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Burma is the sixth game in the Operational Combat Series of games. Burma covers the 1944 campaigns beginning with the Japanese offensive "U-Go" through Kohima.

Burma contains British, Indian, US, and Chinese troops of varying qualities with ample opportunities for both sides to attack and defend.

Look for more art samples of Burma coming soon!

Scenario Info:

Learning Scenario: 1/8th of Map B; 5 turns
Short Scenario 1 - Operation Thursday: 1/4 of Map B; 9 turns
Short Scenario 2 - U-Go: 3/4 map of Map B; 10 turns
Short Scenario 3 - Merril's Marauders: 3/4 map, but requires both maps to play; 24 turns
Short Scenario 4 - Sato's Dilemna: 1/2 map of Map A; 11 turns
Short Scenario 5 - Imphal: 1/2 map of Map A; 17 turns
Campaign Scenarios 1, 2, and 3 (which use both maps, obviously); 45, 41, and 31 turns respectively


  • Two 22"x32" full-color mapsheets
  • Three sheets of full-color 1/2" die-cut counters
  • OCS 4.0 Series rulebook
  • Burma specific rulebook
  • OCS v4.0 Charts/Tables
  • Two six-sided dice
Unit Scale: Battalion through Division
Hex Scale: 5 miles
Players: 2 (also suitable for solitaire and team play)
Playing Time: 1 to 60
Complexity: High
Solitaire Suitability: Moderate






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Operational Combat Series (OCS) games simulate campaign-level combat from 1900 to the mid-1950s. The series goal is to allow a sophisticated study of historical events while maintaining mechanical simplicity.  Every facet of modern combat is modeled.