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How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
Panzer Battles: 11th Panzer on the Chir River
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$48.00
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Panzer Battles is a Standard Combat Series game covering the classic mobile defensive battles of the 11th Panzer Division against the culminating point spearheads of the Soviet Operation Uranus. The Soviets have successfully entombed the Stalingrad Pocket and are in the process of locking down the pocket even harder.

In an interesting twist of events, the German 11th Panzer Division recently arrived from France is preparing to take part in the northern portion of the German relief attempt on Stalingrad. Full strength, and available, the division launches into the Soviet drive in what has become a textbook example of a mobile defense and counter attack which is studied to this day. It originated the term ‘Fire Brigade’ as used on the Eastern Front in WW2.

Under the energetic leadership of Hermann Balck and his Chief of Staff von Mellinthin, the 11th Panzer was able to defeat the Soviet mechanized drive.

German accounts stop right there, with a German victory. However, the win (if it can be called that) was a Faustian bargain. The Soviet drive was stopped, but at the cost of the German units designated to make the relief attempt. There would be no Northern Pincer now. The Southern Pincer soldiered on alone. And failed.

Panzer Battles covers all this swirling mobile action in turns representing two days and a hex scale of 500m. Units are companies and battalions. Play is highly interactive (the only way to show its mobile nature) using a chit pull system by formation. The rules are a continued adaptation of the system shown in Bastogne, It Never Snows, and Day of Days.

Scenarios (4 scenarios total, 2 one-map scenarios)

  • Panzer Battles Campaign (2 maps, 7 Turns)
  • State Farm 79 (1 map, 2 turns)
  • “I’ll Be Balck,” (1 map, 2 turns)
  • Containment Battles (2 maps, 6 turns)

Components:

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