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How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
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Beyond the Rhine
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$134.00
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Beyond the Rhine depicts the campaign for Northwest Europe from September 1944 to April 1945. It begins with the German Army reeling from a string of near-fatal defeats, and in full retreat to the safety of the West Wall where it hopes to make a stand. The Allies, flush with victory, believe one more push will bring them home for Christmas.

The expected walk-over was not to be, and players will find either army a challenge to command. Allied material superiority is (mostly) balanced by German tenacity, rugged terrain, and lousy weather. Defensive-minded players will be happiest playing the Germans, but players of all temperaments will discover that there is still plenty of torque left in the Axis even at this late stage of the war. The Allies will not cross the Rhine without a tough fight!

Beyond the Rhine is a big game, with 3.5-mile hexes, 3.5-day turns, and counters for units from battalions up to divisions. At this scale the various Western Front battles—Market-Garden, Hürtgen, Bulge, Nordwind, Remagen, etc.—have an operational ebb and flow, but can also be viewed in relation to the whole front. A comprehensive game like this one, covering the entire Western Front, was long overdue.

Special rules in this 14th game of the Operational Combat Series have been carefully designed to recreate this fascinating campaign. They include:

  • Random events similar to what are found in the award-winning DAK. These cover things like Fuel Shortages, Arty Ammo Stockpiles, Lost Couriers, Railway Strikes, and Dambuster Raids. The 58 possible events add a lot of historical flavor but require very little rules overhead.
  • The importance and difficulty of the Rhine crossings are distilled into rules allowing the bridges to be blown and repaired, and pontoons to be emplaced.
  • Background effects of Allied air interdiction are simple and elegant (built into the Terrain Effects Chart and Weather), but the player does have the option to switch some of these planes to normal barrages and sweeps.
  • The strategic significance of the Ruhr and the Saar, of clearing the left bank of the Rhine, and of major ports such as Antwerp are reflected by simple economic effects and the game’s “Broadfront” restrictions on US supply placement and usage.
  • The Wacht am Rhein counter-offensive is recreated by simple mechanics for off-map buildup and operational surprise.
  • Many options are included for players wanting even more realism. For instance, there are rules for German Kampfgruppen and extra restrictions on the plethora of Allied independent units.

Beyond the Rhine features three monster-sized campaigns that use a 44x66-inch map layout and over 1,000 combat units. Also included are several smaller scenarios, including a 9-turn Bulge game played on a special map (otherwise, portions of all four maps would be needed).

  • Grand Campaign: 4 maps, 70 turns
  • Fall of ‘44 (Montgomery): 2 maps, 26 turns
  • Fall of ‘44 (Bradley): 2 maps, 26 turns
  • Operation Queen: 1 map, 9 turns
  • Bulge Campaign: 4 maps, 40 turns
  • A Time for Trumpets: 1 map, 9 turns
  • Nordwind: 1 map, 13 turns
  • Endkampf Campaign: 4 maps, 24 turns
  • Spring of ‘45 (Montgomery): 2 maps, 24 turns
  • Spring of ‘45 (Bradley): 2 maps, 24 turns.

Components:

  • OCS rulebook (version 4.1a)
  • BTR rules and scenario booklet with 10 scenarios (including 2 one-map scenarios).
  • Axis and Allied Tables booklets
  • Two OCS Charts and Tables Booklets
  • Five Full Color Game Maps (take a look!)
  • Eight countersheets (see a sample)
  • Two Play Aid Cards
  • Box and Dice
Reviews

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Ric VD says...

This game rocks. Lots of scenarios to choose from, random events add to the game without huge changes, excellent presentation. If you want a game on the Western Front of Europe this is it.


Lion Machine Embroidery Design says...

This article helps me to find out the solutions. Thanks for such supportive thoughts. Lion Machine Embroidery Design


Available for Preorder
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Hungarian Rhapsody (Operational Combat Series) depicts the 1944 Soviet drive into Hungary and the 1945 German Konrad counter-offensives to relieve Budapest.
Hungarian Rhapsody (Operational Combat Series) depicts the 1944 Soviet drive into Hungary and the 1945 German Konrad counter-offensives to relieve Budapest.


Retail Price:
$140.00
Pre-order Price:
$105.00

Pre-orders needed: 550
Pre-orders taken: 363
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