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Contents:
- One map
- 280 counters
- Three Scenarios
- Series Rules
- Mighty Endeavor Specific Rules
- Two Dice ziplock version has no dice
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| Unit Scale: Division |
| Hex Scale: 15 Miles/hex |
| Players: 2 (suitable for solitaire play) |
| Playing Time: 4+ hours |
| Complexity: Low |
| Solitaire Suitability: High |
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| Pricing: Out of Print! |
| Description |
SKU # |
Price |
| The Mighty Endeavor |
5-10 |
$30 |
June 6, 1944: The Allies launch the invasion of Europe at Normandy. Was this the right place to start the invasion of France? What if you were Eisenhower?
The Mighty Endeavor is a Standard Combat Series game covering the entire campaign on the Western Front from June 44 until April 45. The Allied player can land at the places of their choosing along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river. |
| The Mighty Endeavor is the tenth game in the award wining Standard Combat Series (SCS). Designed to provide players with a low complexity game system that also provides great historical detail and a touch of realism, the SCS is an ideal choice for gamers of all ability levels. |
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