On September 14th, 1862, the rebel division of D.H. Hill was surprised and attacked by Ambrose Burnside's Wing of the Army of the Potomac. Hill's men held out all day against a rising tide of Federal troops from both the 1st and 9th Corps and were saved only by the late arrival of D.R. Jones and Hood's divisions. Can you take South Mountain where Burnside failed?
Despite the fact that it was a rather sharp defeat for the rebels, Hill remained justifiably proud of the fight his men managed for 12 long hours atop South Mountain. They had given Lee the time he needed to concentrate his army in the face of a suddenly aggressive Federal force.
South Mountain is the fourth game in the Civil War Regimental Sub-Series. With one map and a managable number of counters, it is the first game in the series to offer a full, intense, battle that is playable in an evening. Despite having only the "campagin game" scenario, re-playability is very high due to the variable arrival of some key Rebel forces and the application of Confederate and Union Random Events.
- 1 22"x34" mapsheet
- 2 countersheets
- South Mountain specific rules
- Regimental Sub-Series rules
- Civil War Brigade Series rules
- 2 Charts & Tables booklets
- Two Dice
Unit Scale: Regiments & Batteries
Hex Scale: 100 Yards
Players: 2 (also suitable for solitaire play)
The Civil War Regimental Sub-Series (RSS) is based on the Brigade Series rules, but offers a more detailed look at the challenges the commanders of both armies faced during the conflict.