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MMP Catalog
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Festung Budapest
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$176.00 |
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Currently Out of Print! |
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The Siege of Budapest, 1945 — With the issuance of Order Number 11 on 1 December 1944 declaring Budapest to be a “fortress” city, Hitler effectively sealed the fate of 70,000 defending Axis troops and approximately 800,000 civilians…
Festung Budapest, the eighth Historical ASL module, takes players to the western side of the Hungarian capital. Seventeen scenarios and three Campaign Games cover the fighting on the Buda side of the Danube just west of the Castle Hill area during the period from 1 January through 10 February while representing the bitter struggle for the heart of the city.
Festung Budapest also comes with 4 maps and 9 counter sheets. In addition to the entire German SS MMC order of battle (from 8-3-8 to 4-4-7 and including assault engineers), counters are provided for several new types of Hungarian infantry — SMG units, assault engineers, the fascist Arrow Cross Militia, and the anti-communist Vannay Battalion — as well as the Buda Volunteer Regiment, Hungarians fighting for the Russians. Counters are also provided for both Hungarian and Russian air support.
Contents:
- 4 22” x 28” maps - check out a sample!!
- 9 countersheets - check out a sample!!
- 1 full-color, 3-hole punched rules Chapter FB
- 2 Chapter Dividers
- 3 Campaign Games
- 17 ASL scenarios
Scenarios: (all take place in Buda, Hungary; Axis = Hungarians & Germans)
- FB1 Uncles and Pups – 1 January 1945; Axis vs Russian, 4 ½ turns
- FB2 The Devil’s Free To Have A Try – 19 January 1945; Axis vs Russian, 7 turns
- FB3 Furor Hungaricus – 20 January 1945; Axis vs Russian, 6 ½ turns
- FB4 HKL 259 – 27 January 1945; Axis vs Russian, 6 ½ turns
- FB5 Siesta Time – 29 January 1945; Hungarian vs Russian, 6 ½ turns
- FB6 Came Tumbling After – 29 January 1945; Axis vs Russian, 6 ½ turns
- FB7 The Terror of the Castle – 31 January 1945; Hungarian vs Russian, 9 turns
- FB8 For Want Of Either Crust Or Crumb – 1 February 1945; Axis vs Russian, 6 turns
- FB9 The Shooting Gallery – 2 February 1945; Axis vs Russian, 7 turns
- FB10 The Black Company – 3 February 1945; Axis vs Russian, 5 ½ turns
- FB11 Boy Soldier – 4 February 1945; Hungarian vs Russian, 6 ½ turns
- FB12 The Black Ravens Are Flying – 5 February 1945, Axis vs Russian, 5 turns
- FB13 Don’t Economize – 7 February 1945; Axis vs Russian, 7 turns
- FB14 At The Narrow Passage – 7 February 1945; Hungarian vs German vs Russian; 5 turns
- FB15 The Taking of Object 59 – 7 February 1945; Axis vs Russian, 6 ½ turns
- FB16 Crossing The Bloody Meadow – 8 February 1945; Axis vs Russian, 6 turns
- FB17 Stalingrad Redux – 10 February 1945; German vs Russian, 5 ½ turns
Downloads:
- Chapter H Supplement — The Chapter H material for those Hungarian Guns & Vehicles included in Festung Budapest; if you don't own Armies of Oblivion you'll want this!
- Festung Budapest Player Aid Card — Version 2 of the Player Aid Card
- Festung Budapest Terrain Chart — Version 2 of the Terrain Chart
- The 2006 ASLRB Replacement Pages from Armies of Oblivion — This contains the Hungarian rules, for those who don't own AoO.
- Debris & Rubble counters — Cut these out and place them between the map and your plexi, to help eliminate counter clutter. You can use the center dot for LOS checks, or use it as a guide to punch a hole so you can see the dot on the map beneath the counter.
- Revised Scenario FB18 Red Banner Days — Here is a revised scenario card incorporating the following erratum:
In the VC, add "of German units (only)" after "amassing ≥ 26 CVP".
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Reviews
Add Review
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Justin
says...
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After receiving and reviewing game contents,
the significance of this battle and siege were apparently not considered .
While the maps and counters are fine, there are no critical objectives of any true interest, the game portrays the better equipped Red Army
dealing with ad hoc German and Hungarian forces, other than that there is nothing of real interest in this module.
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Rick Marsh
says...
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The Action depicted in this module was a Red Army Mop up operation, and the $120 is a bit exorbitant.
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Paul
says...
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Great game, well done. Some of the best, if not the best, maps of any HASL product. The multiple elevation levels and (relatively) intact state of the urban terrain give it a much different feel than the Stalingrad modules. It really does a good job of conveying the desperate straits the Axis forces were in. They were fighting a hopeless, losing battle, and the game reflects that. Be sure to download the rubble/debris overlays and the Player Aid card. Both go a long way toward streamlining play.
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