Storm Over Normandy
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Storm Over Normandy

June 6th 1944: American, British and Canadian forces landed at dawn on five beaches in Normandy, intent on starting the operation that would help end the war on the West Front. Storm Over Normandy simulates the first six days of the operation, with the surprise landing on the Allied forces, and the response by the German occupiers.

Using the Area Move system redefined in Storm Over Stalingrad, the game features the use of cards to augment game play, adding to the tension experienced by both sides. The rules are similar in length to those seen in Storm Over Stalingrad, and are of the same level of complexity, with modifications made to represent the scale of the operation.

New cards have been created in order to represent events encountered during the operation.

The game focuses on the landings on the five beaches “Sword”, “Juno”, “Gold”, “Omaha”, “Utah”, plus the Allied paratrooper operations, and the German response over the first week of the battle. The game is seven turns long, and can be played in less than 3 hours by experienced players.

Storm Over Normandy contains:

  • 22"x34" full-color mapsheet
  • 1 sheet of 5/8" counters
  • 12-16 page full–color rulebook with examples
  • 1 55-card deck of event/action cards
  • 4 six-sided dice
    Game Designer: Ken Dunn and Nick Richardson
    Game Developer: Brian Youse
    Graphics and Layout: Nicolas Eskubi, Nick Richardson, and Brian Youse

    If you like the "Storm Over..." games please consider the "Storm Over..." Bundle to save some $ and get some great games!

    Artwork will be provided shortly as we overtaxed Niko getting all these preorders ready!!!




Links of Interest

Boardgamegeek Entry for Storm over Normandy

MMP Blog entries of interest:

Development Weekend (9/20/2010)


Add Review
Karl says...

Is there a game replay available? While fun, my freind and I dont seem to have a handle on this game. We played it and despite the first 2 turns of the allies gaining beaches easily we never found a way for allies to score any more points. We gave up after turn 6 with the allies needing 44 points in the last two turns to win. On the american side, he just doesnt have mnay good units to attack with. The british seem to have more, but the units in that sector are the large regiments and can take lots of damage. We want to like this game, but we need some strategy hints.

The International Game Series (IGS) affords players the opportunity to experience fantastic game titles from around the globe.   Games cover time periods from the Middle Ages to World War II.