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The mobile campaign of 1914 in the west was the result of
more than a generation of staff planning on both sides. The
German General Staff had prepared the Schlieffen Master Plan
of a giant right hook into France which its namesake had hoped
would result in a Cannae-like battle of annihilation of France.
The French, believing that an attack would always win and
that elan would carry the day, prepared to assault the lightly
held German lines in Alsace-Lorraine.
Both plans failed.
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Drive on Paris allows both sides to execute the historical
campaigns or variations on them and are rated for victory
on how well their operation succeeds. Players can rearrange
their Mobilization Points to change the change the force allocations
from the historical ones to reinforce their effort or to better
counter the enemy's.
Both side must rapidly attack and defend at the same time...and
you'll never have enough troops and power to do both perfectly,
so your allocation of scarce resources will be the key to
your success.
This system uses a two-tracked method of determining victory.
It isn't the usual "one side tries something, while the other
tries to stop it". Rather, both sides must strive toward their
own goals while putting forth enough effort to stall the enemy.
It is possible for both sides to "win" ending the game in
a net draw (which is why you'll need to dedicate some effort
to stopping the enemy support).
Drive on Paris is the seventh game in the popular,
easy-to-play Standard Combat Series. These games are designed
to be easy enough for novice players, yet meaty enough to
retain the interest of veterans. It violates two principals
of game design at the same time: Easy games are dumb, and
the converse that interesting games are hard. The SCS challenges
these bogus assertions...and has successfully done so for
eight years now.
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