Important Preorder Announcement! Minimize
 

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

How do I preorder?

Simply place an order for a preorder product. IMPORTANT: If you mix preorder product and in-stock product your order will be split into one or more separate orders; one order for all in-stock product, and one order for each preorder product. This also means that the total at checkout will appear higher than what you are actually charged, since we do not charge for preorders until the product is ready to ship. You will be charged shipping for each order, because they are separate shipments.

To review your orders and preorders, please visit the "Cart & Account" link above, and click on the "Order History" link within. You may also update your credit card information for your preorders here.

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com.

Shipping Charges

IMPORTANT: Due to ever-changing rates charged by USPS/UPS there may be changes made to postage rates while your preorder is waiting to "hit". MMP charges the actual rates from United Parcel Service and the United States Postal Service. You should consider the shipping and handling charge quoted when you placed your preorder as an estimate, as actual rates will be charged with the game is ready to ship and your credit card is billed.

At any time, if the shipping price quotes is more, or less, than $3 from the actual "stamp" price (once we pack the box and get ready to get it out the door) we will credit, or bill, that amount to your card.

For example, imagine you order a game and the shipping is listed at $4 and the actual shipping cost is $6.95. MMP will "eat" that $2.95 underpayment. If the actual shipping cost was $7.05, we would further charge your card $3.05."

As always, if you have any questions, please don't hesitate to contact us at problems@multimanpublishing.com

 
Products Available to Preorder Minimize
 
Atlanta Is Ours
Product Image
Retail Price:
$140.00
Pre-order Price:
$105.00
Qty:   Add to cart  

Atlanta Is Ours is the next game in the award-winning Great Campaigns of the American Civil War (GCACW) series. The two maps included are painted by original map artist Charlie Kibler. The military unit counters have been redesigned by Charlie Kibler to harken back to the counters in the original games in the series but with a more modern graphical treatment.

Atlanta Is Ours contains an updated version of the GCACW Standard Basic Game Rules that all the other games in the series use. The Advanced Game rules are also standardized so players will be able to move quickly from one campaign to the other.

Atlanta Is Ours includes fourteen Basic Game scenarios and five Advanced Game campaigns, all extensively playtested:

  • The Opportunity of a Lifetime (Snake Creek Gap/Resaca (5/9/1864, 1 turn, small forces): Beginner’s scenario, great for learning how to play.
  • The Gap Is Blocked (5/8-5/10/1864, 3 turns): Hypothetical scenario, what could have happened if Sherman had not sent McPherson to Snake Creek Gap and instead attacked or tried to outflank other points in the Confederate defenses.
  • Battle of Resaca (5/14/1864; 1 turn): Sherman's entire army reinforces McPherson's corps outside Resaca, and attacks Johnston's army in Resaca, which has just arrived from its positions around Dalton.
  • From the Oostanaula to the Etowah (5/17-5/21/1864, 6 turns): Sweeping maneuver from one river to the other, with the aborted battle of Cassville near the end of the scenario. Includes special random events and optional limited intelligence.
  • Advance and Retreat (5/19-5/22/1864; 4 turns): Johnston's army attempts to attack a portion of Sherman's army while Sherman is advancing on a wide front. Hood aborts the attack as it is developing and falls back into a defensive line near Cassville.
  • The Hell Hole (5/25-5/28/1864; 4 turns): Sherman moves off the rail line to the west in an attempt to flank Johnston, but is stopped after several days of battle. This scenario encompasses the battles of Dallas, New Hope Church, and Pickett's Mill.
  • Kennesaw Mountain (6-22-6/27; 6 turns): This scenario covers the battles of Kolb’s Farm and Kennesaw Mountain.
  • Crossing the Chattahoochee (7/3-7/8/1864; 6 turns): Johnston retreats from Kennesaw Mountain and then Sherman breaches Johnston's line covering the bridges and fords of the Chattahoochee River.
  • Battle of Atlanta (7/20-7/221864; 3 turns): Hood (now in command of the CSA army) attacks portions of Sherman's army twice, at Peachtree Creek and Bald Hill, but is beaten back with heavy losses both times.
  • Ezra Church (7/28/1864; 1 turn; half armies): Hood sends two corps to block Howard (now commanding the Army of the Tennessee), who is attempting to move around Atlanta from the west; they stop Howard, but incur heavy casualties in their attacks.
  • Wheeler's Raid (8/10-8/15; 6 turns; solitaire cavalry scenario): Wheeler moves north to disrupt the Union supply line around Dalton; Wheeler does minimal damage before being forced to retreat.
  • Kilpatrick's Raid (8/18-8/22/1864; 5 turns, cavalry scenario): Kilpatrick takes the Union cavalry south around Atlanta to Lovejoy's Station, but he does minimal damage and returns to Union lines.
  • Marching On Tara (8/28 - 9/2/1864; 6 turns): Sherman moves around the west flank of the Confederates and marches to the RR stations supplying Atlanta from the west and the south. The goal is to force the Confederates to fight outside the forts or abandon Atlanta. Tara is the fictional plantation in the movie Gone With The Wind, and is “located” a few miles from Jonesboro where the armies have their final battle.
  • Last Stand At Tara (8/31 - 9/2/1864; 3 turns): This scenario encompasses both the Confederate attack on the Union at Jonesboro and then the Confederate retreat and consolidation of their army at Lovejoy’s Station to the south on the RR line.
  • To The Chattahoochee (Advanced scenario, May-July 1864): This scenario covers Johnston's retreat and the Union advance from the initial lines at Dalton to near Atlanta.
  • The Real Game For Atlanta (Advanced scenario, July-Sept. 1864): This scenario encompasses Hood's attacks near the Atlanta forts and Sherman's maneuvering resulting in the Union capture of Atlanta.
  • The Atlanta Campaign (Advanced scenario, May-Sept 1864): A "grand campaign" linking the two above advanced scenarios.
  • The Hardest Knocks (Advanced scenario, May-July or Sept 1864): Alternative setups to the May campaign startup.
  • Without Home Or Habitation (Advanced scenario, Sept – Oct 1864): After the fall of Atlanta, Hood heads north to cut Sherman’s rail line. Union forces pursue.

Atlanta Is Ours contains:

  • GCACW Series Rules Booklet (28 pgs, black and white; downloadable in color; or you can use the color rules booklet that comes in Stonewall Jackson's Way II)
  • AIO Specific Rules Booklet (100 pgs in color including scenarios, the game as history, map gazetteer, etc)
  • Two 22"x 32" full-color map sheets. Click here for preview
  • Three 280-piece counter sheets
  • One Terrain Effects Chart
  • Two full-color Force Displays
  • One Off-Map Display
  • Two 4-page color Charts and Tables
  • Two 6-sided Dice

Atlanta Is Ours credits:

  • Design & Development: Ed Beach, Mike Belles, and Chris Withers
  • Original series design by Joe Balkoski
  • Map Artwork by Charlie Kibler
  • Counter Graphics by Charlie Kibler and Nicolas Eskubi

preorder: September 21, 2016

Reviews

Add Review


Available for Preorder
Page 1 of 1
Atlanta is Ours is the 10th title in the award-wining GCACW series.
Atlanta is Ours is the 10th title in the award-wining GCACW series.


Retail Price:
$140.00
Pre-order Price:
$105.00

Pre-orders needed: 500
Pre-orders taken: 117
A specially priced bundle deal for GCACW volumes X (Atlanta Is Ours) and XI (Roads To Gettysburg II).
A specially priced bundle deal for GCACW volumes X (Atlanta Is Ours) and XI (Roads To Gettysburg II).


Retail Price:
$316.00
Pre-order Price:
$225.00

Pre-orders needed: 500
Pre-orders taken: 653
Pre-order number reached!
Roads to Gettysburg II: Lee Strikes North is the next game in the award-winning Great Campaigns of the American Civil War (GCACW) series. RTGII covers the Maryland campaign of 1862, the Gettysburg Campaign of 1863 and Early's 1864 Raid on Washington.<br><br>
Roads to Gettysburg II: Lee Strikes North is the next game in the award-winning Great Campaigns of the American Civil War (GCACW) series. RTGII covers the Maryland campaign of 1862, the Gettysburg Campaign of 1863 and Early's 1864 Raid on Washington.



Retail Price:
$176.00
Pre-order Price:
$132.00

Pre-orders needed: 500
Pre-orders taken: 49
Page 1 of 1