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Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
The Devil's Cauldron REPRINT
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Retail Price:
$240.00
Pre-order Price:
$180.00
Qty:   Add to cart  

Operation Market-Garden - A Bridge Too Far - has become one of the defining battles of World War II in the West. The Devil's Cauldron is the first of a new series of games that will recapture these moments on a grand scale. With the color and atmosphere that the great campaigns deserve, the series is also created with exquisite historical detail and a game system that allows the players to see the great Whys and What-Ifs as the campaigns unfold.

Should the British Airborne have risked more to drop closer to Arnhem Bridge? Could XXX Corps have gotten to the beleaguered garrison at Arnhem Bridge? These questions are asked to this day and with Devil's Cauldron you can arrive at your own answers.

Incorporating the most up-to-date historical information as well as contributions from leading Market Garden-historians, the game's details are unmatched. The SS Marching band that was thrown into the early action; Jedburgh teams; captured Dutch Firetrucks; German Police units; and much more are presented. No effort has been spared on the maps, which have extraordinary detail and have been created to allow a true picture of what happened and to explain why it happened. Extensive historical and game notes are also provided to complete the "paper time capsule" effect.

With all this history Devil's Cauldron is not just some reference tool. It is also a great game! Using Victory Games popular, playable and accurate Panzer Command system, Devil's Cauldron has been updated and carefully designed to offer fast, fun and challenging play. With an easy-to-learn game engine, Devil's Cauldron offers plenty of nuance and balance for the grognard and a fun and rewarding game experience lasting from a 90 minute scenario to the 50-hour campaign. Scaled at 500 meters a hex and roughly 2-hour turns, players command company-sized units in a system that rewards planning and careful play. Devil's Cauldron covers the Northern half of the Market-Garden campaign, including the action of the British 1st Airborne and the U.S. 82nd All American Division. The Devil's Cauldron is fully playable on its own or as part of a grand campaign covering the entireity of Market-Garden when linked with its sister game, Where Eagles Dare.

NOTE: This is a strict reprint of the original Devil's Cauldron. The ONLY changes in this reprint edition are the incorporation of all known applicable errata, and the inclusion of the latest version of the series rules (1.1) previously released in No Question of Surrender

Contents:

  • 4 23.5"x35.5" mapsheets 3 of which are backprinted w/scenario maps
  • 3 9"x12" map extensions (adding useful areas which were "just off" the are covered by the 4 mapsheets)
  • 11 sheets of 5/8" die-cut full-color counters
  • 1 countersheet of 1" die-cut full-color counters
  • 2 Series Rulebooks (1 detailed (ver 1.1); 1 "quick start")
  • TDC exclusive rulebook
  • Historical booklet
  • 8 full-color divisional displays
  • 2 CRT/TEC Charts and Tables
  • 1 Game Turn Chart
  • 4 10-sided dice
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Utilizing GTS 2.0 rules, RACE FOR BASTOGNE covers 15-25 December 1944 and simulates the German XLVII Corps attack across the Our River and its efforts to take Bastogne against stubborn American resistance.
Utilizing GTS 2.0 rules, RACE FOR BASTOGNE covers 15-25 December 1944 and simulates the German XLVII Corps attack across the Our River and its efforts to take Bastogne against stubborn American resistance.


Retail Price:
$160.00
Pre-order Price:
$120.00

Pre-orders needed: 500
Pre-orders taken: 244
Devil's Cauldron covers the Northern half of the Market-Garden campaign, including the action of the British 1st Airborne and the U.S. 82nd All American Division.
Devil's Cauldron covers the Northern half of the Market-Garden campaign, including the action of the British 1st Airborne and the U.S. 82nd All American Division.


Retail Price:
$240.00
Pre-order Price:
$180.00

Pre-orders needed: 445
Pre-orders taken: 350
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