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Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
Day of Days
Product Image
$120.00
Qty:   Add to cart  

Like It Never Snows did for Operation Market Garden, Day of Days takes on the the first 10 days of the Normandy landings at the company level. The Allied objectives are to land successfully and push far enough off the beaches to guarantee a rapid advance into France. The Axis player needs to either defeat the initial landings or plug them up to create a stalemate.

This game is both massive and extremely playable, giving players a unique appreciation for the issues involved at the beginning of the invasion. The importance of the initial air-drops, the real potential for brutal German counterattacks, and the need to get off the beaches quickly, all these come into sharp focus within the clean and fast-playing framework of the Standard Combat Series. Players can tackle the US landings separately as single-map scenarios, the Commonwealth landings on two maps, and of course there is the Whole Enchilada.

Contents:

  • Game specific scenario/rulebook
  • SCS 1.7 rules
  • 4 11" x 17" setup charts
  • 4 22" x 34" maps
  • 8 countersheets
  • 2 six-sided dice

Artwork will be provided as it becomes available. The map is being done by Niko, the counters by Dean.

UPDATE: Here is a final list of the 15 scenarios and their sizes.

Full campaigns:

  1. Full Campaign: 6/6 - 6/15
  2. After D-Day Campaign: 6/7 - 6/15
  3. Mid-Campaign: 6/10 - 6/15

Mini-campaigns:

  1. Utah beach (Map A only): 6/6 - 6/15
  2. Utah beach (Map A only): 6/7 - 6/15
  3. Omaha beach (Map B only): 6/6 - 6/15
  4. Omaha beach (Map B only): 6/7 - 6/15
  5. American beaches (Maps A & B ): 6/6 - 6/15
  6. American beaches (Maps A & B ): 6/7 - 6/15
  7. British and Canadian beaches (Maps C & D): 6/6 - 6/15
  8. British and Canadian beaches (Maps C & D): 6/7 - 6/15

Smaller scenarios:

  1. Carentan (part of Map A): 6/10 - 6/14
  2. Cutting off the Contentin (part of Map A): 6/13 - 6/15
  3. Canadaian Crucible (part of Map C ): 6/8 - 6/10
  4. Villers Bocage (Map C): 6/12 - 6/15

 Preorder 25 July 2014

Reviews

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Guest says...


Tony says...

Currently a 3 for the rules, but first - setting up. Even taking a small campaign (number 4) you need to allow about 1 and a half hours to set up (more first time round) The rules though are a bit over the place and could do with sorting out, especially when it comes to the early special rules. For instance, Landings - Preliminary Bombardment states "During the preliminary bombardment phase of turn 1, the Allied player conducts a special[bombardment] using his naval units and any available Air Strikes..." yet there's no real explanation of these rules and one must presume that the Naval part comes under the barrage section (having searched for the special rules) BUT, the Air strikes are even worse. Firstly, in theory if you were playing the full campaign you could have 30 aircraft in total carrying out an airstrike, but there's only 20 markers. Then, there's no real explanation about what you actually do with the markers anyway! Do you place them on the relevant target??