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Guderian's Blitzkrieg II (Reprint)
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     Currently Out of Print!

Guderian’s Blitzkrieg II depicts the German drive to capture Moscow in the fall of 1941 (Operation Typhoon) and the first Russian Winter Counteroffensive. In 1942, the German player can attempt another stab at Moscow, or conserve his strength to deal a death-blow to the November 1942 Russian offensive Operation Mars (as happened historically).

Guderian’s Blitzkrieg II is a reprint of the 8th game in the award winning Operational Combat Series. It mates with the 2007 CSR Award winning game Case Blue to show all of the Eastern Front south of Army Group North from 1 Oct 41 through the end of May 1943.

Owners of the 2001 printing of this game that have Case Blue do not need to purchase this printing. Owners that do not have Case Blue might be interested in this version because it incoporates the upgrades that occurred in Case Blue. In any event. The set ups, rules, and Orders of Arrival have been updated to the Case Blue Standards. Known errata in the original has been corrected.

Guderian’s Blitzkrieg II contains:

  • One OCS Series Rulebook
  • One Guderian’s Blitzkrieg II Specific Rulebook
  • Two OCS Charts and Tables Booklets
  • Three 22"x34" Full Color Game Maps
  • Four 22"x14" Full Color Game Maps (includes Moscow Blow Up Map)
  • 2,800 Counters (7 sheets of units, 3 sheets of markers)
  • 19 Scenarios (1 one map, 3 are two map games)
  • Box and Dice

Add Review
Joey Sabin says...

Awsome game! Awsome Series! Problem with overly-busy box art and font. looks like a japanese game by the font used here. Simple box cover art usually flies far better.

Thomas Beach says...

Fantastisch! Our club enjoyed this game, a first for all of us, for several months of entertaining and intense play. Smooth and playable even for the campaign game. Yet another winner in the OCS series.

Andy Xu says...

A monster-size superb wargame! It takes ages to get familiar with this game, but, I bet you will enjoy it a lot!

Operational Combat Series (OCS) games simulate campaign-level combat from 1900 to the mid-1950s. The series goal is to allow a sophisticated study of historical events while maintaining mechanical simplicity.  Every facet of modern combat is modeled.