

U.S. PTO Random Event Table: 12-13 Event: The DRM should be U2 only, and n/a for M2.

British Generation Table (non-PTO): in Table {B6a}, column 1941, all Crusader CS and Matilda CS results should include footnote #1.

SASL Mission 15 (Pursuit): bullet two of the "S? Placement/Exit" instructions, replace "or" with "of", so that it reads:
"one in each road hex west of the Road Network bridge or, if the bridge is part of a predominantly east-west road (i.e., a non-Road Network road), on the EBE side of the non-Road Network side".

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Chapter T Minimize
 

Errata

Note that Chapter T is not in 2nd Edition format.

Box: The box front should indicate that the battle for Betio Atoll occurred in 1943, not 1944.

T1.1: Delete superscript 1 after "Betio" in the first sentence.
[Sticky errata provided in ASL Journal #2]

T15.4 CG2 Formation Table (and on Page T20): in Note g, replace "at the Z33 pier Location" with "on a pier Location."

T15.4 CG2.1: line 3 replace "during" with "prior to initial".
[Sticky errata provided in ASL Journal #2]

T15.4 CG2.3: first sentence after "assign" insert "all of his At-Start BLT Formations (CG2.4) to Assault Waves, assigning" and delete "for the current CG Date".
[Sticky errata provided in ASL Journal #2]

T15.4 CG2.3: first sentence of new paragraph after third bullet replace "Formation Creation Record" with "Landing Schedule Record."
[Sticky errata provided in ASL Journal #2]

T15.4 CG16: in the second sentence, replace "these CG" with "these scenarios".

T15.4 CG18.13: Delete CG18.13 entirely.
[Sticky errata provided in ASL Journal #2]

T15.6131c in the Stun Recovery Table, replace "Retain unwounded" with "Retain Unstunned" and "Retained wounded" with "Retained Stunned".

p. T17: [U.S. Vehicle Note 59]: The counter illustration should show the vehicle is Open Topped (the actual counters are correct).

U.S. DC Counters: Set DC have 36 FP, not 30.
[Replaced in ASL Journal #2]

Q&A

Q: Is PTO Terrain (G.1) in effect?

A: No.

Q: When CG2.3 says that one or two Formations get assigned to each Assault Wave, does this mean one or two Formations from each BLT per Assault Wave, or one or two Formations total per Assault Wave?

A: One or two Formations total per Assault Wave. Note that there is one Assault Wave per Entry Area per turn of entry.

Q: Can Pillboxes set up in a beach hex?

A: No, nor can trenches; add "in Soft Sand" in T3.2 line 1 after "(F7.4) are NA".
[Sticky errata provided in ASL Journal #2]

Q: Are there any Passage counters as mentioned in T6.4?

A: No. Delete the word "counter" in lines 1 & 3 of T6.4.
[Sticky errata provided in ASL Journal #2]

Q: Does an LVT wreck in a BRT shallow reef hex (level -1) create a hindrance between a hinterland (level 0) and another shallow reef (level -1) hex?

A: Yes, per G13.21 all these LOS are treated as being at Level 0.

Q: Can a Passage connect Locations that are 2 hexes apart?

A: No, Passages only connect adjacent Locations.

Q: In CG II the Japanese get 31 CAPP for Black Beach Two, but only 3 hexes of this beach are in play. I can not figure out how to legally place this many pillboxes with only 3 hexes of beach available.

A: In the Japanese OB for CGII for Black Beach Two change "315 CAPP" to "135 CAPP".
[Sticky errata provided in ASL Journal #2]

Q. In CGIII the Marines get 40xLVT1(m) (and in CGII they get 20). But I don't have any LVT1(m) counters.

A: In CGII and CGIII, change "LVT1(m)" to "LVT2(m)".
[Sticky errata provided in ASL Journal #2]

Q: Why does the SSR 6 in CGIII refer to LVT(A)2s being equipped with wire-grapnels when Vehicle Note 59 (to which the SSR refers) is about the LVT2(m)?

A: The SSR should refer to the LVT2(m).
[Sticky errata provided in ASL Journal #2]

Q. The last sentence of CG2.2 (and its EXC, along with the reference to CG2.3) seems to say that all non-Rifle-company formations may be attached to (i.e., transfer to) other Formations, since Rifle Companies are the only Formation not excepted. Is this correct?

A: No; in the last sentence of CG2.2, change the two occurrences of "Formation" to "BLT".
[Sticky errata provided in ASL Journal #2]

Q: Is the Scout-Sniper Platoon available (per CG2.2 Formation Table, footnote k) for use in the Initial scenario of CG I?

A: No, it is not "available" at all in CGI (just as the 3/2 isn't "available"). Its components are part of the at-start Marine forces.

Q: CG I Japanese OB & T15.6141 — Gun Purchase Points; is the Max Per Beach doubled for the ‘Elements of 3rd SBF'?

A: No.

Q: CG I Japanese OB; only 6 MMG and 6 LMG total (in the Reserve Pool), is this correct?

A: Correct.

Q: When CG I ISSR2 says "Only the 1st Bn, 6th Marines need to enter in Assault Waves", is "need to" superfluous?

A: You don't need to have those words; there are no other Formations to assign to Assault Waves.

Q: When CG I ISSR4; says the Air Support arrives per E7.2 not per CG6, is it excepting all of CG6 or just the arrival mechanism?

A: Just the arrival mechanism is excepted. The rest of CG6 still applies.

Q: Per CG2.3; can > 1 Assault Wave enter on the same turn, in the same Entry Area?

A: No, only one Assault Wave may enter per turn per Entry Area. In CG2.3, at the end of the next to last sentence after "any CG scenario" add "one per turn per Entry Area.
[Sticky errata provided in ASL Journal #2]

Q: Per T8.1 & T15.6141 do the CG automatically begin with two 8-in. Guns? May the Japanese purchase an additional two 8-in. Guns?

A: Yes to both.

Q: So let me get this straight. All At-Start Formations (e.g., in CGIII, the 3/2, 2/2, & 2/8 BLTs) are assigned to Assault Waves prior to start but after Japanese setup. The base Formations (F1-F5) cannot switch between BLTs. At-Start auxiliary Formations (F6+) can switch between At-Start BLTs, but not between Reinforcement BLTs (i.e., Follow-On Battalion, Regimental Reserve, or Divisional Reserve) and vice versa. All Formations of a Reinforcement BLT are assigned to Assault Waves in the RePh preceding the CG Date in which the first element of that Reinforcement BLT will enter. No Reinforcement BLT may enter before all of the base At-Start Formations have entered. The Follow-On Battalion (but not the Regimental Reserve or Divisional Reserve) may enter before all of the At-Start auxiliary Formations have entered, but once the Follow-On Battalion has started to enter no more At-Start auxiliary Formations may enter until all of the Follow-On Battalion has entered. Since it is a Reinforcement BLT, the Follow-On Battalion does not have to be assigned to Assault Waves before start, but if you want to bring the Follow-On Battalion on before all of the At-Start auxiliary Formations enter, you are going to have to leave room for it on the Landing Record Table.

A: Yes.

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Chapter V Minimize
 

Errata

V.3 VotG21: line 7, after "Ground" add "; all on-map terrain that is not in play in a given scenario remains in effect for "offboard" movement entry purposes during that scenario".

V.3 VotG22: line 8, after the third sentence add "An NKVD MMC that Battle Hardens becomes Fanatic.".

V7.7: line 3, after "Indirect Fire" add "(including non-SW mortars in upper-level Locations)".

V10.2: at the end, add "VotG5 applies as if the City Square were a paved road.".

V12.51 SSR CGI-4 GAME END: replace "+1 drm" with "-1 drm".

V12.621 Russian RG Chart: in footnote c, replace "Each MG" with "Each SW".

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Chapter Z Minimize
 

Errata

Chapter Z errata is organized by the relevant module.

Kakazu Ridge (ASL Journal #2)

No errata.

Edson's Ridge (Operation Watchtower)

ER7 & ER8: The BPV shown on the counters for Raider squads (14) and for Raider and Paramarine HS (6) supersede the values listed in G17.151 only for scenarios played on the Edson's Ridge mapsheet.

Z1.11: replace "DRs" with "drs".

Z1.41: The duller green hexes (EX: OO18) are at Level 0, the brighter green hexes (EX: OO17) are at level higher (Level 1), and the light brown hexes (EX: OO16) are at Level 2. The brighter green Level 1 hexes are considered "hill hexes" for the purpose of footnote b in the CG Victory Conditions.

Z1.42: In the Initial Scenario of the Campaign Game, the Americans get 8 Wire counters (four of which have their location predesignated) and enough foxholes to hold 8 squads (three foxholes of which have their location predesignated).

Riley's Road (Operation Veritable)

Z. RR2: Add at end "All on-map terrain that is not in play in a given scenario remains in effect for "offboard" movement/entry purposes during that scenario."

Z2.42 I.2: Canadian Creeping Barrages are potentially subject to commencing prior to Game Turn 1 per E12.72.

Z3.6179 PrB British RG Chart I1 Lgt Inf Coy: change the CG Date Max value from "4" to "2".

Singling (Operations Special Edition #1)

No errata.

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Chapter FB - Festung Budapest Minimize
 

Errata

FB12.1: last sentence, delete "thus it cannot be rubbled".

FB13.9: after the last sentence, add "An ACM MMC that Battle Hardens becomes Fanatic.".

FB15.1: lines 10-11, delete "even though their ELR can be < 5 (A19.13)".

FB17.2, Stone Location: for CG II, replace "440 ground level" with "461 ground level"; for CG III, replace "10 Factory" with "12 Factory" and replace "404 ground level" with "414 ground level".

FB17.4, SSR CG8, RUSSIAN INFANTRY/ AFV RG section: last sentence of first paragraph, delete ", as these are always considered Front Line Locations".

FB17.4, SSR CG8, AXIS INFANTRY RG section: last sentence of first paragraph, delete ", as these are always considered Front Line Locations".

FB17.4, SSR CG8, AXIS INFANTRY RG section: for CG II, replace "2 February" with "1 February" and replace "A10" with "A4"; for CG III, replace "10 February" with "9 February".

FB17.4, SSR CG13: replace "on any subsequent CG Day" with "during the ensuing RePh step 17.607".

FB17.4, SSR CG16: after "table", add "[EXC: those with an underscored Morale Factor]. The Scenario Defender’s ELR at night is 1 less (E1.22)".

FB17.51, Special Rule CGI.1: line 1, replace "For all non-Idle CG Days" with "If the previous CG Day was non-Idle".

FB17.51, Initial Scenario Special Rule I.3: second sentence, after "-J39" add "[EXC: hexes D36, E37, F37, G38, H38, & all map-edge hexes are treated as Front Line Locations]".

FB17.51, Initial Scenario Special Rule I.5: replace the first sentence with "All map-edge hexes [EXC: A35] in the Russian entry area are considered Russian-Controlled at Initial Scenario start; all other hexes are Axis-Controlled at start.".

FB17.52, CG II VICTORY CONDITIONS: replace both instances of "P0" with "A3-B2-E5-G4-K2-O5" and replace "Level 5" with "Level 6".

FB17.52, Special Rule CGII.1: line 1, replace "For all non-Idle CG Days on/prior-to the 27 January CG Day" with "Beginning with the 28 January CG Day, if the previous CG Day was non-Idle".

FB17.52, Initial Scenario Special Rule II.4: second sentence, after "-J39" add "[EXC: hexes D36, E37, F37, G38, H38, & all map-edge hexes are treated as Front Line Locations]".

FB17.52, Initial Scenario Special Rule II.6: replace the first sentence with "All map-edge hexes [EXC: A35] in the Russian entry area are considered Russian-Controlled at Initial Scenario start; all other hexes are Axis-Controlled at start.".

FB17.53, CG III VICTORY CONDITIONS: replace both instances of "BBB2-FFF0" with "BBB5-FFF3" and replace "Level 5" with "Level 6".

FB17.53, Initial Scenario Special Rule III.4: after the second sentence, add "All Axis purchased RGs/Fortifications setting up on-map must set up east of the Russian Perimeter and ≥ 3 hexes from the west edge [EXC: all map-edge hexes are treated as Front Line Locations].".

FB17.6021: item e, after "Labor" add "[EXC: 17.6131]".

FB17.6063 ESCAPE TABLE: fifth DRM entry, replace "-2" with "-1".

FB17.6066 EX (page FB27): fourth paragraph, last sentence, replace "Axis Perimeter Area" with "Russian Perimeter Area".

FB17.6132: line 2, replace "malfunctioned non-Captured Retained Weapon" with "non-Captured, Retained malfunctioned Weapon and disabled vehicular FT (D1.8)".

FB17.6171 CHANGE TABLE: delete the first DRM entry "-2 For any CG Day set prior to 28 January".

FB17.6194 EX (page FB32): line 1, change "19 January" to "29 January" and on the last line change "20 January" to "30 January".

FB17.6205, Russian Leadership Table: for Final DR of 4, in the Leaders Received column, replace "9-1, 9-1, 8-0" with "9-2, 9-1, 8-0".

FB17.6235: line 3, replace "CGs I and II" with "CGs I and III"; line 4, replace "CG III" with "CG II"; and lines 5-6, replace "9 February" with "1 February" and replace "1 February" with "9 February".

German Reinforcement Group Chart: RG HWG3, HWG4, and all AFV RG (AG1-AG11), replace superscript "i" with superscript "a".

German Reinforcement Group Chart: RG GG5, replace "2cm FlaK 38" with "2cm FlaKvierling 38" in all three Strength columns.

German Reinforcement Group Chart: RG OG1, in the CG Max. II column, add superscript "m" to the number "3".

Hungarian Reinforcement Group Chart: RG IH5, delete superscript "h".

Hungarian Reinforcement Group Chart: RG IH6, delete superscript "a".

Hungarian Reinforcement Group Chart: RG IH7 and all AFV RG (AH1-AH5), replace superscript "h" with superscript "a".

Footnote 25: line 1, replace "five" with "six"; line 3, after "PP13," add "the railway engine house in XX13,".

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Scenarios Minimize
 

Errata

Errata and Q&A for all official scenarios are included here, irrespective of which module edition they were found in. Relevant Q&A are listed by scenario.

Beyond Valor

ASL 2 (Mila 18): The Germans must perform the Mop-Up procedure in a building in order to claim it for Victory Condition purposes, even if they Control all its Locations.
[Corrected in BV3]

ASL 3 (The Czerniakow Bridgehead): Each unit eliminated due to SSR 2 counts as Casualty VP.
[Corrected in BV3]

ASL 4 (The Commissar's House): In SSR 3, the Russians should have Level A Booby Trap capability — not Level C.
[Corrected in BV3]

ASL 8 (The Fugitives): In SSR 1 change "pre-designate" to "secretly record".
[Corrected in BV3]

ASL 8 (The Fugitives):

Q: Re SSRs 1 and 7, which one is resolved first?

A: The German secretly records his entry hex, the Russian then places his Rubble counters, and the German reveals his entry hex.
[Corrected in BV3]

ASL 9 (To The Square): The Russian radio should have contact values of 6/7/8 — not 5/6/7. In SSR 4, allow the German HMG (as well as the MMG) to use Bore Sighting.
[Corrected in BV3]

Yanks

ASL 20 (Taking The Left Tit): The Victory Conditions should read: "The American win if at game end they have Exited ³ four Good Order squads (or their equivalent) off the north edge of board 2, and currently have more Good Order squads (or their equivalent) on level 2 hex(es) than the Germans."

ASL 21 (Among The Ruins): U.S. tanks do not count towards the Victory Conditions.

ASL 26 (Tanks In The Street): In the second line of the Victory Conditions, change "by" to "at".

Partisan!

ASL 33 (The Cossacks Are Coming) & ASL 54 (Bridge To Nowhere):

Q: For Victory Condition purposes, does the 50mm mortar have a FP value of "2", "3" or "6"? Does the Cossack LMG in ASL 33 have a FP value of "2" or "3"?

A: "3" in both cases.

West of Alamein

ASL 41 (A Bridgehead Too Wet): Change the British Balance Provision to read "In the Victory Conditions, change '³7' to '³8'." The Class on the German HS counter illustration should be "[E]", not "1".

The Last Hurrah

ASL 43 (Into the Fray): Replace the Cavalry 7-0 with a second 8-1. Delete SSR# 3.

ASL 44 (The Gauntlet): The German 5-4-8s are not SS; they should be regular 5-4-8s without underscored morale.

ASL 44 (The Gauntlet): Decrease Exit VP from 18 to 17.

ASL 45 (Revenge at Kastelli): Delete one Greek 4-3-7 (changes BI to 150). In SSR 3,replace "squads" with "squad-equivalent."

ASL 46 (Birds of Prey): Add one Belgian 8-0.

ASL 47 (Rude Awakening): "-1 0/2PP" and "-1 2/3PP" on the Motorcycle counter illustration should be "M10 0PP -1" and M9 3PP -1" respectively.

ASL 47 (Rude Awakening): Shorten game length by one turn. Change Yugoslavian Cavalry Leaders to 9-1 and 8-1.

ASL 48 (Toujours L'Audace): In SSR 6, change "German … hostile" to "Germans are in a hostile, and the Belgians in a friendly,".

ASL 48 (Toujours L'Audace): Add two Belgian 4-5-8s (changes BI to 168). Replace the 4-6-8s with SS 4-6-8s (chages BI to 256). Replace SSR 4 with "All German units are SS (A25.110).

ASL 49 (Piercing The Peel): In the Victory Conditions, change "by" to "at".

ASL 49 (Piercing The Peel): Shorten game length by one turn. Add eight Wire cunters. Change Dutch Balance to read "Delete the 8-0 from the German OB." Change German Balance to read "Extend game length to 8 game turns." In SSR 3, replace last sentence with: "Dutch fortifications may not set up hidden (contrary to A12.33)."

ASL 50 (Age-Old Foes): The Russian radio should have contact values of 6/7/8, not 5/6/7.

ASL 50 (Age-Old Foes): On the Wagon counter illustration, "M³6 1S/5PP" should be "T6 15PP" and there should be two stars (not one).

ASL 50 (Age-Old Foes): Kindling is NA. Add one Polish ATR. Wagons are worth 3 VP.

Hollow Legions

ASL 52 (Too Little, Too Late): "-1 0/2PP" on the Cycle counter illustration should be "M10 0PP -1".
[Corrected in subsequent printings of HOLLOW LEGIONS]

ASL 53 (A High Price To Pay): The LMG counter shown in the British OB should be British — not Axis Minor. The British light mortar shown should be the standard (range 2-11) — not the Airborne version.
[Corrected in subsequent printings of HOLLOW LEGIONS]

ASL 54 (Bridge To Nowhere): The Class on both Russian HS counter illustration should be "[1]" not "1".
[Corrected in subsequent printings of HOLLOW LEGIONS]

ASL 54 (Bridge To Nowhere): See ASL 33.

ASL 56 (Half A Chance) The DVP values (F.3) are missing from the British gun and vehicle counter illustrations. Rules D13.3 and D13.32 of the 1989 Errata supersede SSR 5.
[Corrected in subsequent printings of HOLLOW LEGIONS]

ASL 58 (Ci Arrendiamo): The DVP values (F.3) are missing from the British gun and vehicle counter illustrations. "-1 2/3PP" on the Sidecar counter illustration should be "M9 3PP -1".
[Corrected in subsequent printings of HOLLOW LEGIONS]

Croix de Guerre

ASL 76 (End Of The Ninth): The French armored cars should not have AAMGs.

ASL 79 (Bridge Of The Seven Planets): In SSR 1, change "Hill 486" to "Hill 520". Regarding SSR 3, if the leader in building 40oD1 undergoes Heat of Battle, the result is always treated as Battle Hardening.

Doomed Battalions

The following scenarios have been updated and re-released in Doomed Battalions, 3rd Edition.

ASL 83 (An Uncommon Occurence): Replace one PzKfw IIA with one PzKfw IIIF and add one 9-1 Armor Leader.

ASL 84 (Round One): Add one Fortified Building Location and one ATR to the Polish OB.

ASL 85 (No Way Out): The TKS(L) in the Polish OB does not have a BMG; the counters and Chapter H are correct.

ASL 85 (No Way Out): Shorten game length by one turn. Delete two 4-5-7s from the Polish OB (changes BI to 128).

ASL 86 (Fighting Back): The TKS(L) in the Polish OB does not have a BMG; the counters and Chapter H are correct.

ASL 86 (Fighting Back): The contact number shown on the scenario card for the Polish radio should be 7, as is shown on the actual radio counter.

ASL 87 (Good Night, Sweet Prince): Increase game length by 1/2 turn. Add one dm MMG and one LMG to the German OB. Change German Balance to read "Increase Game Length to 8-1/2 turns." In SSR 4, replace "Surrender may not be refused..." with "A Good Order unit may not refuse Surrender..."

ASL 88 (Art Noveau): Increase game length by one turn. Replace German 8-0 with German 9-1. Change German Balance to read "Increase Game Length to 9-1/2 turns."

ASL 89 (Rescue Attempt): In SSR 2 replace overlays RR3 & RR4 with RR11 & RR12 (the 6-hex ElRR overlays). [Consider overlapping a hex of the two GLRR overlays (RR1 & RR2) which will keep all of overlay RR1 on board.]

ASL 89 (Rescue Attempt): The Belgians win at game end by amassing ≥ 13 VP, which are awarded as follows. At game end Good Order Belgian squads and HS are worth 2 VP and 1 VP respectively. AFV with any functioning MA/MMG are worth 2 VP if within 5 hexes of 43O10, or 1 VP otherwise. Beginning on Turn 7, Belgian squads/HS may exit off the west edge on/between 33GG5 and 33GG1 and count for VP.

ASL 90 (Pride and Joy): Delete the SSR for Ammo Shortage. Delete one 3-4-6 from reinforcements.

Code of Bushido and Gung Ho!

The following scenarios have been updated and re-released in Rising Sun.

ASL 59 (Smertniki): Add an 8-1 leader to the Russian OB. In SSR 3, delete the last sentence.

ASL 60 (On The Kokoda Trail): Add a 6-4-8 to the at-start Allied OB. Add a 7-0 to the Allied reinforcements. (The Allied BI BPV number changes from [121] to [135].) In SSR 5, add "Field Promotion (A18.) is NA," after "Captured,".

ASL 62 (Bungle in the Jungle): In the VC, change "35 VP" to "30 VP". In the British Balance, change "35" to "30", and change "30" to "27"; and add "British OBA has Plentiful Ammunition (C1.211).".

ASL 63 (The Eastern Gate): In SSR 3, insert before the last sentence, "Both the onboard Column and the Turn 2 Column have already expended 2 MF.". In SSR 5, delete the last two sentences and add "(A25.43)" at the end of the first sentence.

ASL 64 (Hazardous Occupation): In the Muslim OB, add a 3-3-7 and replace the 8-0 with an 8-1. (The Muslim BI BPV number changes from nil to [60].) Change the Muslim Balance to read "Add a 3-3-7 and 2 Panji hexsides.".

ASL 66 (The Bushmasters): In the VC, change "40 points" to "35 points". In the American Balance, change "40" to "35", and change "35" to "30".

ASL 70 (KP 167): Delete the last Japanese Player Turn so that game length becomes 10.5 Game Turns. Add a 4-4-8 to the Japanese OB. (The Japanese BI BPV number changes from [292] to [308].)

ASL 73 (Hell or High Water): Delete a 6-6-8 from the American OB. In SSR 3, change "eight pillboxes" to "twelve pillboxes".

Red Barricades

HASL RB2 (Blood & Guts): In Victory Condition "b)", change "initially … Russians" to "within the Russian setup area".

HASL RB5 (The Last Bid): In the German OB set up instructions after "rubble" add "and/or Trench adjacent to building/rubble".

HASL RB6 (Turned Away): German Dummy counters set up IN gully hexes despite the fact that the latter are not Concealment Terrain.

HASL RB CGIV (Bled White): In Table 1, change the German CG Maximum Purchase for the G2 RG from "7" to "1".

Kampfgruppe Peiper I

HASL KGP 2 (Festung St. Edouard): In SSR 4, add "(HE/WP)" after "OBA" in line 1, add "(HE/SMOKE)" after "OBA" in line 2, and delete "and may fire HE/SMOKE".

Kampfgruppe Peiper II

HASL KGP5 (Marechal's Mill): The Jeep with the 4FP AAMG should have a ROF of 2 on the scenario card.

HASL KGP6 (Probing The Villas): Replace one US dm MMG with a US dm HMG in the US OB.

HASL KGP10 (Peiper's Last Gasp): The German SAN for KGP10 should be 2.

Pegasus Bridge

HASL PB5 (Taylor Made Defense): For purposes of PB SSR 14, the forces in the British OB that belong to No. 1 Platoon, Company D, 2nd Oxfordshire and Buckinghamshire Light Infantry consist of a 6-4-8, the 4-5-8, the 2-4-8, and the 8-1.

Blood Reef: Tarawa

HASL BRT2 (China Girl):In the US AFV setup instructions add "Ocean/Reef" between "in" and "hexes".

HASL BRT3 (Ryan's Orphans): in SSR 2, in lines 3-6, delete the references to "hut", "Collapsed (G5.5)" counter, and "Collapsed hut". Shellholes placed in a bridge hex do not rubble the bridge.

HASL BRT4 (Rikusentai): In the Japanese set up perimeter "P23-M22-F23-K25-N26-N30-P31-P23" change "F23" to "K23". In SSR2 add "Ignore the T15.6142 restriction on purchasing pillboxes."

A Bridge Too Far

HASL ABTF1 (The Prize):In the British OB under the Headquarters Defence Platoon and Troop B, Royal Engineers, add "on/east of hexrow G" after "set up" and before "3 hexes from hex I6".
[Sticky errata provided in ASL Journal #2]

HASL ABTF8 (God Save The King!): The first four "?" in the British OB and the first two "?" in the German OB should be DC, i.e., the British should get four DC and twelve "?", and the German Group 1 should get two DC and zero "?".
[Sticky errata provided in ASL Journal #2]

HASL ABTF8 (God Save The King!) SSR 1: Hex F20 starts ablaze, not hex F21.
[Sticky errata provided in ASL Journal #2]

HASL ABTF8 (God Save The King!): SSR2: There should be no rubble in hex M15. Hex M15 should contain Shellholes.
[Sticky errata provided in ASL Journal #2]

Valor of the Guards

VotG5 (The Specialist's House): SSR 4: line 8, before the EXC add "(which negates Interdiction)".

VotG13 (Escape from Komsomol Park): SSR 2: line 3, before "being" add "(and any SW [EXC: DC] it possesses)".

Festung Budapest

FB12 The Black Ravens Are Flying: footnote * of the Russian reinforcement table, change "’45 FB" to "’44 FB".

FB18 (Red Banner Days): In the VC, add "of German units (only)" after "amassing ≥ 26 CVP".

Streets of Fire

DASL 5 (Little Stalingrad): The Russian radio should have contact values of 6/7/8 — not 5/6/7.
[Corrected in PDF version]

Hedgerow Hell

DASL 15 (Barkmann's Corner): All U.S. units must enter in one Convoy and one Column.

DASL 17 (They're Coming!): At the end of the American set-up instructions, "board f or g" should read "board f or h".

DASL 17 (They're Coming!): In line 3 of SSR 1, change "dr" to "DR".

Action Pak #1

ASL AP1 (The Ring): In line 2 of the Victory Conditions change "3 CVP" to "5 CVP".
[Corrected in PDF version]

ASL AP8 (A Bloody Harvest): Delete the two Allied Minor LMG and give the Polish Elite and 1st Line squads Assault Fire.
[Corrected in PDF version]

Action Pak #2

ASL AP11 (Swamp Cats): The scenario mapboard configuration incorrectly shows overlay X21. The SSR correctly identifies overlay X27.

ASL AP15 (Broken Bamboo): Add a 4-4-7 to the Japanese OB.
[Updated as scenario ASL 156 in Rising Sun]

Action Pak #4 - Normandy 1944

ASL AP30 (Not Apt To Drag Feet): In SSR 3, replace "they" with "any of them".

ASL AP36 (Take A Bath): In SSR 3, the reference to "SPW251/10" should read "SPW250/10" (to match the counter in the OB).

Operation Watchtower

HSASL HS4 (High Water Mark): In the American setup instructions for C Company, replace "Hill 2" with "Hill 120" so that it reads "set up ≤ 2 hexes from any Level 4 Hill 120 hex".

HSASL HS6 (Just Fighting Through): In SSR2 replace "E1.1-1.6" with "E1.1-1.16".

HSASL HS10 (Government Property): Overlay Wd4 cannot be set up on Y7/Z8 as indicated since those hexes aren't adjacent. In SSR1 replace "Y7/Z8" with "Y7/Y8".

HSASL HS13 (The Ravine): In the setup instructions, replace "board 35" with "board 36". The board configuration is correct as shown.

Operation Veritable

HSASL HS18 (To The Matter Born): The British are able to deploy 3 squads.

HSASL HS21 (Hervost Hell): Add "in the German setup area" at the end of the VC.

General Magazine

(some scenarios were reprinted and corrected in ASL Classic, and subsequently made available as a PDF download)

ASL A (The Guards Counterattack), B (The Tractor Works), C (The Streets Of Stalingrad) & D (The Hedgehog Of Piepsk): A7.72 supersedes SSR 2, 2, 3 and 4 respectively.
[Corrected in ASL Classic and PDF version]

ASL C (The Streets Of Stalingrad): The date, of course, should read "1942".
[Corrected in ASL Classic and PDF version]

ASL E (Hill 621): In the version appearing in ASL Classic, the Russian reinforcements shown as entering on Turn 3 should instead enter on Turn 5.
[Corrected in PDF version]

ASL J (The Bitche Salient): In SSR 4, the 80mm+ OBA should have normal ammunition.
[Corrected in ASL Classic and PDF version]

ASL M (First Crisis At Army Group North): Increase the game length by one turn and add one 4-4-7 and LMG to the Russian OB.
[Updated as scenario ASL 125 in BV3]

ASL R (Burzevo): The last sentence of SSR 4 reads "The 88L FlaK Gun must be set up adjacent to a building hex."

ASL S (The Whirlwind): In SSR 5, change "German … friendly" to "Germans are in a friendly, and the Americans in a hostile,".

ASL U (Chance D'Une Affaire): In SSR 4, change "the MPh" to "Movement Phases".

ASL G4 (First Action): In SSR 3, delete "all".

ASL G7 (Bring Up The Guns): On The Wagon counter illustration, "M³6 1S/5PP" should be "T6 15PP" and there should be two stars (not one).

ASL G8 (Recon In Force): In the Victory Conditions, change "have … total" to "currently Control one of those buildings and their Casualty VP total is ³ triple that of the Axis side".

ASL G9 (Sunday Of The Dead): The DVP values (F.3) should be printed in red, not black.

ASL G22 (A Day By the Shore): In the VC add "assembled" after "Good Order". In German Turn 3 reinforcements replace "enter on Turn 3" with "enter on/after Turn 3". In German balance replace "on Turn 2" with "on/after Turn 2". [Updated as scenario ASL103 in FKaC]

ASL G26 (Parker's Crossroads): In the Victory Conditions change "and/or" to "and" (i.e., the Americans win if there is either a Good Order U.S. MMC, or a manned U.S. AFV with any functioning armament, or both, within six hexes of 43N8).

ASL G28 (Ramsey’s Charge): In the American OB, add a 6-6-7, LMG, and Horse counter to the reinforcements.
[Updated as scenario ASL148 in Rising Sun]

ASL G30 (Morgan's Stand): After "GERMAN Moves First" add: [0].
The die roll in SSR 3 must be less than or equal to the circled number on the Turn Record Chart.

ASL G43 (Kangaroo Hop) [ASL 106]: In SSR 6 replace "150+mm OBA" with "100+mm OBA". Replace British balance with "In German setup, delete "using HIP (regardless of terrain)" and delete SSR 5".
[Updated as scenario ASL 106 in FKaC]

ASL G45 (Halha River Bridge): The counter depiction on the scenario card of the 37* INF Gun in the Russian OB incorrectly shows it as having IFE.

ASL T5 (The Pouppeville Exit): In the German setup instructions, change "Locations" to "hexes".

ASL T7 (Hill 253.5): The Germans may set up north of the road that determines the setup areas, but not on it.
[Updated as scenario ASL 132 in BV3]

ASL T9 (The Niscemi-Biscari Highway): In the German setup instructions, change "5Q5" to "5Q6".

ASL T13 (Commando Raid At Dieppe): The German units in 4R1 should set up in 5R1.

ASL T15 (The Akrotiri Peninsula): The two 4-5-7 and the two leaders that belong to the 151st Heavy AA Battery are not bound by SSR 4.

DASL A (To The Last Man): Add "Buildings cH2, aK2 and bE1 are Factories." to the end of SSR 5.

ASL Annuals

ASL A1 (Tavronitis Bridge) [ASL 93]: Add a 4-6-8 and a glider to the German OB.
[Updated as scenario ASL 93 in FKaC]

ASL A2 (Bofors Bashing) [ASL 94]: Add a 4-6-8 and a glider to the German OB.
[Updated as scenario ASL 94 in FKaC]

ASL A3 (Descent Into Hell) [ASL 95]: Add a 4-6-8 and a glider to the initial Turn 1 force and also to the Turn 4 reinforcements.
[Updated as scenario ASL 95 in FKaC]

ASL A6 (The Price Of Impatience): "-1 2/3 PP" on the Sidecar illustration should be "M9 3PP -1".

ASL A7 (Slamming Of The Door): Revise the circled numbers in the Turn Record Chart for the turn of entry of the German reinforcements and their relationship to the VC – circled numbers are now "2" in turn 2, "4" in turn 3, and "6" in turn 4, and the number of CVP the Russians must amass is increased by the circled number of the turn of entry of the reinforcements.
[Updated as scenario ASL 129 in BV3]

ASL A8 (The Agony Of Doom): In the VC, change "5 multi-hex buildings" to "4 multi-hex buildings".
[Updated as scenario ASL 136 in BV3]

ASL A11 (Silent Death): Finnish OB text should read: "27th Sissi Company [ELR: 5] enters on Turn 1 on any/all board edge(s), expending no more than half their MF allotment:"

ASL A15 (Stand Fast the Guards): In SSR 2 delete "and one AT Gun (and its crew)". In SSR 4, change "dr" to "DR." Replace British balance with "SSR 4 and 5 are NA.". Replace German Balance with "In SSR 3 replace "DR" with "dr"."
[Updated as scenario ASL 92 in FKaC]

ASL A21 (Counterattack On The Vistula): In the VC increase the German CVP cap from 19 to 24 and in the German balance increase the German CVP cap to 29.
[Updated as scenario ASL 134 in BV3]

ASL A22 (The Crux of Calais) [ASL 96]: Add a 4-5-7 and a LMG and 6 "?" to the British OB. Replace the British balance with "Add a 4-5-7 and an ATR to the British OB.". In German balance replace "three 4-6-7s" with "two 4-6-7s".
[Updated as scenario ASL 96 in FKaC]

ASL A24 (Regalbuto Ridge): Shorten Game Length to 7 turns. Replace the Victory Conditions with the following: "The Germans win at game end if they have more Good Order squad-equivalents than the British on hill hexes of board 2. Good Order MMC on Level 3 hexes count double." Replace SSR 4 with the following: "One German 8-0 possessing the radio must set up HIP to direct the fire of a single offboard 75* leIG 18 INF Gun (German Ordnance Note 15). Radio Contact must be gained/maintained normally, but Battery access is NA. The 8-0 serves as a spotter (C9.3) and all principles of spotted indirect fire (C9.3-.31) apply [EXC: Gun Malfunction is NA], including ROF decrease (C3.33) and target acquisition. For TH# determination purposes, range is counted from hex 3A5.". In the British balance replace "7 Turns" with "6 Turns".
[Updated as scenario ASL 100 in FKaC]

ASL A28 (The Professionals): Kindling is NA. At end of SSR 4 add: "Use either Cannone da 47/32 (Italian Ordnance Note 5), or the Bohler M35 (Allied Minor Common Ordnance Note 26) but without a gunshield" [Updated as scenario ASL 144 in Doomed Battalions 3rd Edition]

ASL A35 (Guards Attack): Add a 2-4-8 to the German OB.
[Updated as scenario ASL 108 in FKaC]

ASL A38 (North Bank): Add 8 "?" to the British OB. Add the following SSR: "5. Prior to play the British player may secretly record which units possess PIATs. The presence of a PIAT will be revealed when the possessing unit fires/transfers/drops the PIAT in LOS and within 16 hexes of an unbroken enemy unit, or is no longer Good Order.". Replace the British balance with "Add one 3‑3‑8 to the British OB.". Replace the German balance with "Delete the 8 "?" from the British OB.".
[Updated as scenario ASL 110 in FKaC]

ASL A40 (Ad Hoc at Beaurains): In Victory Conditions replace "35 VP" with "30 VP".
[Updated as scenario ASL 91 in FKaC]

ASL A41 (OP Hill): Add a 4-4-8 to the Japanese OB. In the British OB, delete the 7-0 from the reinforcements. (The Japanese BI BPV number changes from [265] to [281].)
[Updated as scenario ASL 157 in Rising Sun]

ASL A43 (Probing Layforce) [ASL 99]: In Victory Conditions replace "20 VP" with "17 VP". Reduce British OB by one 6‑4‑8. Replace German balance with "Delete a 9-1 from the British OB.".
[Updated as scenario ASL 99 in FKaC]

ASL A46 (Rattle of Sabres): Numerous changes. In VC, Prisoners are NA for Exit VP, and required CVP are lowered from 12 to 8.
Polish forces are split into 3 groups. Three 4-5-8s & horse counters, 8-1, MMG, & two ATRs set up HIP (if in Concealment Terrain) on/west of hexrow U. Seven 4-5-8s & horse counters & 9-2 enter Mounted on Turn 1 along west edge having expended 6 MF. Four 4-5-8s & horse counters & 8-0 enter on Turn 2 along west edge having expended 6 MF.
Add a fourth LMG to German OB.

Replace SSR 2 and SSR 3 with the following and add SSR 5:

  1. The Polish player may elect to forego setting up on board any SW and 1 squad (and Horse counter), and instead enter the SW and 2 squads (and Horse counters) with the Turn 2 reinforcements.
  2. German units must enter Mounted. German MMG must enter possessed by a crew, cannot be transferred among Cavalry, and require the possessing unit to spend ALL MF to (dis)mount.
  3. Polish Elite and 1st Line squads have Assault Fire (A7.36) capability.

Replace Balances with:
Polish: Add a 4-5-8 to the Polish on-board force.
German: Extend the game length to 7-1/2 turns.

[Updated as scenario ASL 138 in Doomed Battalions 3rd Edition.]

ASL A47 (White Tigers): Add a 4-4-7, LMG, and DC to the Japanese OB. (The Japanese BI BPV number changes from [326] to [339].) In SSR 4, delete everything after "(A25.43)," and replace the comma with a period.
[Updated as scenario ASL 159 in Rising Sun]

ASL A53 (Smith & Weston): The ASL Annual scenario entitled "Smith & Weston" should be ASL Scenario "A53", not "53".

ASL A54 (The Raate Road): The Finnish ATR should be the 20L Lahti, not the 20LL depicted. The Russian radio counter depiction should have Contact values of 6/7/8, not 5/6/7.

ASL A58 (Munda Mash): Increase the game length by 1 Game Turn, to 8.5 Game Turns. In the American OB, add an 8-1.
[Updated as scenario ASL 152 in Rising Sun].

ASL A60 (Totsugeki!): Both Chinese MMG Strength Factors should be "4-10".

ASL A60 (Totsugeki!): Add a 3-3-7 and four "?" to the Chinese OB. (The Chinese BI BPV number changes from [88] to [93].)
[Updated as ASL 153 in Rising Sun]

ASL A63 (Action At Balberkamp): The German cross in the Turn 2 box of the Turn Record Chart should be in the Turn 3 box, and the British roundel should be in the Turn 2 box.

ASL A63 (Action At Balberkamp): Add the following sentence to SSR4: "After the first player receives his reinforcements, the opposing player receives (when his reinforcements arrive) an extra reinforcement squad for each subsequent failed Reinforcement DR" [Updated as scenario ASL 141 in Doomed Battlaions 3rd Edition]

ASL A69 (Broich Bash): Rotate the north arrow 180°.

ASL A72 (Italian Brothers): The Republican "Balance" should read: "Delete SSR 5".

ASL A72 (Italian Brothers): In the Republican OB change "SSR 1" to "SSR 5" and change "or on south of hexrow C" to "on/south of hexrow C".

ASL A72 (Italian Brothers): Replace Italian 7-0 with Italian 8-1. Change Nationalist Balance to read "Adda dm MMG to the Nationalist OB." [Updated as scenario ASL 139 in Doomed Battalions 3rd Edition]

ASL A73 (Not Out Of The Woods Yet): The Americans set up first and move first.

ASL A76 (Night Drop): The American "Balance" should read: "Delete SSR 5".

ASL A76 (Night Drop): In the German "Balance" change "turn 4" to "turn 2".

ASL A77 (Hide & Seek): Rotate board 14 180°.

ASL A79 (Mike Red): Change the Allied nationality in the Turn Record Chart from "British" to "Canadian". Delete the bracketed total MMC BPV in the Turn Record Chart; Battlefield Integrity never applies to the Assaulting side in a Seaborne Assault.

ASL A80 (Commando Schenke): Add one 4-4-7 to the Russian OB and decrease the German SAN to 2.
[Updated as scenario ASL 126 in BV3]

ASL A81 (They Fired On Odessa …): The Russians enter along the west edge.

ASL A82 (Orange At Walawbum): Add three 50mm Mortars to the Japanese OB.

ASL A82 (Orange At Walawbum): In the American setup instructions, change "37S9-37S10" to "36S9-36S10".

ASL A82 (Orange at Walawbum): Add a 4-4-8 and LMG to the Japanese OB. (The Japanese BI BPV number changes from [262] to [278].)
[Updated as scenario ASL 154 in Rising Sun]

A83 (Last of Their Strength): The Japanese reinforcements enter on Turn 3. Change the American Balance to read "Eliminate a 4-4-7 from the Japanese reinforcements and replace the 10-0 with a 9-0.".
[Updated as scenario ASL 158 in Rising Sun]

ASL A84 (Endless Struggle): Only hexrows B-FF are playable.

ASL A85 (Airborne Samurai): Game length is 7½ turns. Also, delete the first sentence of SSR 3.

ASL A86 (Fighting Sparrow): Since the Japanese Morale is underlined in this scenario (SSR 3), these units are not subject to Unit Substitution.

ASL A87 (The Grand Canal): Victory Conditions should read as follows: "The Japanese win if they Control ³ 30 printed stone buildings at game end; the 41U5 bridge is the equivalent of five printed stone buildings."

ASL A88 (Surprise Encounter): Rotate North arrow 90° clockwise; rotate board 34 180°; rotate board 32 180°.

ASL A90 (Cutting Out A Strongpoint): The South African roundel in the Turn Record Chart should be in Turn 5 instead of in Turns 3 and 4. The DVP values for the South African vehicles should be listed in red; the 2pdr Portees are worth 4 DVP each and the Marmon-Herrington ACs are worth 3 DVP each.

ASL A96 (In Rommel's Wake): Add to the end of SSR 4 "A Set DC may use HIP and would lose HIP status as a Fortification.". SSR 6 should read "The German cycle counters represent bicycles (D15.8) which may portage one MG when in squad size."

ASL A99 (To Clear A Roadblock): The scenario card erroneously shows the German le PaK 41 anti-tank Gun as having 3 ROF; as depicted on the counter and in the Ordnance Notes, this weapon only has 2 ROF.

ASL A101 (The Drive for Taierzhuang): In the VC, change "50" to "55". In the Chinese Balance, change "50" to "55" and "58" to "60".
[Updated as ASL 146 in Rising Sun]

ASL A102 (On Silent Wings) [ASL 98]: Add a 5‑4‑8, a LMG, and a glider to the German OB.
[Updated as scenario ASL 98 in FKaC.]

ASL A105 (Police Action): In SSR 2 (and the board configuration) change "overlay 1" to "overlay 2".

ASL A110 (Shanghai in Flames): Add a 4-4-7 and LMG to the Japanese OB. (The Japanese BI BPV number changes from [246] to [259].)
[Updated as ASL 145 in Rising Sun]

ASL A114 (Hamlet's Demise): SSR1: The wind blows from the southwest.

ASL A115-A118 (Blockbusters, Tangled Up In Blue, Maggot Hill, The Waterhole) & the Nhpum Ga mapsheet:

  • Hexrow U is misnumbered. The first hex is U1, then a hex with no coordinate. Call that hex "U1.5".
  • SSR1: All Interior Jungle hexes are Dense, but in most cases, however, the "oversized colored center dot" in a Jungle hex designates Light Jungle [EXC: hexes U9-U11].
  • There is no LOS from D8 to E9, etc.
  • Hexes E9 and P10 can be entered at the path rate from, respectively, F9 and O10. Hex L12 can be entered at the path rate from L11 and L13.

DASL A2 (Last Act In Lorraine): There are, of course, 11 two-story buildings. Change the references to "seven" in the VC and American Balance Provision to "eleven".

DASL A4 (The Island): The North arrow should point to the right — not to the top — of the scenario card.

DASL A11 (Sicilian Midnight): The Italian 3-4-6 squads should have their 1st Line status "unboxed", to match the 3-4-6 counters.
[Corrected when reprinted as OA12 in Out of the Attic #1]

DASL A12 (Tussle At Thomashof): The British get a total of three Churchill VIIs. (This scenario has been updated and re-released in Operation: Veritable as HS23.)

HASL A1 (Fire On The Volga): Add "[EXC: for Victory Condition purposes only, the river is not Flooded]" to the end of SSR 1.

HASL A3 (Grabbing Gavutu): Add a 2-2-8 and Type 92 Infantry Gun to the Japanese OB.
[Updated as scenario ASL 149 in Rising Sun]

HASL A4 (Tanambogo Nightmare): In the VC, change "8" to "6".
[Updated as scenario ASL 150 in Rising Sun]

HASL A5 (Take Two): Delete two Game Turns so that the game length becomes 8 Game Turns. In the Japanese Balance, change "9 Turns" to "7 Turns".
[Updated as scenario ASL 151 in Rising Sun]

GT CG (Sand & Blood): Add a 2-2-8 and Type 92 Infantry Gun to the Japanese OB.
[Updated in Rising Sun]

ASL Journals

ASL J1 (Urban Guerrillas): SSR5: Add "… they were German, and Captured Use Penalties (A21.12) apply; only a maximum of 3 PF may be fired by Partisans during the scenario."
[Sticky errata provided in ASL Journal #2]

J2 (Battlin’ Buckeyes): Add a 6-6-7 and BAZ 45 to the at-start American OB. (The American BI BPV number changes from [151] to [165].)
[Updated as scenario ASL 160 in Rising Sun]

ASL J3 (A Sunday Stroll): The '45 Bazooka in the American OB should be a '44 Bazooka.

ASL J6 (St. Barthelemy Bash): The '45 Bazookas in the American OB should be '44 Bazookas.

ASL J14 (On The Hoss' Side): The playing area extends through hexrow L, not K.

ASL J25 (The Weigh In): Increase CVP cap to 56. [Updated as scenario ASL 139 in Doomed Battalions 3rd Edition]

ASL J26 (Round Two): Add one 4-5-8 and one ATR to the Polish OB (changes BI to 149). [Updated as scenario ASL 140 in Doomed Battalions 3rd Edition]

ASL J27 (High Tide at Heiligenbeil): in SSR 3, replace "ordnance" with "Gun/MA".

ASL J28 (Inhumaine): SSRs 1, 2, & 3 should refer to building M6, not building P6 (P6 is open ground).

ASL J28 (Inhumaine): in SSR 3, line 1, before "counters" add "OB-listed".

ASL J29 (The Capture Of Balta): Add SSR 5: "5. The German 8-3-8s/3-3-8s are considered Assault Engineers (H1.22). The StuG IIIB has AP 10."

ASL J34 (Men Of The Mountains): In Italian set up, change "and/or" to "and".

ASL J35 (Siam Sambal): The contact number shown on the scenario card for the French radio should be 7, as is shown on the actual radio counter.

ASL J38 (Bitter Defense At Otta): Ice rules do not apply.

ASL J39 (Indeed!): In SSR 2, replace "[EXC: H4-I4]" with "[EX: H4-I4]".

ASL J42 (Grebbe End): Add one 3-4-7 to the Dutch OB (changes BI to 80). [Updated as scenario ASL 143 in Doomed Battlaions 3rd Edition]

ASL J52 (Dress Rehearsal): BPSSRs apply (see page 60 of Journal 3).

ASL J53 (Setting The Stage): BPSSRs apply (see page 60 of Journal 3); in Victory Conditions replace "33G6" with "33GG6".

ASL J57 (Guards Artillery): In British setup, replace "any whole hex of board g" with "on board g"; (i.e., not on board f or hexes shared with board f, but half-hexes of board g not shared with board f are OK).

ASL J60 (Bad Luck): In the Victory Conditions, replace the second instance of "Germans" with "Americans". Also, scenario design should be credited to Mike Licari.

"Broadway to Prokhorovka" Mini-CG BPSSRs: The HS passenger of any SPW 250/sMG and/or SPW 251/sMG is a 3-4-8; in table 2, chit #4 reinforcements enter on turn 1, not turn 2; in Example of CG Play, column 2, line 7, replace "2 fatigue chits" with "1 fatigue chit".

ASL J77 (Moses' Blazes): The Germans on board 23 get 6 "?".

ASL J81 (Twisted Knickers): Replace the 3 on-board Stuart IIIs with 3 Stuart Is (5 DVP each).

"A Line In The Sand" Mini-CG: first column, LitS SR 1, add at the end "The inherent HS of each SPW 250/sMG or SPW 251/sMG is a 2-4-8."

"A Line In The Sand" Mini-CG: "Operational Force Pool Tables" British Table A, Draw #2, replace "19 DVP" with "14 DVP"; British Table A, Draw #5, replace "4x Stuart II" with "4x Stuart I"; German Table A, Draw #1, replace "20 DVP" with "24 DVP".

ASL J92 (Your Turn Now): Both sides amass VP per the hexes listed in SSR 3; if the Japanese do not earn the listed VP by clearing the set DC, then the Filipinos do. Filipino units do not Disrupt.

ASL J110 (The Prelude To Spring): the German reinforcements enter on Turn 2.

JM2 (Bloody Omaha): In MSR 6.31, replace the three instances of "pillbox" (but not "pillboxes") with "Trench".

A G.I.'s Dozen

ASL U6 (Action At Kommerscheidt): In SSR 2 change overlay "OG1" to "OW1".

Out of the Attic

ASL OA2 (Skirmish In The Snow): treat the TK# for the 75's "APCR" as if it were a 75L.

ASL OA6 (Mounted Extraction): Russian reinforcements enter on/after Turn 1.

ASL OA7 (Celles Melee): Setup is simultaneous and the Americans move first.

ASL OA11 (Crocodile Rock): the balances are reversed.

ASL OA14 (Across The Aisne And Into The Freneux):In the U.S. setup the four M5A1s of the 83rd Reconnaissance Battalion set up south of hexrow R and the two Shermans of 2nd Platoon set up with their CA towards the southern hexspine (add "of hexrow R" at the end of the setup instructions for the 83rd Reconnaissance Battalion and add "hexspine" at the end of the setup instructions for the 2nd Platoon).

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Counters Minimize
 

Errata

The Motion counters included in PARATROOPER should not contain the words "No Ordnance". The motion counters in the various other modules are correct. Add "TH: 2 × (higher)dr" to these Paratrooper counters as well.
[Applicable to 1st Edition PARATROOPER]

All ½" Smoke counters should have had green printing on the white background, since they are removed at the end of each MPh.
[Applicable to 1st Edition BV and PARATROOPER] [Replaced in CdG and DB]

On the two Wagon/Sledge counters provided in HOLLOW LEGIONS, "M36 1S/5PP" and "M37 1S/5PP" should be "T6 15PP" and "T7 15PP" respectively, and each should contain two stars (not one).
[Replaced in subsequent printings of HL]

French HMG: The back of counter "B" is incorrect.
[Replaced in General 28/6]

French 60mm MTR: The back of counter "A" is incorrect.
[Replaced in General 28/6]

French ATR: The back of counter "C" is incorrect.
[Replaced in General 28/6]

KGP II: The German PSK should have a FP value of 12 not 8, and a range of 4 not 5.
[Replaced in ASL Journal #2]

KGP II: The US 5-4-6 second-line squads should have a broken side morale of 7 not 8.
[Replaced in DB]

KGP II: The US M4 18-Ton High Speed Tractor should have a towing value of "T-4" not "T4".
[Replaced in DB; Replacements replaced in ABTF]

The six replacement counters (provided in DB) for the U.S. M4 18-Ton High Speed Tractor (originally provided in KGP II) should show "*AAMG" for its MA, with "2" ROF box.
[Replaced in ABTF]

KGP II: The BPV for 2-2-7 Crews is 7.
[Replaced in DB]

Hollow Legions 2nd Edition

Italian SW:

  • Mislabeled: Italian MMG should not say "no dm".
  • Mislabeled: Italian HMG should not say "no dm".

Italian Vehicles:

  • Autocarretta (Italian Vehicle Note 26): Counter "D" should have "CS 5" on the back, not "cs 5".
  • Fiat 508 MC (Italian Vehicle Note 27): Counters "C" and "D" should have "cs 2" on the back, not "CS 2".

Italian Ordnance:

  • 37/45 AT (Italian Ordnance Note 4): The counter is mislabeled "PaK 35/36" and should not show "H[9]."
  • 75/32 ART (Italian Ordnance Note 11): The counter is mislabeled "leFK 16nA" and should not be B11.
  • 149/40 ART (Italian Ordnance Note 16): The counter is "K 18"; its CSize should be overscored as HE only.

[Counters replaced in ARMIES OF OBLIVION]

Beyond Valor 2nd Edition

Informational Counters:

  • The "No Move"/parachute counters are missing the ID letters
  • FB & DB are missing ID letters

German Ordnance:

  • PaK 43 88L AT (German Ordnance Note 12): Limbered side should show "B11" not "B10"
  • FlaK 18 88L AA (German Ordnance Note 30): Limbered side should show "B11"

[Counters replaced in ARMIES OF OBLIVION]

Russian SW:

  • Radio: Reverse: the Radio Contact value "8" should be effective 7/43+ not 6/43+

[Counters replaced in ARMIES OF OBLIVION]

German Vehicles:

  • Pz35(t) (German Vehicle Note 6): should show its name as Pz35t
  • PSW 221 (German Vehicle Note 69): should show "BU FP NA" on the wreck side

[Counters replaced in ARMIES OF OBLIVION]

Russian Ordnance:

  • 82mm BM obr. 37 MTR (Russian Ordnance Note 2): name erroneously shown as "RM obr 40"
  • 120mm PM obr. 38 MTR (Russian Ordnance Note 4): the name "PM obr 38" is missing from the front
  • 85mm ZP obr. 39 AA (Russian Ordnance Note 27): should show ROF "2"

[Counters replaced in ARMIES OF OBLIVION]

Operation veritable Historical Study

  • German 88LL PaK 43 AT: should on its limbered side be B11 not B10.
  • Four British Wasps: should have red crew survival numbers not black.

Armies of Oblivion

  • The two-tone Hungarian 1-2-7 Vehicle crews should have an unbroken Morale Level of 6.
  • The British Terrapin Mk 1 counters that are replacements for the original West of Alamein counters should show the white double circles behind the MP indicating that the vehicle is classified as a Truck for movement purposes.

Valor of the Guards

  • The six T-34 M41 counters should have a thick white RST square, not a thin white RST square.
  • Various crew counters do not have their ID number on their broken side. Da, Tovarisch, they are still broken. It is not wise to ask such silly questions of a Party Commisar.
  • Various squad counters have ID lettering on their broken side that does not match their unbroken side. Nyet! Tovarisch, the unmatched lettering is NOT an indictment of the latest Five Year Plan! Where exactly did you say your village was?
  • The Assault Boats do not have ID letters. BANG! Are there any other questions from the rest of the squad?

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Maps, Boards & Overlays Minimize
 

Maps, Boards and Overlays

Valor of the Guards

There are missing stairwell symbols in hexes Q27 (missing on the northern map) and LL24 (missing on the southern map); both hexes should have a large white center dot.

Boards

Board 45 Hex N8 should have a regular centre-dot in it, not a large dot.

Overlays

ASL Annual ‘95 Winter The DASL Overlays included with the Winter ‘95 Annual were printed a little small. As such, they do not fit the DASL mapboards properly. Therefore, MMP gives you permission to color-copy these overlays for personal use only. In addition, Issue 30/3 of the GENERAL included a correct set of these overlays; or you may download them from the MMP website (http://www.multimanpublishing.com/ASL/playeraids.php).

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ASL 1st Edition Errata Minimize
 

Chapter H Errata

CORRECTED 1st EDITION ERRATA FOR CHAPTER H FOR HOLLOW LEGIONS, BEYOND VALOR, WEST OF ALAMEIN, AND DOOMED BATTALIONS (1st and 2nd edition) (Page numbers shown are 2nd Edition, where applicable. DB errata is split into 1st and 2nd Edition.)

p.H11 [German Vehicle Note 6] (PzKpfw 35t): The name on the counter should not have the "t" in parentheses, since German Vehicle Note E does not apply to this AFV.
[Applicable to 1st Edition BEYOND VALOR] [Counters replaced in ARMIES OF OBLIVION]

p.H16 [German Vehicle Note 45] (Marder I(f)): The Marder I TD should have "(f)" in its name on the counter, for ESB purposes (D2.5).
[Applicable to 1st Edition BEYOND VALOR]

p.H17 [German Vehicle Note 59] (SPW 250/7 & 251/2): The SPW 250/7, and SPW 251/2 ht start each scenario manned by an Inherent Infantry (i.e., 2-2-8) crew as signified by "Inf Crew" on the back of the counter. When such a crew exits their vehicle their ID should be recorded since it differs from a normal Infantry crew by having vehicular-crew capabilities.
[Applicable to 1st Edition BEYOND VALOR] [251/2 counters replaced in KGP I]

p.H18 [German Vehicle Note 65] (SPW 251/10): The SPW 251/10 ht should have "Pre 9/43: ATR; 9/43+: PSK" on the back of the counter.
[Applicable to 1st Edition BEYOND VALOR]

p.H19 [German Vehicle Note 69] (PSW 221): The PSW 221 SC should have "BU FP NA" on the counter; all 1MT restrictions apply in the normal manner [EXC: the crew must be CE to fire the CMG].
[Applicable to 1st Edition BEYOND VALOR] [Counters replaced in General 28/6 and ARMIES OF OBLIVION]

p.H20 [German Vehicle Note 80] (sIG 38(t)M): The three counters (ID letters "A", "B", and "C") provided in KGP I should have a square box around their ID letters signifying Low Ground Pressure.
[Counters replaced in KGP II]

p.H21 [German Vehicle Note 92] (2cm & 3.7cm FlaK LKW): The MA of the German 2cm FlaK LKW truck should be "20L" — not "20".
[Applicable to 1st Edition BEYOND VALOR] [Counters replaced in KGP I]

p.H21 [German Vehicle Note 92] (2cm & 3.7cm FlaK LKW): The illustration of the 2cm FlaK LKW and the 3.7cm Flak LKW both incorrectly show the vehicle as half-tracked; the Vehicle Listing and the counter itself both correctly show these vehicles using truck movement.

p.H21 [German Vehicle Note 93] (Goliath): The counter should have three white stars on the Limbered side.
[Applicable to 1st Edition BEYOND VALOR]

p.H25-26 [German Ordnance Notes 17 & 18] (7.5cm LG 40 & 10.5cm LG 42): The counter should have a thin white circle representing a T Gun type.
[Applicable to 1st Edition BEYOND VALOR] [Counters replaced in General 28/6]

p.H28D [Russian Vehicle Note 28] (IS-2m): The counter with identity letter "F" should have a white dot behind its BMG FP.
[Applicable to 1st Edition BEYOND VALOR]

p.H28E [Russian Vehicle Note 40] (BA-64B): The Russian BA-64B AC should have "BU FP NA" on the counter.
[Applicable to 1st Edition BEYOND VALOR]

p.H55 [British Vehicle Note 18] ((A27L) Centaur IV [Cruiser Tank Mk VIII]): This vehicle has Normal Ground Pressure (D1.4), not the High Ground Pressure shown in the 1st Edition of West of Alamein.
[Applicable to WEST OF ALAMEIN] [Counters replaced in ARMIES OF OBLIVION]

p.H56 [British Vehicle Note 21] ((A30) Challenger): This vehicle has Fast Traverse (D1.31) and a 1 ROF, not the Slow Traverse (D1.32) and 0 ROF shown in the 1st Edition of West of Alamein.
[Applicable to WEST OF ALAMEIN] [Counters replaced in ARMIES OF OBLIVION]

p.H56 [British Vehicle Note 22] ((A34) Comet): This vehicle has Fast Traverse (D1.31), not the Slow Traverse (D1.32) shown in the 1st Edition of West of Alamein.
[Applicable to WEST OF ALAMEIN] [Counters replaced in ARMIES OF OBLIVION]

p.H57 [British Vehicle Note 27] (Valentine II [Infantry Tank Mk III]): The Valentine II tank with ID "A" should be marked as a Small Target (i.e., +1 TH; D1.74).
[Applicable to WEST OF ALAMEIN]

p.H69 [British Vehicle Note 76] (Terrapin Mk I): Reverse movement costs this vehicle two times its normal hex entry-cost as signified by "REV × 2" on the counter.
[Applicable to WEST OF ALAMEIN] [Counters replaced in ARMIES OF OBLIVION, but movement type is shown as "fully-tracked" instead of "wheeled".]

p.H70 [British Vehicle Note 79] (Loyd Carrier): Ammunition of ≥ 100mm being carried by this vehicle reduces its Passenger capacity (C10.13) by 4 (not 8) PP — as signified by "Ammo: 4PP" on the counter.
[Applicable to WEST OF ALAMEIN] [Counters replaced in ARMIES OF OBLIVION]

p.H72 [British Multi-Applicable Vehicle Note BB] In line 1 replace "or" with "and/or".
[Applicable to WEST OF ALAMEIN]

p.H72 [British Multi-Applicable Vehicle Note CC] Add this note, which applies to all Churchill tanks except as noted:

Churchill tanks had unique transmissions allowing them to make steep climbs easier. Therefore a Churchill tank [EXC: while the Bridgelayer is carrying a bridge, the AVRE is carrying a fascine, or the Crocodile has its trailer hooked up] pays only 2 MP when ascending each intermediate level of an Abrupt Elevation Change (B10.51) instead of the normal 4 MP, and can cross a Double-Crest hexside (B10.52) but must check for Bog (D8.21) with a +2 DRM.
[Applicable to WEST OF ALAMEIN]

p.H82 [Italian Vehicle Note 25] (TL 37, TM 40 & TP 32): Ammunition of ≥ 100mm being carried by this vehicle reduces its Passenger capacity (C10.13) by 4 (not 8) PP — as signified by "Ammo: 4PP" on the counter.
[Applicable to 1st Edition HOLLOW LEGIONS]

p.H131 [Polish Vehicle Note 2] (Vickers Edw(b)): The VCA of the vehicle in the diagram should be facing the squad (rotate the vehicle 120 degrees CCW).

p.H134 [Belgian Vehicle Note 15] (T-13 Type II(b)): Counters (and the illustration in the Note) should indicate that vehicle is radioless (as shown in Listing).
[Counters replaced in ABTF]

p.H135 [Yugoslav Vehicle Note 20] (M3A3(a)): Counters (and the illustration in the Note) should show superior turret armor for the side/rear armor (as indicated in the Listing), not for the front armor.
[Counters replaced in ABTF]

p.H136 [Dutch Vehicle Note 27] (Pantserwagen M.38): Counter B should show the MA as "37L", not "37".
[Corrected in ABTF countersheet, but replacement counter missing Rear BMG; replaced in ASL Journal #2.]

p.H137 [Dutch Vehicle Note 30] (Jeep(a)): This Note should cross refer to Low Ground Pressure at D1.41, not D1.51.

p.H138 [Common Allied Minor Vehicle Note 36] (VCL Utility(b)): Counter and Listing should show that vehicle is fully-tracked, not wheeled.
[Counters replaced in ABTF]

p.H139 [Belgian Ordnance Note 10] (C75 TR): Counters A-C (and the illustration in the Note) should show the gun caliber as overscored (as shown in the Listing and counter D).
[Counters replaced in ABTF]

p.H139 [Belgian Ordnance Note 13] (C120 M31): Counter A (and the illustration in the Note) should show the gun caliber as overscored (as shown in the Listing and counters B & C).
[Counter replaced in ABTF]

p.H139 Common Allied Minor Vehicle Note 36: VCL Utility B(b), the illustration shows the wrong vehicle image; the counters are correct.

p.H139-H140, H142 [Polish Ordnance Note 4, Belgian Ordnance Notes 7 & 11, Yugoslavian Ordnance Notes 21 & 22, & Common Allied Minor Ordnance Note 32] (100mm wz.14/19; M76A; C75 GP; 80mm M28 & M33; 100mm M14/19; 120mm wz.09/31): The illustrations in the Notes for these Guns should show their gun caliber as overscored (as shown in the listing and on the counters).

p.H141 [Common Allied Minor Ordnance Note 28] (75mm wz.97): This Note should refer to this gun's use as "towed AT guns", not "towed AA guns".

p.H141 Allied Minors Ordnance Listing: The Polish Ur wz.35 ATR (Note 2) has no ROF.

p.H141: [Common Allied Minor Ordnance Note 30] (75M 19S): The counters, the illustration in the Note, and the Listing should not show the gun caliber as overscored, since its AP5 (Limited Stowage – C8.8) is not date dependant.
[Counters replaced in ABTF]

p.H142 [Common Allied Minor Ordnance Note 31] (C105 L 13S): Counter F should show M5 like the other counters, instead of M6.
[Counter replaced in ABTF]

p.H142 [Common Allied Minor Ordnance Note 33] (155mm Model 17S): Counter A (and the Note illustration) should show the gun caliber as being overscored (as shown on Counters B & C and the Listing).
[Counter replaced in ABTF]

p.H142 [Common Allied Minor Ordnance Note 36] (40mm Bofors AA): This Note should refer to British Ordnance Note 21, not 41.

Chapter G Errata

CORRECTED 1st EDITION ERRATA FOR CHAPTER G (as incorporated into the 2nd Edition Chapter G provided in Rising Sun)

G1.12: Add ", or 'breaks' due to a KIA result (A7.301)," after "Reduction)"

G1.13: Add "WP MC," after "landing,"

G1.3: Add ", or 'breaks' due to a KIA result (A7.301)," after "MC".

G1.4: line 9 at the beginning of the EXC add "Minimum Move (A4.134); Wounds (A17.2);".

G1.41: There are no Japanese 8-1 leaders.

G4.1: At the end of the rule, add "AFV Riders are allowed in palm tree hexes."

G11.83: in line 3 in the EXC after "cave" add "(but may not use Spotted Fire; C9.3)"

G12.2: In line 5, add "(even at night)" after "entered".

G12.211: MIRED: Change rule number to 12.2111.

G13.15: In line 3, change "14.251" to "14.261".

G13.445: Change "unit" in line 6 to "target".

G14.6 & G14.65: The colors of the NOBA counter illustrations are wrong. The actual counters are correct.

G18.62: Line 3 before "Dare-Death" add "armed, unpinned".

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