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Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
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Reluctant Enemies
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$52.00
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Reluctant Enemies

Reluctant Enemies (“RE”) is small game meant to serve as an accessible introduction to the Operational Combat Series (“OCS”). It is one map, with 60 or so combat units (both players) in action at any given time. This allows for a pace of play not possible with the previously published OCS monster games. Regardless of the reduction in scale it remains an OCS game with all features relevant to the system.

In this game there can be wide open, swirling, DAK-like battles in the desert with some limited armor forces, river lines to break, and very rough mountainous terrain to contend with. The British have an amphibious invasion. Naval shore bombardments by both sides can be important in the early part of the campaign and there is a small but significant air campaign. As always in the OCS, supply constraints make each player feel he may be on the edge of disaster.

Operation Exporter – Summary of the Campaign
Unfortunately, his campaign remains a footnote in WWII history even among many knowledgeable enthusiasts. However, given the nature of events in the Mediterranean Theater of Operations during the first half of 1941, this campaign was arguably the hot spot in the world at that moment in time.

General Wavell, senior military commander for the Commonwealth (here including Free French forces), certainly had his hands full after the entry of Rommel in Libya, the German invasions of Greece and Yugoslavia, and the fall of Crete at the hands of the Fallschirmjagers. His troubles were further compounded by the German support of an anti-British coup in Iraq. This German support was aided and abetted by General Dentz, the Commander-in-Chief of the “Army of the Levant’ and High Comissioner of the Levant in charge of the defense of the Vichy protectorate comprised of the French Mandate of Lebanon and Syria. The Vichy, ostensibly Britain’s ally just a year previous, saw fit to allow German air forces to transit through Rayak airfield in Lebanon on their way to Iraq. In addition, the Vichy sent hundreds of tons of armaments, munitions and other supplies to Iraq in support of the coup. All this was happening while Rommel was pressing against Wavell’s now depleted forces in the Western desert.

Nevertheless, Churchill demanded action. Wavell was compelled to find some available forces to deal with the threat to his rear and Operation Exporter was the result. Two brigades of Australian troops (21st and 25th), the 5th Indian brigade, and two brigades of Free French (1st and 2nd Brigades of the 1st Free French Division), along with some supporting troops, but very little armor or air support, were tasked with taking military control of all of Lebanon and Syria. De Gaulle contended that because of the involvement of his Free French, the Vichy French forces would not fight their “brothers in arms” and the operation would be a simple “walk over”. He was wrong.

The Vichy were well equipped and organized. They put up stiff opposition, and counterattacked with great effect. The Commonwealth and Free French forces, at first, were stopped cold. Ironically, it was the failure of Operation Battleaxe (June 15) in the Western desert that allowed reinforcements for this campaign from the Western Desert and a resumption of the Commonwealth offensive. After Damascus fell, Beirut was seriously threatened and with Indian 10th division troops (along with Habforce) moving on Aleppo and Homs to the North, the Vichy proposed an armistice to end the fighting.

The armistice was signed on July 14. However, this result was far from certain. Here you can examine why.

Contents

  • 1  22" x 32" full-color map
  • 1  sheet of 1/2" counters
  • 2  set up charts
  • 2  4-page charts and tables booklets
  • 1  4 page OCS rules summary and example booklet
  • 1  24-page RE specific rulebook and designer notes
  • 1  16-page OCS starter booklet
  • 1  48-page OCS series rulebook
  • 2  dice
  • 1  box and lid

Click here for a sample of the counters!

Click here to check out the map!

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Available for Preorder
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Smolensk is an Operational Combat Series game covering the decisive campaign along the Moscow highway in the summer of 1941.
Smolensk is an Operational Combat Series game covering the decisive campaign along the Moscow highway in the summer of 1941.


Retail Price:
$84.00
Pre-order Price:
$63.00

Pre-orders needed: 600
Pre-orders taken: 552
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