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How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
Decision at Elst
Product Image
$64.00
     Temporarily Out of Stock!

Decision at Elst (DaE) is the first Advanced Squad Leader Starter Kit Historical Module and covers the battle at Elst, Holland, in September 1944 between British and German units during Operation MARKET-GARDEN. It depicts the British 214th Brigade’s advance toward Arnhem through the Dutch town of Elst defended by the German Kampfgruppe Knaust. This area of Betuwe, also known as “the Island,” was the furthest advance of XXX Corps before the official end of the MARKET-GARDEN offensive on 25 September 1944.

Decision at Elst comes with:

• a 22" x 32" historically-accurate map of the battlefield;

• three countersheets with British and German infantry, tanks, and guns, and game markers;

• two player aid cards;

 four historical scenarios and one Campaign Game;

• one 28-page ASL Starter Kit basic rules booklet (with all the latest finetuning);

• one 20-page DaE Campaign Game rules booklet, with all of the rules needed to play the scenarios and the Campaign Game, including new rules for the steeple, offboard artillery, polder terrain, and German SS units.

Decision at Elst is a fully self-contained product and requires nothing else to play it.

Here is a section of the map.

Here are some counter samples.

Here is a sample of the Decision at Elst Campaign Game rules booklet.

Here is a sample from the ASL Starter Kit rules booklet.

Decision at Elst Errata:

Scenario DaE4 Leave...Or Elst shows two German 4-6-7 squads which should be non-SS 4-4-7 squads instead.

— Here is a downloadable scenario correcting that: Scenario DaE4 Leave...Or Elst

The AP (APCR/APDS) TO KILL TABLE is missing AP To Kill numbers for the 75 gun and the 75LL gun.

• For the 75, players should use the following values for the six given ranges in the table: 15/14/14/14/14/13 (note that the 75 gun has neither APCR nor APDS ammunition).

• For the 75LL, players should use the AP To Kill numbers for the 76LL gun, which are identical (note that the 75LL gun has neither APCR nor APDS ammunition).

— Here is a downloadable file correcting these: Revised AP (APCR/APDS) TO KILL TABLE

— Finally, this download describes the information on various Vehicle and Gun counters: Vehicle & Gun Player Aid Card

— Here is a downloadable file containing Decision at Elst Purchase Record and Campaign Roster

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