Important Preorder Announcement! Minimize
 

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
Red Factories
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$164.00
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In 1990 Avalon Hill released the first Historical ASL (HASL) module, RED BARRICADES. Charlie Kibler’s groundbreaking design covered the battle for Stalingrad around the “Krasny Barrikady” (or RED BARRICADES) ordnance factory on two historically accurate maps. RED BARRICADES offered a new ASL experience, introducing the concept of Campaign Games (CGs), multi-scenario battles spread over several days, alongside traditional scenarios depicting discrete historical actions. Three CGs and seven standalone scenarios covered the epic struggle for the heart of Stalin’s city. The CGs presented a special challenge, as players not only directed their forces in action, but also built and customized their orders of battle, agonizing over how best to spend their precious resources to achieve overall victory in a grueling campaign. Charlie now brings us RED OCTOBER. This follow-on HASL adds two new maps, expanding the playing area covered in RED BARRICADES to include the “Krasny Oktyabr” (or RED OCTOBER) factory complex. RED OCTOBER features three CGs and seven scenarios. Honed under the playtest guidance of Gary Fortenberry, RED OCTOBER has now been submitted to MMP.

The two modules are combined into one package: RED FACTORIES. The source files for RED BARRICADES are no longer available, so Charlie will take this opportunity to paint all four maps in a consistent style to assure they match (see NOTE below). This also allows us to update the original RED BARRICADES material, taking into account accumulated clarifications and errata. Over the years a great deal of follow-on material has been released for RED BARRICADES, including a fourth campaign game. We are consolidating this material to create an expanded version of RED BARRICADES as part of the new release.

  
Portions of Charlie's original RB and RO maps

RED FACTORIES includes:

  • Four maps
  • Eight countersheets
  • Four chapter dividers
  • Chapter O, expanded to include RED OCTOBER
  • Seven Campaign Games (four for RED BARRICADES and three for RED OCTOBER)

RED OCTOBER Campaign Games:

  • X-Tag [RO-I]
  • Oktyabr's Hubertus [RO-II]
  • A Party in Our Streets [RO-III]

RED BARRICADES Campaign Games:

  • Into the Factory [RB-I]
  • Operation Hubertus [RB-II]
  • The Barrikady [RB-III]
  • Bled White [RB-IV] (from ASL Journal 1)

21 scenarios (14 for RED BARRICADES and 7 for RED OCTOBER).

RED OCTOBER Scenarios:

  • Blood on the Tracks [RO1]
  • Second Step [RO2]
  • Defenders of Stalingrad [RO3]
  • The Martinofen [RO4]
  • Men of Steel [RO5]
  • The Playing Field [RO6]
  • Stone Age Caves [RO7]

RED BARRICADES Scenarios:

  • One Down, Two to Go [RB1]
  • Blood & Guts [RB2]
  • Bread Factory #2 [RB3]
  • To the Rescue [RB4]
  • The Last Bid [RB5]
  • Turned Away [RB6]
  • The Red House [RB7]
  • [Historical ASL A1] Fire on the Volga (from the '91 Annual)
  • [Historical ASL A2] The Commissar’s House (from the '92 Annual)
  • [GH-A] Ghosts in the Rubble (from General 27.1)
  • [J22] Oh Joy! (from ASL Journal 2)
  • [DB085] The 138 of the 138th (from Dispatches From The Bunker #31)
  • [DB098] Sandbanks of the Volga (from Dispatches From The Bunker #34)
  • [DB108] Anchoring the Line (from Dispatches From The Bunker #37)

Players may also combine the RED BARRICADES and RED OCTOBER maps for two huge gaming experiences:

  • RED BARRICADES CG II "Operation Hubertus" and RED OCTOBER CG II "Oktyabr's Hubertus" (which cover the same dates) may be combined to form one giant CG.
  • The RED BARRICADES scenario "The Last Bid" and the RED OCTOBER scenario "Men of Steel" may be combined to form one giant scenario.

ERRATA:

Chapter O

O5.7: line 12, replace “ROW13-W14” with “ROW14-W15”.

O11.57: In the INITIAL GERMAN OB, replace “20L(8) AA × 2” with “20L(6) AA × 2”.

O11.58: After the paragraph which begins “Combined CG Victory Assessment”, add new paragraph: “CG Initial Scenario SAN: Russian CG Initial Scenario SAN is 4, and German CG Initial Scenario SAN is 3.”.

O11.6143: lines 3-4, after “dr of” add “” so the third sentence starts  “A dr of  the current turn….”

O11.6231: line 1, delete “RUSSIAN”. Line 1, after “each CG” add “[EXC: RO CG III]”. Line 6, delete “; CG III: 4”.  After the last sentence, add “This limit applies to the Germans in RO CG III, in which they have a maximum of 4 Attack chits.”.

O11.6234: at the end of the first sentence, add “[EXC: maximum of 4 in RO CG III]”.

O11.6235, German (or Russian) Assault:, line 3, after “German” add “[or Russian in RO CG III]”. Line 4, after “Russian” add “[or German in RO CG III]”.

.Scenarios

RO1 Blood On The Tracks: Replace VC with “The Germans win at game end if there are no Good Order Russian MMC on/west-of hexrow K and/or by Controlling ≥ 1 building on/east-of hexrow M.”. In SSR 3, at the end add “Place stone rubble in hex R33.”.

RO5 Men Of Steel: In the German OB set up instructions, after “Locations” add “and/or Trenches adjacent to building/rubble”.

RO6 The Playing Field: In SSR 1, delete sentence “Place a Flame counter in hex F27.”.

RB Map

Hex U17 is a Manhole Location.


Pre-order: September 2016

Shipped: January 2019

Reviews

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Peter Q says...

No pressure, Charlie, no pressure at all...